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<blockquote data-quote="Mark Chance" data-source="post: 3695268" data-attributes="member: 2795"><p><strong>Muriel, Firstborn of Wee Jas</strong></p><p></p><p><span style="color: lime">In the aforementioned campaign revolving around factions vying for control of the Chalice of Dawn, this next villain was the primary mover-and-shaker. As the most powerful agent of Wee Jas alive, she had her fingers in every pie available. As a result, she was playing the major power groups (the PCs, the Hierarchs of the Horned Society, the Church of Hextor, and the Nerullite devotees of the archlich known as the Deathless One) against each other, all toward Wee Jas's ultimate goal of (a) gaining control of the Chalice and (b) using its power to destroy Hextor and take over Hextor's divine portfolio. Given Muriel's power level, it is doubtful if the PCs could have ever defeated her in direct confrontation. Their best bet would have been to figure out what the stakes were and somehow keep the Chalice out of Wee Jas's hands (while at the same time keeping the artifact from falling into another set of the wrong hands).</span></p><p></p><p>[sblock=Muriel; CR 30</p><p>Human cleric 5/wizard 5/mystic theurge 10/divine oracle 10]</p><p>LN Medium humanoid (human)</p><p><strong>Init</strong> +7; <strong>Senses</strong> Listen +7, Spot +7</p><p><strong>Languages</strong> Common, Draconic, Infernal</p><p>-----</p><p><strong>AC</strong> 40 (+7 Dex, +8 armor, +5 deflection, +5 insight, +5 natural), touch 27, flat-footed 40; improved uncanny dodge, trap sense +3</p><p><strong>hp</strong> 305 (30 HD); <strong>DR</strong> 3/-</p><p><strong>Immune</strong> surprise</p><p><strong>Fort</strong> +25, <strong>Ref</strong> +22, <strong>Will</strong> +32; prescient sense, trap sense +3</p><p>-----</p><p><strong>Spd</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> <em>+5 speed dagger of wounding</em> +27/+27/+22/+17 (1d4+12 plus 1 point of Constitution damage/19-20), or</p><p><strong>Melee Touch</strong> <em>gauntlet of utterdeath</em> +18 (Death or 10d6, Fort DC 20 partial) and <em>gauntlet of utterdeath</em> +14 (Death or 10d6, Fort DC 20 partial)</p><p><strong>Ranged Touch</strong> various spells +22</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +15; <strong>Grp</strong> +22</p><p><strong>Atk Options</strong> death touch (1d6+5), rebuke undead 9/day, spontaneous <em>inflict wounds</em></p><p><strong>Special Actions</strong> divination enhancement, scry bonus +1</p><p><strong>Cleric Spells Prepared (CL 20th):</strong></p><p>9th - <em>foresight*, gate, miracle</em> (x2), <em>summon monster IX</em></p><p>8th - <em>comet fall</em> (Repeat) (Ref half 23), <em>greater planar ally, greater spell immunity, shield of law*</em> (Will 25)</p><p>7th - <em>ethereal jaunt, dictum</em> (Will 24), <em>greater dispel magic</em> (Empower), <em>greater scrying</em>* (Will 24), <em>visage of the deity</em> (Extend), <em>sanctuary</em> (Heighten) (Will 24)</p><p>6th - <em>antilife shell</em>, <em>divine agility</em> (Extend), <em>greater vigor</em> (Extend), <em>heal, hold monster</em>* (Will 23), <em>poison</em> (Heighten, Moil) (Fort 23)</p><p>5th - <em>commune*, divine power</em> (Extend), <em>dragon breath</em> (varies half 22), <em>greater command</em> (Will 22), <em>inflict critical wounds</em> (Empower, Moil) (Will half 23), <em>recitation</em> (Extend), <em>spell resistance</em></p><p>4th - <em>cure critical wounds</em> (x3), <em>death ward*, freedom of movement, inflict critical wounds</em> (Moil) (Will half 22), <em>tongues</em></p><p>3rd - <em>chain