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<blockquote data-quote="pming" data-source="post: 7341500" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p>Holy-Disagree-With-Your-Conclusion Batman! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>First, I'm assuming you said "5 minutes" to get a point across and didn't actually <em>mean</em> 5 minutes.</p><p></p><p>Second..."I leap over the table into a roll to get to the door to block Orc C's exit!" ... ... "I shoot Orc C"... ... Orc C is now dead... ... "Ah-haa!... [sees dead orc with arrow sticking out of it's back]... oh...". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Now this may just be a Group Style thing...but my group and I have no trouble with this. In fact, it adds to the flavour of the game. Sometimes, in a chaotic situation, mistakes are made. And, as far as I'm concerned, a melee in a 20' square room with 5 PC's and 6 Orcs, with a table, some chairs, a couple kegs, some bedding along the wall...well..."Chaotic" would probably be a pretty good description. </p><p></p><p>We use several different means of Initiative. We change up depending on situation, how long the session has been (re: how tiered everyone is), how many combatants there are, etc. I use the following methods interchangeable during a game session:</p><p></p><p>1. I just decide who goes first based on unusual situations.</p><p></p><p>2. Old-BECMI method; each SIDE rolls d6. High roll's side goes first...but 2-handed weapons go last (unless fighting zombies).</p><p></p><p>3. 1e'ish; each side rolls 1d12, modified individually for each PC (dex adj; -level of spell).</p><p></p><p>4. Sometimes we use the "Drama Deck" from the Masterbook system and just interpret into 5e.</p><p></p><p></p><p>Usually its #3. Number 2 when there's lots of combatants. Number one when it just makes sense. Number 4 when we feel a little more "story-oriented" that session.</p><p></p><p></p><p>So...yeah...we use a lot of different ones. And yes, I do mean interchangeably <em>in any given session</em>. Keeps things interesting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7341500, member: 45197"] Hiya. Holy-Disagree-With-Your-Conclusion Batman! ;) First, I'm assuming you said "5 minutes" to get a point across and didn't actually [I]mean[/I] 5 minutes. Second..."I leap over the table into a roll to get to the door to block Orc C's exit!" ... ... "I shoot Orc C"... ... Orc C is now dead... ... "Ah-haa!... [sees dead orc with arrow sticking out of it's back]... oh...". :D Now this may just be a Group Style thing...but my group and I have no trouble with this. In fact, it adds to the flavour of the game. Sometimes, in a chaotic situation, mistakes are made. And, as far as I'm concerned, a melee in a 20' square room with 5 PC's and 6 Orcs, with a table, some chairs, a couple kegs, some bedding along the wall...well..."Chaotic" would probably be a pretty good description. We use several different means of Initiative. We change up depending on situation, how long the session has been (re: how tiered everyone is), how many combatants there are, etc. I use the following methods interchangeable during a game session: 1. I just decide who goes first based on unusual situations. 2. Old-BECMI method; each SIDE rolls d6. High roll's side goes first...but 2-handed weapons go last (unless fighting zombies). 3. 1e'ish; each side rolls 1d12, modified individually for each PC (dex adj; -level of spell). 4. Sometimes we use the "Drama Deck" from the Masterbook system and just interpret into 5e. Usually its #3. Number 2 when there's lots of combatants. Number one when it just makes sense. Number 4 when we feel a little more "story-oriented" that session. So...yeah...we use a lot of different ones. And yes, I do mean interchangeably [I]in any given session[/I]. Keeps things interesting. :) ^_^ Paul L. Ming [/QUOTE]
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