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Old-school dungeon crawl using 5e playtest rules
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<blockquote data-quote="wedgeski" data-source="post: 6334527" data-attributes="member: 16212"><p><strong>Rejik Fendall </strong></p><p></p><p><strong>2nd level LN Human Cleric (Soldier) </strong></p><p><strong></strong></p><p><strong>Domain: War (Vraith) </strong></p><p> </p><p>STR 15 (+2) </p><p>DEX 11 (+0) </p><p>CON 14 (+2) </p><p>INT 9 (-1) </p><p>WIS 16 (+3) </p><p>CHA 13 (+1) </p><p> </p><p><strong>Description </strong></p><p>Rejik is a gruff fellow, more at home beside a camp fire than in a warm bed, and entirely ill-at-ease in high-born company. From field commander to refugee to adventurer, he has little time for the niceties and will happily burp his thanks for a good meal as actually say the words. </p><p></p><p>Raised in a war-torn fiefdom which hasn't seen peace for generations, his calling was one of duty, not one of spirit. Unfortunately, his homeland has long-since collapsed into barbarism, and he intends to spend the rest of his life making the lawless pay for the atrocities he saw committed there. </p><p></p><p>As a soldier he respects courage, loyalty, conscience, and obedience. He recognizes that his connection to the divine is rare and privileged, but he sees it as an act of commerce, a fair trade: <em>Give me power to avenge the weak, and I will shed blood in your name</em>. He intends to continue in this vein until his god decides otherwise. </p><p></p><p><strong>Vraith</strong> is the god of spent anger, avenged wrongs, and exhausted rage. Among his people, great deeds mean nothing unless they bring you to the very edge of your skills, to the line between what you know and what you don't. As a follower of Vraith, you should never surrender, never stop, never give up the chase. It's with this spirit of tenacity that his people, so long besieged by the great barbarian tribes of the cold plains, survived as long as they did, although since their fall, Rejik's relationship with his god has taken a turn for the ironic. Vraith has yet to show any disapproval with such flippancy.</p><p></p><p><strong>Personality Traits</strong></p><p>* Respects courage, loyalty, and following one's conscience above all else</p><p>* Doesn't understand why his god continues to grant him powers</p><p></p><p><strong>Ideal</strong></p><p>* Never give up. Never surrender. Forward is the only way. Fight to your last breath. Make them pay for it.</p><p></p><p><strong>Bond</strong></p><p>* His people are scattered and defeated, but where they meet, they will still protect each-other to the very end.</p><p></p><p><strong>Flaw</strong></p><p>* Rejik is a sucker for hard-luck cases and idiotic plans in which there is nothing left to lose.</p><p> </p><p></p><p><strong>Combat & Vitals </strong></p><p>Size: M Height: 6' Age: 40 Weight: 175 lbs Eyes: Brown Hair: Black </p><p></p><p>Speed: 30 ft. (no penalty for heavy armour due to Str)</p><p></p><p>Proficiency Bonus: +2</p><p></p><p>HD: 2d8</p><p></p><p>HP: 15 (8 + 5 (2nd lvl) + 2 con) </p><p></p><p>Proficient Saving Throws: Wisdom (+5), Charisma (+3)</p><p></p><p>AC: 18 (16 chain mail + 2 shield, +0 dex due to heavy armour) </p><p></p><p>Init: +1 (1 dex) </p><p></p><p>Warhammer: +4 (2 str + 2 prof), 1d8+2 (B), 1d10+2 (B, 2h) </p><p></p><p>Javelin: +2 (0 dex + 2 prof), 1d6 (P), Range 30/120 </p><p></p><p> </p><p><strong>Spells </strong></p><p>Spell Save DC: 13 (8 + 2 prof + 3 wis)</p><p></p><p>Spell Attack: 5 (2 prof + 3 wis)</p><p></p><p>Cantrips Known (3): Guidance, Light, Spare the Dying</p><p></p><p>Spells prepared (5 + 2 domain): Bless, Command, Cure Wounds, Guiding Bolt (domain), Inflict Wounds, Sanctuary Shield of Faith (domain)</p><p></p><p>Spell slots: 3 x 1st</p><p></p><p></p><p><strong>Skills </strong></p><p>Medicine (Cleric), Persuasion (Cleric), Intimidation (Soldier), Athletics (Soldier)</p><p> </p><p><strong>Proficiencies</strong> </p><p>Armor: Light, Medium, Heavy (domain), Shields</p><p>Weapons: Simple, Martial (domain)</p><p>Tools: Healer's kit, Gaming set, mounts (land), vehicles (land) </p><p></p><p><strong>Special Abilities</strong> </p><p>* Spellcasting </p><p>* Divine Domain</p><p>* Channel Divinity (1/rest) - Turn Undead, Guided Strike (+10 to an attack roll)</p><p>* War Priest (Domain) - Extra attack during an Attack action (can be used between moves)</p><p>* Soldier - Speciality (Officer) </p><p></p><p><strong>Languages </strong></p><p>Common, Elvish (race) </p><p> </p><p><strong>Equipment</strong> </p><p>Chain Mail </p><p>Shield </p><p>Warhammer </p><p>Javelin (4) </p><p>Adventurer's Kit </p><p>Holy Symbol </p><p>Holy Water (1 flask) </p><p>Healer's kit </p><p>Lucky Charm (scalp of barbarian chief) </p><p>Officer's insignia (stained purple sash, worn around the neck) </p><p>Traveler's clothes </p><p>Bone dice </p><p></p><p><strong>Currency</strong> </p><p>PP: 0 GP: 49 SP: 9 CP: 0</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6334527, member: 16212"] [B]Rejik Fendall [/B] [B]2nd level LN Human Cleric (Soldier) Domain: War (Vraith) [/B] STR 15 (+2) DEX 11 (+0) CON 14 (+2) INT 9 (-1) WIS 16 (+3) CHA 13 (+1) [B]Description [/B] Rejik is a gruff fellow, more at home beside a camp fire than in a warm bed, and entirely ill-at-ease in high-born company. From field commander to refugee to adventurer, he has little time for the niceties and will happily burp his thanks for a good meal as actually say the words. Raised in a war-torn fiefdom which hasn't seen peace for generations, his calling was one of duty, not one of spirit. Unfortunately, his homeland has long-since collapsed into barbarism, and he intends to spend the rest of his life making the lawless pay for the atrocities he saw committed there. As a soldier he respects courage, loyalty, conscience, and obedience. He recognizes that his connection to the divine is rare and privileged, but he sees it as an act of commerce, a fair trade: [I]Give me power to avenge the weak, and I will shed blood in your name[/I]. He intends to continue in this vein until his god decides otherwise. [B]Vraith[/B] is the god of spent anger, avenged wrongs, and exhausted rage. Among his people, great deeds mean nothing unless they bring you to the very edge of your skills, to the line between what you know and what you don't. As a follower of Vraith, you should never surrender, never stop, never give up the chase. It's with this spirit of tenacity that his people, so long besieged by the great barbarian tribes of the cold plains, survived as long as they did, although since their fall, Rejik's relationship with his god has taken a turn for the ironic. Vraith has yet to show any disapproval with such flippancy. [B]Personality Traits[/B] * Respects courage, loyalty, and following one's conscience above all else * Doesn't understand why his god continues to grant him powers [B]Ideal[/B] * Never give up. Never surrender. Forward is the only way. Fight to your last breath. Make them pay for it. [B]Bond[/B] * His people are scattered and defeated, but where they meet, they will still protect each-other to the very end. [B]Flaw[/B] * Rejik is a sucker for hard-luck cases and idiotic plans in which there is nothing left to lose. [B]Combat & Vitals [/B] Size: M Height: 6' Age: 40 Weight: 175 lbs Eyes: Brown Hair: Black Speed: 30 ft. (no penalty for heavy armour due to Str) Proficiency Bonus: +2 HD: 2d8 HP: 15 (8 + 5 (2nd lvl) + 2 con) Proficient Saving Throws: Wisdom (+5), Charisma (+3) AC: 18 (16 chain mail + 2 shield, +0 dex due to heavy armour) Init: +1 (1 dex) Warhammer: +4 (2 str + 2 prof), 1d8+2 (B), 1d10+2 (B, 2h) Javelin: +2 (0 dex + 2 prof), 1d6 (P), Range 30/120 [B]Spells [/B] Spell Save DC: 13 (8 + 2 prof + 3 wis) Spell Attack: 5 (2 prof + 3 wis) Cantrips Known (3): Guidance, Light, Spare the Dying Spells prepared (5 + 2 domain): Bless, Command, Cure Wounds, Guiding Bolt (domain), Inflict Wounds, Sanctuary Shield of Faith (domain) Spell slots: 3 x 1st [B]Skills [/B] Medicine (Cleric), Persuasion (Cleric), Intimidation (Soldier), Athletics (Soldier) [B]Proficiencies[/B] Armor: Light, Medium, Heavy (domain), Shields Weapons: Simple, Martial (domain) Tools: Healer's kit, Gaming set, mounts (land), vehicles (land) [B]Special Abilities[/B] * Spellcasting * Divine Domain * Channel Divinity (1/rest) - Turn Undead, Guided Strike (+10 to an attack roll) * War Priest (Domain) - Extra attack during an Attack action (can be used between moves) * Soldier - Speciality (Officer) [B]Languages [/B] Common, Elvish (race) [B]Equipment[/B] Chain Mail Shield Warhammer Javelin (4) Adventurer's Kit Holy Symbol Holy Water (1 flask) Healer's kit Lucky Charm (scalp of barbarian chief) Officer's insignia (stained purple sash, worn around the neck) Traveler's clothes Bone dice [B]Currency[/B] PP: 0 GP: 49 SP: 9 CP: 0 [/QUOTE]
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