of eyes</em> (Will 20), <em>cure serious wounds</em> (x3), <em>divination*, protection from energy</em> (x2), <em>remove blindness/deafness</em></p><p>2nd - <em>augury*, cure moderate wounds</em> (x3), <em>resist energy, shatter, silence</em> (x2)</p><p>1st - <em>comprehend languages, cure light wounds</em> (x3), <em>detect chaos, entropic shield, identify*, obscuring mist</em></p><p>0 - <em>detect magic</em> (x2), <em>detect poison, guidance, light, resistance</em></p><p>*Domain spell. <strong>Domains:</strong> Death, Law (caster level +1 with law spells), Oracle (caster level +2 with divination spells)</p><p><strong>Wizard Spells Prepared (CL 20th):</strong></p><p>9th - <em>disjunction</em> (Will 29 object), <em>horrid wilting</em> (Moil, Still) (Fort half 29), <em>mind blank</em> (Still), <em>time stop, transfix</em> (Heighten [8th], Still) (Will 28)</p><p>8th - <em>finger of death</em> (Moil, Still) (Fort 28 partial), <em>greater shout</em> (Fort partial 28), <em>power word stun, sword of darkness</em> (Moil, Still), <em>waves of exhaustion</em> (Moil, Still)</p><p>7th - <em>enervation</em> (x2) (Chain, Moil, Still), <em>greater teleport</em> (x2), <em>power word blind</em></p><p>6th - <em>blindness/deafness</em> (Chain, Heighten, Moil) (Fort 27), <em>eyebite</em> (Moil) (Fort 27), <em>greater dispel magic</em> (x2), <em>orb of acid</em> (Chain), <em>true seeing</em></p><p>5th - <em>baleful polymorph</em> (Fort 25), <em>enervation</em> (Empower, Moil), <em>feeblemind</em> (Will 25), <em>greater blink, shadow binding</em> (Heighten) (Will 25), <em>waves of fatigue</em> (Moil)</p><p>4th - <em>burning blood</em> (x2) (Moil) (Fort partial 25), <em>darkvision</em>* (Extend), <em>lesser orb of sound</em> (Chain, Empower), <em>magic missile</em> (Empower, Repeat), <em>vampiric touch</em> (Empower, Moil)</p><p>3rd - <em>backbiter</em> (Chain, Moil) (Will 22), <em>fly, lesser orb of acid</em> (x3) (Chain), <em>scorching ray</em> (Empower)</p><p>2nd - <em>acid arrow, false life, fireburst</em> (Ref 22), <em>ray of enfeeblement</em> (x2) (Empower, Moil), <em>shield</em> (Extend), <em>shocking grasp</em> (Empower)</p><p>1st - <em>chill touch</em> (x2) (Moil) (Fort partial 22), <em>expeditious retreat</em>, <em>magic missile</em> (x3), <em>true strike</em></p><p>0 - <em>detect magic, message</em> (x2), <em>read magic</em></p><p>* Given time to prepare, Muriel casts Extended <em>darkvision</em> and waits long enough to replace it with another <em>lesser orb of sound</em> (Chain, Empower).</p><p>-----</p><p><strong>Abilities</strong> Str 24 (18), Dex 24 (18), Con 24 (18), Int 31 (25), Wis 25 (19), Cha 22 (16)</p><p><strong>Skills</strong> Concentration +40, Diplomacy +26, Heal +17, Intimidate +16, Knowledge (arcana) +43, Knowledge (history) +24, Knowledge (the planes) +24, Knowledge (religion) +46, Sense Motive +22, Spellcraft +45</p><p><strong>Feats</strong> Automatic Still Spell (x2) (0 through 6th), Black Lore of Moil, Chain Spell, Empower Spell, Extend Spell, Familiar Spell, Heighten Spell, Improved Metamagic, Repeat Spell, Scribe Scroll, Skill Focus (Knowledge [religion]), Spell Focus (necromancy), Still Spell</p><p><strong>Possessions</strong> <em>ruby mithral shirt, +5 speed dagger of wounding, ring of major spell storing, ring of protection +5</em> (no space limitation), <em>ring of spell-battle, greater metamagic rod of quicken</em>, divine scroll (<em>resurrection</em> [x6], caster level 13th), <em>belt of prowess, cloak of resistance +5, crown of glory, gauntlet of utterdeath</em> (x2), <em>staff of death's oracle</em>, plus another 2,041,041 gp. Basically, given time, Muriel can come up with very nearly any piece of equipment she needs.