Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7335601" data-attributes="member: 6779196"><p>I mean, the moral of that story is don’t knock it till you try it. And the fact that everyone in this thread who has actually tried it has either said they like it or that it wasn’t as bad as they thought it would be but just wasn’t right for them should be an indication that this is more of a green eggs and ham situation than a Gorey alphabet situation.</p><p></p><p></p><p>Well then the OP’s statement is inconsistent with the rules for Greyhawk Initiative and Speed Factor Initiative.</p><p></p><p></p><p>Which is why you should try it, because it does, and if you can’t see it just from imagining it, you’ll need to actually see it from looking at it.</p><p></p><p></p><p>Less info to inform their choice is actually part of what makes it faster. You don’t have a ton of variables to try and account for, so you just have to pick something. And again, if you tried it, you’d see that players losing their actions is a much rarer occurrence than you think it’s going to be. Just have the players declare what action they’re going to take (Attack, Cast a Spell, Dash, Disengage, Dodge, Hide, Ready, Search, or Use an Object, or Improvise an Action). 95% of the time, what they declared will still be possible on their turn. If you’re still worried about turns being lost, do what I do and allow the players to Ready a different action instead of taking the action they declared.</p><p></p><p></p><p>I have never seen that happen, and even if I did, it would be very easy to put a stop to. Just put your foot down as DM. “Clara is declaring her action right now, I don’t want anyone else telling her what to do.”</p><p></p><p></p><p>Not really. Imagine you’re in the seat right of the DM. DM says, “the goblins are going to attack. Steve, what do you do?”</p><p>“I’ll attack with my longsword.”</p><p>“Ok. Clara, what do you do?”</p><p>“I’m going to cast Magic Missile.”</p><p>“Got it. Dave?”</p><p>“I’m pretty hurt, so I’m going to chug a healing potion.”</p><p>Then the DM turns to you and asks what you’re going to do. Does what everyone else declared really impact your decision all that much? I guess maybe if you’re a healer you might decide not to cast Cure Wounds on Dave after he said he’d take a potion. On the other hand, you could interject and briefly say, “Hey Dave, I can Cure Wounds you if you want to save that potion.” It’s really not all that different from discussing tactics in the standard Initiative rules, it’s just that that discussion is being held with less detailed information and isn’t interrupting the action. </p><p></p><p></p><p>If everyone who had actually tried having their players talk backwards either loved it or said, “it has its pros and cons, but wasn’t right for me and my group,” I’d give it a try.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7335601, member: 6779196"] I mean, the moral of that story is don’t knock it till you try it. And the fact that everyone in this thread who has actually tried it has either said they like it or that it wasn’t as bad as they thought it would be but just wasn’t right for them should be an indication that this is more of a green eggs and ham situation than a Gorey alphabet situation. Well then the OP’s statement is inconsistent with the rules for Greyhawk Initiative and Speed Factor Initiative. Which is why you should try it, because it does, and if you can’t see it just from imagining it, you’ll need to actually see it from looking at it. Less info to inform their choice is actually part of what makes it faster. You don’t have a ton of variables to try and account for, so you just have to pick something. And again, if you tried it, you’d see that players losing their actions is a much rarer occurrence than you think it’s going to be. Just have the players declare what action they’re going to take (Attack, Cast a Spell, Dash, Disengage, Dodge, Hide, Ready, Search, or Use an Object, or Improvise an Action). 95% of the time, what they declared will still be possible on their turn. If you’re still worried about turns being lost, do what I do and allow the players to Ready a different action instead of taking the action they declared. I have never seen that happen, and even if I did, it would be very easy to put a stop to. Just put your foot down as DM. “Clara is declaring her action right now, I don’t want anyone else telling her what to do.” Not really. Imagine you’re in the seat right of the DM. DM says, “the goblins are going to attack. Steve, what do you do?” “I’ll attack with my longsword.” “Ok. Clara, what do you do?” “I’m going to cast Magic Missile.” “Got it. Dave?” “I’m pretty hurt, so I’m going to chug a healing potion.” Then the DM turns to you and asks what you’re going to do. Does what everyone else declared really impact your decision all that much? I guess maybe if you’re a healer you might decide not to cast Cure Wounds on Dave after he said he’d take a potion. On the other hand, you could interject and briefly say, “Hey Dave, I can Cure Wounds you if you want to save that potion.” It’s really not all that different from discussing tactics in the standard Initiative rules, it’s just that that discussion is being held with less detailed information and isn’t interrupting the action. If everyone who had actually tried having their players talk backwards either loved it or said, “it has its pros and cons, but wasn’t right for me and my group,” I’d give it a try. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School Initiative
Top