Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Chance" data-source="post: 3702395" data-attributes="member: 2795"><p><strong>Three Chimeras</strong></p><p></p><p>[sblock=Chimeric advanced yrthak; CR 11]</p><p>LE Huge magical beast</p><p><strong>Init</strong> +6; <strong>Senses</strong> blindsight 120 ft., darkvision 60 ft., low-light vision, scent, Listen +17, Spot +6</p><p><strong>Language</strong> Draconic</p><p>-----</p><p><strong>AC</strong> 24 (–2 size, +2 Dex, +14 natural), touch 10, flat-footed 22</p><p><strong>hp</strong> 157 (15 HD)</p><p><strong>Vulnerability</strong> sonic</p><p><strong>Fort</strong> +14, <strong>Ref</strong> +11, <strong>Will</strong> +6</p><p>-----</p><p><strong>Spd</strong> 20 ft. (4 squares), fly 60 ft. (average); Flyby Attack</p><p><strong>Melee</strong> bite +20 (2d8+7) and bite +18 (2d6+3) and gore +18 (1d8+3) and 2 claws +18 (1d6+3), or</p><p><strong>Ranged Touch</strong> sonic lance +15 ranged touch (6d6)</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +15; <strong>Grp</strong> +30</p><p><strong>Atk Options</strong> breath weapon, explosion, Snatch, sonic lance</p><p>-----</p><p><strong>Abilities</strong> Str 24, Dex 15, Con 21, Int 9, Wis 13, Cha 11</p><p><strong>Skills</strong> Listen +15, Spot +4, Move Silently +11</p><p><strong>Feats</strong> Alertness, Endurance, Improved Initiative, Flyby Attack, Multiattack, Snatch</p><p>-----</p><p><strong>Breath Weapon (Su):</strong> Every 1d4 rounds. 20-ft. cone of cold. 3d8 points of cold damage. Reflex DC 22 half. The save is Constitution-based.</p><p></p><p><strong>Blindsight (Ex):</strong> A yrthak can ascertain all foes within 120 feet.</p><p></p><p><strong>Explosion (Su):</strong> A yrthak can fire its sonic lance at the ground, a large rock, a stone wall, or the like to create an explosion of shattered stone. This attack deals 2d6 points of piercing damage to all within 10 feet of the effect’s center. This counts as a use of the sonic lance attack and thus is usable only once every 2 rounds, and never on the round following a sonic lance attack.</p><p></p><p><strong>Sonic Lance (Su):</strong> Once every 2 rounds, a yrthak can focus sonic energy in a ray up to 60 feet long. This is a ranged touch attack that deals 6d6 points of damage to a single target.[/sblock]</p><p>[sblock=Advanced chimera; CR 11]</p><p>CE Huge magical beast</p><p><strong>Init</strong> +0; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent, Listen +10, Spot +10</p><p><strong>Language</strong> Draconic</p><p>-----</p><p><strong>AC</strong> 21 (–2 size, +1 Dex, +12 natural), touch 9, flat-footed 20</p><p><strong>hp</strong> 210 (20 HD)</p><p><strong>Fort</strong> +17, <strong>Ref</strong> +13, <strong>Will</strong> +8</p><p>-----</p><p><strong>Spd</strong> 30 ft. (6 squares), fly 50 ft. (poor); Flyby Attack, Hover</p><p><strong>Melee</strong> bite +26 (3d6+8) and bite +24 (2d6+4) and gore +24 (2d6+4) and 2 claws +24 (1d8+4)</p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 10 ft.</p><p><strong>Base Atk</strong> +20; <strong>Grp</strong> +36</p><p><strong>Atk Options</strong> breath weapon, Snatch</p><p>-----</p><p><strong>Abilities</strong> Str 27, Dex 13, Con 21, Int 4, Wis 14, Cha 10</p><p><strong>Skills</strong> Hide +9, Listen +10, Move Silently +3, Spot +10</p><p><strong>Feats</strong> Alertness, Flyby Attack, Hover, Iron Will, Multiattack, Snatch, Stealthy</p><p>-----</p><p><strong>Breath Weapon (Su):</strong> Every 1d4 rounds. 