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<blockquote data-quote="The Shaman" data-source="post: 2447849" data-attributes="member: 26473"><p><strong>Ourph</strong> and <strong>Melan</strong>, very well said - thank you, it was a real pleasure reading both your posts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p><strong>tec-9-7</strong>, while I'm okay with having social skills in the game, I do expect the players to roleplay out an attempt to Intimidate or Bluff - good roleplaying gains a bonus to the roll, and checks are rarely 'pass/fail' but rather 'degree of success'. This doesn't penalize poor roleplayers, who can still get by on the strength of their stats, but at the same time it encourages players dig a little deeper into their characters to bring them to life</p><p></p><p>Now some players will object to this: so if I can demonstrate my sword stroke, I can get a bonus to hit? if I jump in the pool, I can get a bonus on my Swim check? What is the difference, they ask? The difference, to me, is that the dice can resolve the element of chance in combat and physical skills abstractly but efficiently, but they cannot interject humor or pathos or bravado or cunning into the game - that must come from the players, and it's an integral part of adventuring and gaming. That's why social skills are different.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2447849, member: 26473"] [b]Ourph[/b] and [b]Melan[/b], very well said - thank you, it was a real pleasure reading both your posts. :) [b]tec-9-7[/b], while I'm okay with having social skills in the game, I do expect the players to roleplay out an attempt to Intimidate or Bluff - good roleplaying gains a bonus to the roll, and checks are rarely 'pass/fail' but rather 'degree of success'. This doesn't penalize poor roleplayers, who can still get by on the strength of their stats, but at the same time it encourages players dig a little deeper into their characters to bring them to life Now some players will object to this: so if I can demonstrate my sword stroke, I can get a bonus to hit? if I jump in the pool, I can get a bonus on my Swim check? What is the difference, they ask? The difference, to me, is that the dice can resolve the element of chance in combat and physical skills abstractly but efficiently, but they cannot interject humor or pathos or bravado or cunning into the game - that must come from the players, and it's an integral part of adventuring and gaming. That's why social skills are different. [/QUOTE]
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