</p><p>-----</p><p><strong>Black Lore of Moil:</strong> Spells with the Moil designation inflict an extra 1d6 points of negative energy damage, +1d6 per two spell levels.</p><p></p><p><strong>Contingency:</strong> <em>Break enchantment</em> if affected by baleful enchantment, transmutation, or curse.</p><p></p><p><strong>Divination Enhancement (Ex):</strong> Take the better of two results when using divination spells such as <em>augury</em> or <em>divination</em>.</p><p></p><p><strong>Inherent Bonuses:</strong> +5 inherent bonus to Intelligence due to <em>wishes</em>. +2 inherent bonus to Wisdom due to <em>wishes</em>. +4 inherent bonus to Constitution due to <em>manual of bodily health</em>. +4 inherent bonus to Dexterity due to <em>manual of quickness in action</em>. +5 inherent bonus to Strength due to <em>manual of gainful exercise</em>. +4 inherent bonus to Charisma due to <em>tome of leadership and influence</em>.</p><p></p><p><strong>Prescienct Sense (Ex):</strong> This functions like evasion regardless of what armor the divine oracle wears.</p><p></p><p><strong>Renewal Pact:</strong> Muriel is affected by a <em>heal</em> spell (caster level 20th) one round after being affected by any of the listed conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, <em>feebleminded</em>, insanity, nauseated, sickened, stunned, or poisoned.</p><p></p><p><strong>Special Magic Items:</strong></p><p></p><p><strong>Amulet of Wee Jas:</strong> This amulet grants its wearer a +5 insight bonus to Armor Class, a +5 enhancement bonus to natural armor, and damage reduction 3/-.</p><p>Strong divination and transmutation; CL 17th; Craft Wondrous Item, <em>barkskin, foresight, stoneskin</em>; Price 191,250 gp.</p><p></p><p><strong>Belt of Prowess:</strong> This amazing belt grants its wearer a +6 enhancement bonus to Strength, Dexterity, and Constitution.</p><p>Strong transmutation; CL 18th; Craft Wondrous Item, <em>bear's endurance, bull's strength, cat's grace</em>; Price 162,000 gp.</p><p></p><p><strong>Crown of Glory:</strong> This amazing item grants its wearer a +6 enhancement bonus to Intelligence, Wisdom, and Charisma.</p><p>Strong transmutation; CL 18th; Craft Wondrous Item, <em>eagle's splendor, fox's cunning, owl's wisdom</em>; Price 162,000 gp.</p><p></p><p><strong>Ring of Major Spell Storing:</strong> Currently contains <em>spiritwall</em> (Heighten [9th], Moil) and <em>low-light vision</em>.</p><p></p><p><strong>Ruby Mithral Shirt:</strong> This <em>+4 mithral chain shirt</em> is a deep, rich red in color. Once per day, the owner can crush a ruby (worth at least 1,000 gp) as a standard action. Doing so instantly summons the armor onto the owner's body. The armor can be summoned from another plane, but only if no other creature has claimed ownership of it.</p><p>Strong abjuration and conjuration (summoning); CL 13th; Craft Magic Arms and Armor, <em>arcane mark, instant summons</em>; Price 49,860 gp.</p><p></p><p><strong>Staff of Death's Oracle:</strong> Muriel seldom uses this staff, saving its magic powers for emergency situations. It still has 40 charges remaining. This awesomely powerful staff allows the use of the following spells:</p><p></p><p><em>* Animate dead</em></p><p><em>* Augury</em></p><p><em>* Cause fear</em></p><p><em>* Create greater undead</em> (2 charges)</p><p><em>* Create undead</em></p><p><em>* Death knell</em></p><p><em>* Death ward </em></p><p><em>* Destruction</em> (2 charges)</p><p><em>* Discern location</em> (2 charges) </p><p><em>* Dispel chaos</em> (2 