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<blockquote data-quote="iserith" data-source="post: 7333299" data-attributes="member: 97077"><p>With regard to your reasons for implementation, I would suggest that involving a d20 in combat resolution is already sufficient for unpredictability given its swing. And I'm not sure the prospect of not being able to do anything because of a fellow player's success is going to increase the fun at the table. If anything, it may increase the amount of time players talk tactics at the table instead of acting as they try to avoid such scenarios. I don't particularly care when players do that, but I know it's a common enough complaint from DMs on the forums.</p><p></p><p>As for "bringing back the idea that everything is 6 seconds is happening simultaneously" that idea never went anywhere. It's still a thing. Rather than "give a better feel for fluid combat," I predict it being a lot more clunky than the default initiative and action declaration system which would seemingly defeat the purpose.</p><p></p><p>I would suggest examining your other reasons for wanting to implement such a system. Is something lacking in your combat challenges that encourages you to want to do this? Maybe there's something else you can do to improve the play experience that doesn't come with these potential drawbacks.</p><p></p><p>I remember dealing with such a system in AD&D 2e. I don't miss it. But, hey, give it a try. Worst case scenario you find it sucks and you don't use it in subsequent games.</p></blockquote><p></p>
[QUOTE="iserith, post: 7333299, member: 97077"] With regard to your reasons for implementation, I would suggest that involving a d20 in combat resolution is already sufficient for unpredictability given its swing. And I'm not sure the prospect of not being able to do anything because of a fellow player's success is going to increase the fun at the table. If anything, it may increase the amount of time players talk tactics at the table instead of acting as they try to avoid such scenarios. I don't particularly care when players do that, but I know it's a common enough complaint from DMs on the forums. As for "bringing back the idea that everything is 6 seconds is happening simultaneously" that idea never went anywhere. It's still a thing. Rather than "give a better feel for fluid combat," I predict it being a lot more clunky than the default initiative and action declaration system which would seemingly defeat the purpose. I would suggest examining your other reasons for wanting to implement such a system. Is something lacking in your combat challenges that encourages you to want to do this? Maybe there's something else you can do to improve the play experience that doesn't come with these potential drawbacks. I remember dealing with such a system in AD&D 2e. I don't miss it. But, hey, give it a try. Worst case scenario you find it sucks and you don't use it in subsequent games. [/QUOTE]
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