20-ft. cone of fire. 3d8 points of fire damage. Reflex DC 25 half. The save is Constitution-based.</p><p></p><p><strong>Skills:</strong> In areas of scrubland or brush, this chimera gains a +4 racial bonus on Hide checks.[/sblock]</p><p>[sblock=Chimeric razor boar; CR 11]</p><p>LE Large magical beast</p><p><strong>Init</strong> +5; <strong>Senses</strong> darkvision 60 ft., low-light vision, scent, Listen +10, Spot +10</p><p><strong>Language</strong> Draconic</p><p>-----</p><p><strong>AC</strong> 34 (-1 size, +2 Dex, +23 natural), touch 11, flat-footed 32</p><p><strong>hp</strong> 157 (15 HD); <strong>DR</strong> 5/-; <strong>fast healing</strong> 10; Diehard</p><p><strong>SR</strong> 21</p><p><strong>Fort</strong> +14, <strong>Ref</strong> +11, <strong>Will</strong> +7</p><p>-----</p><p><strong>Spd</strong> 50 ft. (10 squares), fly 50 ft. (poor)</p><p><strong>Melee</strong> bite +24 (2d6+10) and tusk slash +22 (1d8+5) and gore +22 (1d8+5) and 2 hooves +22 (1d4+5)</p><p><strong>Space</strong> 10 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +15; <strong>Grp</strong> +29</p><p><strong>Atk Options</strong> Awesome Blow, breath weapon, Improved Bull Rush, Power Attack, trample 2d6+15, vorpal tusks</p><p>-----</p><p><strong>Abilities</strong> Str 31, Dex 14, Con 21, Int 4, Wis 14, Cha 9</p><p><strong>Skills</strong> Listen +10, Spot +10, Survival +8</p><p><strong>Feats</strong> Alertness, Awesome Blow, Diehard, Endurance, Improved Bull Rush, Multiattack, Power Attack</p><p>-----</p><p><strong>Breath Weapon (Su):</strong> Every 1d4 rounds. 40-ft. line of lightning. 3d8 points of electricity damage. Reflex DC 22 half. The save is Constitution-based.</p><p></p><p><strong>Trample (Ex):</strong> Reflex DC 27 half. The save DC is Strength-based. </p><p></p><p><strong>Vorpal Tusks (Ex):</strong> On a successful critical hit against a creature of up to one size category larger than itself, the razor boars's tusk slash attack severs the opponents head (if it has one) from its body. Though some creatures, such as golems and undead other than vampires, are not affected by the loss of their heads, most creatures die when their heads are cut off.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3702395, member: 2795"] [b]Three Chimeras[/b] [sblock=Chimeric advanced yrthak; CR 11] LE Huge magical beast [b]Init[/b] +6; [b]Senses[/b] blindsight 120 ft., darkvision 60 ft., low-light vision, scent, Listen +17, Spot +6 [b]Language[/b] Draconic ----- [b]AC[/b] 24 (–2 size, +2 Dex, +14 natural), touch 10, flat-footed 22 [b]hp[/b] 157 (15 HD) [b]Vulnerability[/b] sonic [b]Fort[/b] +14, [b]Ref[/b] +11, [b]Will[/b] +6 ----- [b]Spd[/b] 20 ft. (4 squares), fly 60 ft. (average); Flyby Attack [b]Melee[/b] bite +20 (2d8+7) and bite +18 (2d6+3) and gore +18 (1d8+3) and 2 claws +18 (1d6+3), or [b]Ranged Touch[/b] sonic lance +15 ranged touch (6d6) [b]Space[/b] 15 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +15; [b]Grp[/b] +30 [b]Atk Options[/b] breath weapon, explosion, Snatch, sonic lance ----- [b]Abilities[/b] Str 24, Dex 15, Con 21, Int 9, Wis 13, Cha 11 [b]Skills[/b] Listen +15, Spot +4, Move Silently +11 [b]Feats[/b] Alertness, Endurance, Improved Initiative, Flyby Attack, Multiattack, Snatch ----- [b]Breath Weapon (Su):[/b] Every 1d4 rounds. 