charges)</p><p><em>* Divination </em></p><p><em>* Foresight</em> (2 charges)</p><p><em>* Greater scrying</em> (2 charges)</p><p><em>* Identify</em></p><p><em>* Legend lore</em> (2 charges)</p><p><em>* Scrying</em></p><p><em>* Slay living </em></p><p><em>* Wail of the banshee</em> (2 charges)</p><p></p><p>Strong varied; CL 17th; Craft Staff, <em>animate dead, augury, cause fear, create greater undead, create undead, death knell, death ward, destruction, discern location, dispel chaos, divination, foresight, greater scrying, identify, legend lore, scrying, slay living, wail of the banshee</em>; Price 198,099 gp[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3695268, member: 2795"] [b]Muriel, Firstborn of Wee Jas[/b] [color=lime]In the aforementioned campaign revolving around factions vying for control of the Chalice of Dawn, this next villain was the primary mover-and-shaker. As the most powerful agent of Wee Jas alive, she had her fingers in every pie available. As a result, she was playing the major power groups (the PCs, the Hierarchs of the Horned Society, the Church of Hextor, and the Nerullite devotees of the archlich known as the Deathless One) against each other, all toward Wee Jas's ultimate goal of (a) gaining control of the Chalice and (b) using its power to destroy Hextor and take over Hextor's divine portfolio. Given Muriel's power level, it is doubtful if the PCs could have ever defeated her in direct confrontation. Their best bet would have been to figure out what the stakes were and somehow keep the Chalice out of Wee Jas's hands (while at the same time keeping the artifact from falling into another set of the wrong hands).[/color] [sblock=Muriel; CR 30 Human cleric 5/wizard 5/mystic theurge 10/divine oracle 10] LN Medium humanoid (human) [b]Init[/b] +7; [b]Senses[/b] Listen +7, Spot +7 [b]Languages[/b] Common, Draconic, Infernal ----- [b]AC[/b] 40 (+7 Dex, +8 armor, +5 deflection, +5 insight, +5 natural), touch 27, flat-footed 40; improved uncanny dodge, trap sense +3 [b]hp[/b] 305 (30 HD); [b]DR[/b] 3/- [b]Immune[/b] surprise [b]Fort[/b] +25, [b]Ref[/b] +22, [b]Will[/b] +32; prescient sense, trap sense +3 ----- [b]Spd[/b] 30 ft. (6 squares) [b]Melee[/b] [i]+5 speed dagger of wounding[/i] +27/+27/+22/+17 (1d4+12 plus 1 point of Constitution damage/19-20), or [b]Melee Touch[/b] [i]gauntlet of utterdeath[/i] +18 (Death or 10d6, Fort DC 20 partial) and [i]gauntlet of utterdeath[/i] +14 (Death or 10d6, Fort DC 20 partial) [b]Ranged Touch[/b] various spells +22 [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +15; [b]Grp[/b] +22 [b]Atk Options[/b] death touch (1d6+5), rebuke undead 9/day, spontaneous [i]inflict wounds[/i] [b]Special Actions[/b] divination enhancement, scry bonus +1 [b]Cleric Spells Prepared (CL 20th):[/b] 9th - [i]foresight*, gate, miracle[/i] (x2), [i]summon monster IX[/i] 8th - [i]comet fall[/i] (Repeat) (Ref half 23), [i]greater planar ally, greater spell immunity, shield of law*[/i] (Will 25) 7th - [i]ethereal jaunt, dictum[/i] (Will 24), [i]greater dispel magic[/i] (Empower), [i]greater scrying[/i]* (Will 24), [i]visage of the deity[/i] (Extend), [i]sanctuary[/i] (Heighten) (Will 24) 6th - [i]antilife shell[/i], [i]divine agility[/i] (Extend), [i]greater vigor[/i] (Extend), [i]heal, hold monster[/i]* (Will 23), [i]poison[/i] (Heighten, Moil) (Fort 23) 5th - [i]commune*, divine power[/i] (Extend), [i]dragon breath[/i] (varies half 22), [i]greater command[/i] (Will 22), [i]inflict critical wounds[/i] (Empower, Moil) (Will half 23), [i]recitation[/i] (Extend), [i]spell resistance[/i] 4th - [i]cure critical wounds[/i] (x3), [i]death