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<blockquote data-quote="Charlaquin" data-source="post: 7335090" data-attributes="member: 6779196"><p>Have you actually tried it? Because I have, and this was not my experience at all. In my experience, overall speed of play was about the same, but the flow of play was much smoother. Players actually did make decisions much faster, and it was very, very rare that a player’s declared action became impossible. It was more frequent that by the time a player’s turn came up they would want to do something other than what they had originally declared, but generally they knew exactly what the thing they wanted to do instead was, which is why I decided to allow players to either take their declared action or Ready a different action. Similation or versimillitude or whatever has nothing to do with my initial reason for wanting to try it and nothing to do with why I’ll still use it with experienced groups of players. The primary benefit is that players don’t sit there thinking out their whole turn. They just say “I’m going to make an attack with my axe” or “I’m going to cast magic missile” or “I’m going to attempt to hide behind that cover there.” It doesn’t take terribly long for everyone to do that in turn, roll a d20, and make note of the number. And then the actual turns go by much faster, so the players are paying much closer attention to the action instead of checking out until it’s their turn, which means they usually know exactly how they want to execute the action they declared or what they want to Ready instead.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7335090, member: 6779196"] Have you actually tried it? Because I have, and this was not my experience at all. In my experience, overall speed of play was about the same, but the flow of play was much smoother. Players actually did make decisions much faster, and it was very, very rare that a player’s declared action became impossible. It was more frequent that by the time a player’s turn came up they would want to do something other than what they had originally declared, but generally they knew exactly what the thing they wanted to do instead was, which is why I decided to allow players to either take their declared action or Ready a different action. Similation or versimillitude or whatever has nothing to do with my initial reason for wanting to try it and nothing to do with why I’ll still use it with experienced groups of players. The primary benefit is that players don’t sit there thinking out their whole turn. They just say “I’m going to make an attack with my axe” or “I’m going to cast magic missile” or “I’m going to attempt to hide behind that cover there.” It doesn’t take terribly long for everyone to do that in turn, roll a d20, and make note of the number. And then the actual turns go by much faster, so the players are paying much closer attention to the action instead of checking out until it’s their turn, which means they usually know exactly how they want to execute the action they declared or what they want to Ready instead. [/QUOTE]
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