Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7333701"><p>I dunno, I don't see that pressure being generated any better by the social pressure of "Can we please <em>start</em> now?" any more than "We would all like to take our turns this decade <em>Bob</em>."</p><p></p><p>If you want people to move faster, put them under a timer. I start with a 2 minute timer for new players. 1 minute for experienced players. Anyone who doesn't take their turn (and no, that's not "decide on an action within 1 minute", it's "resolve your whole turn") in one minute they get bumped to the end of the init. There they get 1 minute again. If they don't resolve their turn there, they lose it.</p><p></p><p>I also use a fixed order system. Left to right. Clockwise. Whichever happens to be the shape of the table. That way everyone knows when their turn is (I go after Bob!) and assume that, unless someone wants to Hold, they act as a group. So do the enemies.</p><p></p><p>Yeah, I know what I said about systems that cause people to lose their turns. But you have to draw a line somewhere. Act, Hold or Pass. In the words of Shia LaBeouf: Just do it!</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7333701"] I dunno, I don't see that pressure being generated any better by the social pressure of "Can we please [I]start[/I] now?" any more than "We would all like to take our turns this decade [I]Bob[/I]." If you want people to move faster, put them under a timer. I start with a 2 minute timer for new players. 1 minute for experienced players. Anyone who doesn't take their turn (and no, that's not "decide on an action within 1 minute", it's "resolve your whole turn") in one minute they get bumped to the end of the init. There they get 1 minute again. If they don't resolve their turn there, they lose it. I also use a fixed order system. Left to right. Clockwise. Whichever happens to be the shape of the table. That way everyone knows when their turn is (I go after Bob!) and assume that, unless someone wants to Hold, they act as a group. So do the enemies. Yeah, I know what I said about systems that cause people to lose their turns. But you have to draw a line somewhere. Act, Hold or Pass. In the words of Shia LaBeouf: Just do it! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School Initiative
Top