ward*, freedom of movement, inflict critical wounds[/i] (Moil) (Will half 22), [i]tongues[/i] 3rd - [i]chain of eyes[/i] (Will 20), [i]cure serious wounds[/i] (x3), [i]divination*, protection from energy[/i] (x2), [i]remove blindness/deafness[/i] 2nd - [i]augury*, cure moderate wounds[/i] (x3), [i]resist energy, shatter, silence[/i] (x2) 1st - [i]comprehend languages, cure light wounds[/i] (x3), [i]detect chaos, entropic shield, identify*, obscuring mist[/i] 0 - [i]detect magic[/i] (x2), [i]detect poison, guidance, light, resistance[/i] *Domain spell. [b]Domains:[/b] Death, Law (caster level +1 with law spells), Oracle (caster level +2 with divination spells) [b]Wizard Spells Prepared (CL 20th):[/b] 9th - [i]disjunction[/i] (Will 29 object), [i]horrid wilting[/i] (Moil, Still) (Fort half 29), [i]mind blank[/i] (Still), [i]time stop, transfix[/i] (Heighten [8th], Still) (Will 28) 8th - [i]finger of death[/i] (Moil, Still) (Fort 28 partial), [i]greater shout[/i] (Fort partial 28), [i]power word stun, sword of darkness[/i] (Moil, Still), [i]waves of exhaustion[/i] (Moil, Still) 7th - [i]enervation[/i] (x2) (Chain, Moil, Still), [i]greater teleport[/i] (x2), [i]power word blind[/i] 6th - [i]blindness/deafness[/i] (Chain, Heighten, Moil) (Fort 27), [i]eyebite[/i] (Moil) (Fort 27), [i]greater dispel magic[/i] (x2), [i]orb of acid[/i] (Chain), [i]true seeing[/i] 5th - [i]baleful polymorph[/i] (Fort 25), [i]enervation[/i] (Empower, Moil), [i]feeblemind[/i] (Will 25), [i]greater blink, shadow binding[/i] (Heighten) (Will 25), [i]waves of fatigue[/i] (Moil) 4th - [i]burning blood[/i] (x2) (Moil) (Fort partial 25), [i]darkvision[/i]* (Extend), [i]lesser orb of sound[/i] (Chain, Empower), [i]magic missile[/i] (Empower, Repeat), [i]vampiric touch[/i] (Empower, Moil) 3rd - [i]backbiter[/i] (Chain, Moil) (Will 22), [i]fly, lesser orb of acid[/i] (x3) (Chain), [i]scorching ray[/i] (Empower) 2nd - [i]acid arrow, false life, fireburst[/i] (Ref 22), [i]ray of enfeeblement[/i] (x2) (Empower, Moil), [i]shield[/i] (Extend), [i]shocking grasp[/i] (Empower) 1st - [i]chill touch[/i] (x2) (Moil) (Fort partial 22), [i]expeditious retreat[/i], [i]magic missile[/i] (x3), [i]true strike[/i] 0 - [i]detect magic, message[/i] (x2), [i]read magic[/i] * Given time to prepare, Muriel casts Extended [i]darkvision[/i] and waits long enough to replace it with another [i]lesser orb of sound[/i] (Chain, Empower). ----- [b]Abilities[/b] Str 24 (18), Dex 24 (18), Con 24 (18), Int 31 (25), Wis 25 (19), Cha 22 (16) [b]Skills[/b] Concentration +40, Diplomacy +26, Heal +17, Intimidate +16, Knowledge (arcana) +43, Knowledge (history) +24, Knowledge (the planes) +24, Knowledge (religion) +46, Sense Motive +22, Spellcraft +45 [b]Feats[/b] Automatic Still Spell (x2) (0 through 6th), Black Lore of Moil, Chain Spell, Empower Spell, Extend Spell, Familiar Spell, Heighten Spell, Improved Metamagic, Repeat Spell, Scribe Scroll, Skill Focus (Knowledge [religion]), Spell Focus (necromancy), Still Spell [b]Possessions[/b] [i]ruby mithral shirt, +5 speed dagger of wounding, ring of major spell storing, ring of protection +5[/i] (no space limitation), [i]ring of spell-battle, greater metamagic rod of quicken[/i], divine scroll ([i]resurrection[/i] [x6], caster level 13th), [i]belt of prowess, cloak of resistance +5, crown of glory, gauntlet of utterdeath[/i] (x2), [i]staff of death's oracle[/i], plus another 2,041,041 gp. Basically, given time, Muriel can come up with very nearly any piece of equipment she needs. ----- [b]Black Lore of Moil:[/b] Spells with the Moil designation inflict an extra 1d6 points of negative energy