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'Old School' Experiences with D&D 3.5
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<blockquote data-quote="Spell" data-source="post: 2452766" data-attributes="member: 19718"><p>maybe adding some other feat to make them cool? i've been looking in the rule section of the forum, and i found a good reworking of the fighter class (i think the author was a Gaz?)</p><p></p><p>the problem is that not only i am afraid to unbalance the game, but also to make it "uncool" for most players outside.</p><p></p><p>just an example: i am toying with the idea of reintroducing the 20% chance of magical item malfunction for dwarves, because i think that that drawback, stupid as it might be, adds something to the flavour of the race. i am also thinking of restricting wizard and arcane caster classes to them, for the same reason.</p><p>i think that if i execute this flavour thing fully, reintroducing some of the old rules, twisting them a bit, i would get a d20/ AD&D hybrid that would make me very happy, but would probably be hated by a good portion of people in this very forum.</p><p></p><p>it seems that most players tend to associate old school playing with hack and slash, illogical adventures in a two dimensional world... which might be true, but not necessarily.</p><p>after all the work that i would put into this, not finding player and facing people saying that "this game sucks because it's not true to the real 3rd edition spirit" would really be crap :\ </p><p></p><p>(now a nice thing would be seeing some encouragement that would show me that, at the very list i could start on PBF game, at some point...)</p><p></p><p></p><p>EDIT:</p><p>another idea. instead of working on the changes, or picking up hackmaster, i could simply pick up the rules cyclopedia, create a bunch of new classes that would fit my campaign and the races i have in mind, add the skill system of chaosium's Basic Role Play and live happy...</p><p>that would be old school, simple, classy, and would not offend the sensibility of some potential players just because i messed up with their precious third edition...</p><p></p><p>any thought on this?</p></blockquote><p></p>
[QUOTE="Spell, post: 2452766, member: 19718"] maybe adding some other feat to make them cool? i've been looking in the rule section of the forum, and i found a good reworking of the fighter class (i think the author was a Gaz?) the problem is that not only i am afraid to unbalance the game, but also to make it "uncool" for most players outside. just an example: i am toying with the idea of reintroducing the 20% chance of magical item malfunction for dwarves, because i think that that drawback, stupid as it might be, adds something to the flavour of the race. i am also thinking of restricting wizard and arcane caster classes to them, for the same reason. i think that if i execute this flavour thing fully, reintroducing some of the old rules, twisting them a bit, i would get a d20/ AD&D hybrid that would make me very happy, but would probably be hated by a good portion of people in this very forum. it seems that most players tend to associate old school playing with hack and slash, illogical adventures in a two dimensional world... which might be true, but not necessarily. after all the work that i would put into this, not finding player and facing people saying that "this game sucks because it's not true to the real 3rd edition spirit" would really be crap :\ (now a nice thing would be seeing some encouragement that would show me that, at the very list i could start on PBF game, at some point...) EDIT: another idea. instead of working on the changes, or picking up hackmaster, i could simply pick up the rules cyclopedia, create a bunch of new classes that would fit my campaign and the races i have in mind, add the skill system of chaosium's Basic Role Play and live happy... that would be old school, simple, classy, and would not offend the sensibility of some potential players just because i messed up with their precious third edition... any thought on this? [/QUOTE]
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