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'Old School' Experiences with D&D 3.5
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<blockquote data-quote="Spell" data-source="post: 2451449" data-attributes="member: 19718"><p>i believe that you are right.</p><p>that said, during the night (!) i decided that, in order to run the type of game i would like, with the rules that i like, i would have to do too much homework. it wouldn't be too much hassle, maybe, if i was sure that a new edition wasn't approaching any time soon (2 years is considered to be soon, in my book!), and i could count of open minded players that don't actually care too much about the rules i'm enforcing, as long as they have fun.</p><p></p><p>as things stand, i would probably spend some time taking on hackmaster, changing some bits, and adding a couple of new classes and racial variants. unless somebody else has done the homework for me... basically, what i'm after is a d20 modern/ d&d crossover, grittier and with feat lists tailored on each class concept.</p><p>i am aware of grim tales, but i really wouldn't like to spend more money on RPG books for some time... at least until i have a regular campaign going.</p><p></p><p>and, before the usual integralist start a flame war, let me state that:</p><p>1. i used to play AD&D or OD&D for iconic characters, not for freedom of choice. if i want a roguish, sword-wielding mage, i would play GURPS, not D&D.</p><p>2. this is the way _I_ fell about the game. i understand other people feel/ play differently, and i do concede that i might have great fun in their campaign. if i have to DM, though, things are different.</p></blockquote><p></p>
[QUOTE="Spell, post: 2451449, member: 19718"] i believe that you are right. that said, during the night (!) i decided that, in order to run the type of game i would like, with the rules that i like, i would have to do too much homework. it wouldn't be too much hassle, maybe, if i was sure that a new edition wasn't approaching any time soon (2 years is considered to be soon, in my book!), and i could count of open minded players that don't actually care too much about the rules i'm enforcing, as long as they have fun. as things stand, i would probably spend some time taking on hackmaster, changing some bits, and adding a couple of new classes and racial variants. unless somebody else has done the homework for me... basically, what i'm after is a d20 modern/ d&d crossover, grittier and with feat lists tailored on each class concept. i am aware of grim tales, but i really wouldn't like to spend more money on RPG books for some time... at least until i have a regular campaign going. and, before the usual integralist start a flame war, let me state that: 1. i used to play AD&D or OD&D for iconic characters, not for freedom of choice. if i want a roguish, sword-wielding mage, i would play GURPS, not D&D. 2. this is the way _I_ fell about the game. i understand other people feel/ play differently, and i do concede that i might have great fun in their campaign. if i have to DM, though, things are different. [/QUOTE]
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