damage, +1d6 per two spell levels. [b]Contingency:[/b] [i]Break enchantment[/i] if affected by baleful enchantment, transmutation, or curse. [b]Divination Enhancement (Ex):[/b] Take the better of two results when using divination spells such as [i]augury[/i] or [i]divination[/i]. [b]Inherent Bonuses:[/b] +5 inherent bonus to Intelligence due to [i]wishes[/i]. +2 inherent bonus to Wisdom due to [i]wishes[/i]. +4 inherent bonus to Constitution due to [i]manual of bodily health[/i]. +4 inherent bonus to Dexterity due to [i]manual of quickness in action[/i]. +5 inherent bonus to Strength due to [i]manual of gainful exercise[/i]. +4 inherent bonus to Charisma due to [i]tome of leadership and influence[/i]. [b]Prescienct Sense (Ex):[/b] This functions like evasion regardless of what armor the divine oracle wears. [b]Renewal Pact:[/b] Muriel is affected by a [i]heal[/i] spell (caster level 20th) one round after being affected by any of the listed conditions: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, [i]feebleminded[/i], insanity, nauseated, sickened, stunned, or poisoned. [b]Special Magic Items:[/b] [b]Amulet of Wee Jas:[/b] This amulet grants its wearer a +5 insight bonus to Armor Class, a +5 enhancement bonus to natural armor, and damage reduction 3/-. Strong divination and transmutation; CL 17th; Craft Wondrous Item, [i]barkskin, foresight, stoneskin[/i]; Price 191,250 gp. [b]Belt of Prowess:[/b] This amazing belt grants its wearer a +6 enhancement bonus to Strength, Dexterity, and Constitution. Strong transmutation; CL 18th; Craft Wondrous Item, [i]bear's endurance, bull's strength, cat's grace[/i]; Price 162,000 gp. [b]Crown of Glory:[/b] This amazing item grants its wearer a +6 enhancement bonus to Intelligence, Wisdom, and Charisma. Strong transmutation; CL 18th; Craft Wondrous Item, [i]eagle's splendor, fox's cunning, owl's wisdom[/i]; Price 162,000 gp. [b]Ring of Major Spell Storing:[/b] Currently contains [i]spiritwall[/i] (Heighten [9th], Moil) and [i]low-light vision[/i]. [b]Ruby Mithral Shirt:[/b] This [i]+4 mithral chain shirt[/i] is a deep, rich red in color. Once per day, the owner can crush a ruby (worth at least 1,000 gp) as a standard action. Doing so instantly summons the armor onto the owner's body. The armor can be summoned from another plane, but only if no other creature has claimed ownership of it. Strong abjuration and conjuration (summoning); CL 13th; Craft Magic Arms and Armor, [i]arcane mark, instant summons[/i]; Price 49,860 gp. [b]Staff of Death's Oracle:[/b] Muriel seldom uses this staff, saving its magic powers for emergency situations. It still has 40 charges remaining. This awesomely powerful staff allows the use of the following spells: [i]* Animate dead * Augury * Cause fear * Create greater undead[/i] (2 charges) [i]* Create undead * Death knell * Death ward * Destruction[/i] (2 charges) [i]* Discern location[/i] (2 charges) [i]* Dispel chaos[/i] (2 charges) [i]* Divination * Foresight[/i] (2 charges) [i]* Greater scrying[/i] (2 charges) [i]* Identify * Legend lore[/i] (2 charges) [i]* Scrying * Slay living * Wail of the banshee[/i] (2 charges) Strong varied; CL 17th; Craft Staff, [i]animate dead, augury, cause fear, create greater undead, create undead, death knell, death ward, destruction, discern location, dispel chaos, divination, foresight, greater scrying, identify, legend lore, scrying, slay living, wail of the banshee[/i]; Price 198,099 gp[/sblock] [/QUOTE]
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Old School Nefarium - Road to Adventure Link (1/20/16)
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