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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 3722196" data-attributes="member: 2795"><p><strong>Titanic Housecat of Legend</strong></p><p></p><p><span style="color: lime">As everyone familiar with <em>d20</em> knows, a mere housecat is a potentially deadly threat to a 1st-level commoner. Living in a world where his beloved Fluffy could make him into a meal, the 1st-level commoner is a skittish creature. Imagine his horror when faced with the titanic housecat of legend. For extra fun, add a NE cloud giant fighter 4 with ranks in Ride plus mounted combat feats.</span></p><p></p><p>[sblock=Titanic housecat of legend; CR 15]</p><p>N Gargantuan outsider (native)</p><p><strong>Init</strong> +9; <strong>Senses</strong> low-light vision, see in darkness, scent, Listen +10, Spot +10</p><p>-----</p><p><strong>AC</strong> 34 (-4 size, +3 Dex, +25 natural), touch 9, flat-footed 31; Dodge, Mobility</p><p><strong>hp</strong> 437 (25 HD); <strong>DR</strong> 10/magic</p><p><strong>Fort</strong> +32, <strong>Ref</strong> +20, <strong>Will</strong> +19</p><p>-----</p><p><strong>Spd</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> 2 claws +32 (3d6+18) and bite +30 (3d8+9)</p><p><strong>Melee (all-out Power Attack)</strong> 2 claws +14 (3d6+36) and bite +12 (3d8+27)</p><p><strong>Space</strong> 20 ft.; <strong>Reach</strong> 15 ft.</p><p><strong>Base Atk</strong> +18; <strong>Grp</strong> +48</p><p><strong>Atk Options</strong> Cleave, frightful presence, Power Attack, Spring Attack, trample 3d8+27</p><p>-----</p><p><strong>Abilities</strong> Str 47, Dex 16, Con 36, Int 4, Wis 14, Cha 11</p><p><strong>Skills</strong> Balance +15, Climb +22, Hide -1*, Jump +30, Listen +10, Move Silently +11, Spot +10 (*In areas of tall grass or heavy undergrowth, apply a +4 Hide bonus.)</p><p><strong>Feats</strong> Alertness, Cleave, Dodge, Great Fortitude, Improved Initiative, Mobility, Multiattack, Power Attack, Spring Attack</p><p>-----</p><p><strong>Frightful Presence (Ex):</strong> This special quality makes a creature’s very presence unsettling to foes. It takes effect automatically when the THoL hisses and spits. Opponents within range who witness the action may become frightened or shaken. The range is 30 feet, and the duration is 5d6 rounds. This ability affects only opponents with fewer than 25 Hit Dice or levels. An affected opponent can resist the effects with a successful DC 22 Will save. An opponent that succeeds on the saving throw is immune to the THoL's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect.</p><p></p><p><strong>See in Darkness (Su):</strong> The THoL can see perfectly in darkness of any kind, even that created by a <em>deeper darkness</em> spell.</p><p></p><p><strong>Trample (Ex):</strong> As a full-round action, the THoL can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The THoL merely has to move over the opponents in its path; any creature whose space is completely covered by the trampling creature’s space is subject to the trample attack. If a target’s space is larger than 5 feet, it is only considered trampled if the THoL moves over all the squares it occupies. If the THoL moves over only some of a target’s space, the target can make an attack of opportunity against the THoL at a -4 penalty. If the THoL accidentally ends its movement in an illegal space, it returns to the last legal position it occupied, or the closest legal position, if there’s a legal position that’s closer. A trample attack deals 3d8+27 points of bludgeoning damage.</p><p></p><p>Trampled opponents can attempt attacks of opportunity, but these take a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt DC 40 Reflex saves to take half damage. The THoL can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3722196, member: 2795"] [b]Titanic Housecat of Legend[/b] [color=lime]As everyone familiar with [i]d20[/i] knows, a mere housecat is a potentially deadly threat to a 1st-level commoner. Living in a world where his beloved Fluffy could make him into a meal, the 1st-level commoner is a skittish creature. Imagine his horror when faced with the titanic housecat of legend. For extra fun, add a NE cloud giant fighter 4 with ranks in Ride plus mounted combat feats.[/color] [sblock=Titanic housecat of legend; CR 15] N Gargantuan outsider (native) [b]Init[/b] +9; [b]Senses[/b] low-light vision, see in darkness, scent, Listen +10, Spot +10 ----- [b]AC[/b] 34 (-4 size, +3 Dex, +25 natural), touch 9, flat-footed 31; Dodge, Mobility [b]hp[/b] 437 (25 HD); [b]DR[/b] 10/magic [b]Fort[/b] +32, [b]Ref[/b] +20, [b]Will[/b] +19 ----- [b]Spd[/b] 30 ft. (6 squares) [b]Melee[/b] 2 claws +32 (3d6+18) and bite +30 (3d8+9) [b]Melee (all-out Power Attack)[/b] 2 claws +14 (3d6+36) and bite +12 (3d8+27) [b]Space[/b] 20 ft.; [b]Reach[/b] 15 ft. [b]Base Atk[/b] +18; [b]Grp[/b] +48 [b]Atk Options[/b] Cleave, frightful presence, Power Attack, Spring Attack, trample 3d8+27 ----- [b]Abilities[/b] Str 47, Dex 16, Con 36, Int 4, Wis 14, Cha 11 [b]Skills[/b] Balance +15, Climb +22, Hide -1*, Jump +30, Listen +10, Move Silently +11, Spot +10 (*In areas of tall grass or heavy undergrowth, apply a +4 Hide bonus.) [b]Feats[/b] Alertness, Cleave, Dodge, Great Fortitude, Improved Initiative, Mobility, Multiattack, Power Attack, Spring Attack ----- [b]Frightful Presence (Ex):[/b] This special quality makes a creature’s very presence unsettling to foes. It takes effect automatically when the THoL hisses and spits. Opponents within range who witness the action may become frightened or shaken. The range is 30 feet, and the duration is 5d6 rounds. This ability affects only opponents with fewer than 25 Hit Dice or levels. An affected opponent can resist the effects with a successful DC 22 Will save. An opponent that succeeds on the saving throw is immune to the THoL's frightful presence for 24 hours. Frightful presence is a mind-affecting fear effect. [b]See in Darkness (Su):[/b] The THoL can see perfectly in darkness of any kind, even that created by a [i]deeper darkness[/i] spell. [b]Trample (Ex):[/b] As a full-round action, the THoL can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The THoL merely has to move over the opponents in its path; any creature whose space is completely covered by the trampling creature’s space is subject to the trample attack. If a target’s space is larger than 5 feet, it is only considered trampled if the THoL moves over all the squares it occupies. If the THoL moves over only some of a target’s space, the target can make an attack of opportunity against the THoL at a -4 penalty. If the THoL accidentally ends its movement in an illegal space, it returns to the last legal position it occupied, or the closest legal position, if there’s a legal position that’s closer. A trample attack deals 3d8+27 points of bludgeoning damage. Trampled opponents can attempt attacks of opportunity, but these take a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt DC 40 Reflex saves to take half damage. The THoL can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.[/sblock] [/QUOTE]
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