20-ft. cone of cold. 3d8 points of cold damage. Reflex DC 22 half. The save is Constitution-based. [b]Blindsight (Ex):[/b] A yrthak can ascertain all foes within 120 feet. [b]Explosion (Su):[/b] A yrthak can fire its sonic lance at the ground, a large rock, a stone wall, or the like to create an explosion of shattered stone. This attack deals 2d6 points of piercing damage to all within 10 feet of the effect’s center. This counts as a use of the sonic lance attack and thus is usable only once every 2 rounds, and never on the round following a sonic lance attack. [b]Sonic Lance (Su):[/b] Once every 2 rounds, a yrthak can focus sonic energy in a ray up to 60 feet long. This is a ranged touch attack that deals 6d6 points of damage to a single target.[/sblock] [sblock=Advanced chimera; CR 11] CE Huge magical beast [b]Init[/b] +0; [b]Senses[/b] darkvision 60 ft., low-light vision, scent, Listen +10, Spot +10 [b]Language[/b] Draconic ----- [b]AC[/b] 21 (–2 size, +1 Dex, +12 natural), touch 9, flat-footed 20 [b]hp[/b] 210 (20 HD) [b]Fort[/b] +17, [b]Ref[/b] +13, [b]Will[/b] +8 ----- [b]Spd[/b] 30 ft. (6 squares), fly 50 ft. (poor); Flyby Attack, Hover [b]Melee[/b] bite +26 (3d6+8) and bite +24 (2d6+4) and gore +24 (2d6+4) and 2 claws +24 (1d8+4) [b]Space[/b] 15 ft.; [b]Reach[/b] 10 ft. [b]Base Atk[/b] +20; [b]Grp[/b] +36 [b]Atk Options[/b] breath weapon, Snatch ----- [b]Abilities[/b] Str 27, Dex 13, Con 21, Int 4, Wis 14, Cha 10 [b]Skills[/b] Hide +9, Listen +10, Move Silently +3, Spot +10 [b]Feats[/b] Alertness, Flyby Attack, Hover, Iron Will, Multiattack, Snatch, Stealthy ----- [b]Breath Weapon (Su):[/b] Every 1d4 rounds. 20-ft. cone of fire. 3d8 points of fire damage. Reflex DC 25 half. The save is Constitution-based. [b]Skills:[/b] In areas of scrubland or brush, this chimera gains a +4 racial bonus on Hide checks.[/sblock] [sblock=Chimeric razor boar; CR 11] LE Large magical beast [b]Init[/b] +5; [b]Senses[/b] darkvision 60 ft., low-light vision, scent, Listen +10, Spot +10 [b]Language[/b] Draconic ----- [b]AC[/b] 34 (-1 size, +2 Dex, +23 natural), touch 11, flat-footed 32 [b]hp[/b] 157 (15 HD); [b]DR[/b] 5/-; [b]fast healing[/b] 10; Diehard [b]SR[/b] 21 [b]Fort[/b] +14, [b]Ref[/b] +11, [b]Will[/b] +7 ----- [b]Spd[/b] 50 ft. (10 squares), fly 50 ft. (poor) [b]Melee[/b] bite +24 (2d6+10) and tusk slash +22 (1d8+5) and gore +22 (1d8+5) and 2 hooves +22 (1d4+5) [b]Space[/b] 10 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +15; [b]Grp[/b] +29 [b]Atk Options[/b] Awesome Blow, breath weapon, Improved Bull Rush, Power Attack, trample 2d6+15, vorpal tusks ----- [b]Abilities[/b] Str 31, Dex 14, Con 21, Int 4, Wis 14, Cha 9 [b]Skills[/b] Listen +10, Spot +10, Survival +8 [b]Feats[/b] Alertness, Awesome Blow, Diehard, Endurance, Improved Bull Rush, Multiattack, Power Attack ----- [b]Breath Weapon (Su):[/b] Every 1d4 rounds. 40-ft. line of lightning. 3d8 points of electricity damage. Reflex DC 22 half. The save is Constitution-based. [b]Trample (Ex):[/b] Reflex DC 27 half. The save DC is Strength-based. [b]Vorpal Tusks (Ex):[/b] On a successful critical hit against a creature of up to one size category larger than itself, the razor boars's tusk slash attack severs the opponents head (if it has one) from its body. Though some creatures, such as golems and undead other than vampires, are not affected by the loss of their heads, most creatures die when their heads are cut off.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
Top