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'Old School' Experiences with D&D 3.5
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<blockquote data-quote="scadgrad" data-source="post: 2445563" data-attributes="member: 766"><p>Or you could simply use C&C as your 3.5 houserules. That's what I've done and the result is I think a very enjoyable, human-centric Old School campaign.</p><p></p><p>@Melkor, you'll save yourself a ton of time if you do the same. I run nearly 100% Goodman Games mods, 1st ed & 2nd ed mods, and Necromancer games mods using a simple houseruled version of C&C. I run every single one of those mods on the fly with almost ZERO prep time other than reading them and deciding where to plop them down in the setting. I'm currently running Tomb of Absythor (one helluva an Old School beauty from Necromancer) and the only tweak I've had to make in over 4 months of play was to review and "power-down" the Clerics of Orcus which took me very little time at all.</p><p></p><p>I know it sounds like I'm trying to sell you on C&C, but it's perfect for what you're trying to accomplish and will save you tons of time.</p><p></p><p>@ Melan,</p><p></p><p>Simply brilliant.</p><p></p><p>A few points to add to that:</p><p></p><p>Remove the "goofy, improbable weapons." The spiked chain and some of the other "kewl weapons" are soooo video gamey and just have to go.</p><p></p><p>Ratchet down the hit points of <strong>everybody</strong> and consequently the damage that <strong>everyone</strong> does. C&C does a good job of bringing the HP/Damage dealing escalation back to a level that feels suitably more Old School.</p><p></p><p>Encourage the proper care and feeding of Henchmen.</p><p></p><p>Add the Illusionist and Assassin PC classes.</p></blockquote><p></p>
[QUOTE="scadgrad, post: 2445563, member: 766"] Or you could simply use C&C as your 3.5 houserules. That's what I've done and the result is I think a very enjoyable, human-centric Old School campaign. @Melkor, you'll save yourself a ton of time if you do the same. I run nearly 100% Goodman Games mods, 1st ed & 2nd ed mods, and Necromancer games mods using a simple houseruled version of C&C. I run every single one of those mods on the fly with almost ZERO prep time other than reading them and deciding where to plop them down in the setting. I'm currently running Tomb of Absythor (one helluva an Old School beauty from Necromancer) and the only tweak I've had to make in over 4 months of play was to review and "power-down" the Clerics of Orcus which took me very little time at all. I know it sounds like I'm trying to sell you on C&C, but it's perfect for what you're trying to accomplish and will save you tons of time. @ Melan, Simply brilliant. A few points to add to that: Remove the "goofy, improbable weapons." The spiked chain and some of the other "kewl weapons" are soooo video gamey and just have to go. Ratchet down the hit points of [B]everybody[/B] and consequently the damage that [B]everyone[/B] does. C&C does a good job of bringing the HP/Damage dealing escalation back to a level that feels suitably more Old School. Encourage the proper care and feeding of Henchmen. Add the Illusionist and Assassin PC classes. [/QUOTE]
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