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Old-school dungeon crawl using 5e playtest rules
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<blockquote data-quote="Li Shenron" data-source="post: 6521837" data-attributes="member: 1465"><p>My decision for Dungeon Raiders was to make healing spells work fine on Warforged, partly because I don't want to make it unnecessarily harder on Tock to receive healing compared to other PCs, and partly because in 5e HP are as vague as ever on what they actually represent... it seems most gamers nowadays think of HP damage as mostly just getting closer to defeat, but not necessarily physical wounds (although a quick tour around PbP games reveals that still physical wounds is how HP damage gets described 99% of the time).</p><p></p><p></p><p></p><p>Honestly I don't know what was the original Eberron concept because I've never really played in that setting.</p><p></p><p>Also to their defense, they mentioned that the material in Unearthed Arcana is not final, and it is supposed to be the subject of playtesting and feedback from gaming groups, so it's very possible that later they will add more information.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6521837, member: 1465"] My decision for Dungeon Raiders was to make healing spells work fine on Warforged, partly because I don't want to make it unnecessarily harder on Tock to receive healing compared to other PCs, and partly because in 5e HP are as vague as ever on what they actually represent... it seems most gamers nowadays think of HP damage as mostly just getting closer to defeat, but not necessarily physical wounds (although a quick tour around PbP games reveals that still physical wounds is how HP damage gets described 99% of the time). Honestly I don't know what was the original Eberron concept because I've never really played in that setting. Also to their defense, they mentioned that the material in Unearthed Arcana is not final, and it is supposed to be the subject of playtesting and feedback from gaming groups, so it's very possible that later they will add more information. [/QUOTE]
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