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Old School Nefarium - Road to Adventure Link (1/20/16)
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<blockquote data-quote="Mark Chance" data-source="post: 3737813" data-attributes="member: 2795"><p><strong>Sir Gonoszság</strong></p><p></p><p><span style="color: lime">Introduce Sir Gonoszság early in your campaign while he's still mortal. The PCs fight against his tyranny. Sir Gonoszság dies and is buried in disgrace. PCs go off and do other things. A couple of levels later, they hear about increasingly common undead encounters in Sir Gonoszság's former territory. PCs investigate, discover the undead are flocking to an evil banner and that Sir Gonoszság's grave is empty.</span></p><p></p><p>[sblock=Sir Gonoszság; CR 8</p><p>Death knight human aristocrat 6]</p><p>Medium undead</p><p><strong>Init</strong> +1; <strong>Senses</strong> darkvision 60 ft., Listen +4, Spot +4</p><p><strong>Language</strong> Common</p><p>-----</p><p><strong>AC</strong> 27 (+1 Dex, +5 natural, +9 armor, +2 shield), touch 11, flat-footed 26</p><p><strong>hp</strong> 39 (6 HD); <strong>DR</strong> 15/magic; turn immunity</p><p><strong>Immune</strong> ability damage (Str, Dex, Con), ability drain, cold, critical hits, death effects, disease, effects that require Fort saves (unless the effect works on objects or is harmless), electricity, energy drain, fatigue, massive damage, mind-affect effects, nonlethal damage, paralysis, poison, <em>polymorph, sleep</em>, stunning</p><p><strong>SR</strong> 20</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +3, <strong>Will</strong> +6</p><p>-----</p><p><strong>Spd</strong> 20 ft. (4 squares) (30 ft. unarmored); Ride-By Attack</p><p><strong>Melee</strong> <em>+1 battleaxe</em> +9 (1d8+5/x3)</p><p><strong>Melee</strong> masterwork lance +9 (1d8+4/x3)</p><p><strong>Melee (with charge)</strong> <em>+1 battleaxe</em> +11 (2d8+10/x3); Spirited Charge</p><p><strong>Melee (with charge)</strong> masterwork lance +11 (3d8+12/x3); Spirited Charge</p><p><strong>Melee Touch</strong> touch +8 (1d8+1 plus 1 Con, Will 14 for half and no Con)</p><p><strong>Ranged</strong> masterwork composite longbow (Str +4) +6 (1d8+4/x3, 110 ft. range increment)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft. (10 ft. with lance)</p><p><strong>Base Atk</strong> +4; <strong>Grp</strong> +8</p><p><strong>Atk Options</strong> abyssal blast (Ref 14 half), fear aura, Mounted Archery, Mounted Combat</p><p>-----</p><p><strong>Abilities</strong> Str 18, Dex 12, Con --, Int 9, Wis 13, Cha 12</p><p><strong>Skills</strong> Bluff +7, Diplomacy +8, Handle Animal +7, Intimidate +3, Knowledge (nobility & royalty) +5, Listen +4, Ride +9, Sense Motive +4, Spot +4 (Apply -6 armor check penalty where applicable.)</p><p><strong>Feats</strong> Mounted Archery, Mounted Combat (B), Ride-By Attack, Spirited Charge</p><p><strong>Possessions</strong> <em>+1 full plate, +1 battleaxe</em>, heavy steel shield, masterwork composite longbow (Str +4), masterwork lance</p><p>-----</p><p><strong>Abyssal Blast (Su):</strong> 20-ft.-radius spread within 640 ft. 6d6 of damage. One-half damage is fire. The other half is divine power. Ref DC 14 half.</p><p></p><p><strong>Fear Aura (Su):</strong> Affects creatures less than 5 HD within 15 ft. Will DC 14 negates. Effect equal to <em>fear</em> cast by 6th-level sorcerer.</p><p></p><p><strong>Turn Immunity (Ex):</strong> Cannot be turned, but <em>holy word</em> banishes the death knight as if it were an evil outsider.</p><p></p><p><strong>Followers:</strong> Put Sir Gonoszság on a fiendish light warhorse. Give him a personal guard of three wights. Populate the area around his lair with unaffiliated ghouls, ghasts, Medium skeletons, and Medium zombies. Don't forget to throw in some mortal allies who're glad that their master has returned from the grave.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3737813, member: 2795"] [b]Sir Gonoszság[/b] [color=lime]Introduce Sir Gonoszság early in your campaign while he's still mortal. The PCs fight against his tyranny. Sir Gonoszság dies and is buried in disgrace. PCs go off and do other things. A couple of levels later, they hear about increasingly common undead encounters in Sir Gonoszság's former territory. PCs investigate, discover the undead are flocking to an evil banner and that Sir Gonoszság's grave is empty.[/color] [sblock=Sir Gonoszság; CR 8 Death knight human aristocrat 6] Medium undead [b]Init[/b] +1; [b]Senses[/b] darkvision 60 ft., Listen +4, Spot +4 [b]Language[/b] Common ----- [b]AC[/b] 27 (+1 Dex, +5 natural, +9 armor, +2 shield), touch 11, flat-footed 26 [b]hp[/b] 39 (6 HD); [b]DR[/b] 15/magic; turn immunity [b]Immune[/b] ability damage (Str, Dex, Con), ability drain, cold, critical hits, death effects, disease, effects that require Fort saves (unless the effect works on objects or is harmless), electricity, energy drain, fatigue, massive damage, mind-affect effects, nonlethal damage, paralysis, poison, [i]polymorph, sleep[/i], stunning [b]SR[/b] 20 [b]Fort[/b] +2, [b]Ref[/b] +3, [b]Will[/b] +6 ----- [b]Spd[/b] 20 ft. (4 squares) (30 ft. unarmored); Ride-By Attack [b]Melee[/b] [i]+1 battleaxe[/i] +9 (1d8+5/x3) [b]Melee[/b] masterwork lance +9 (1d8+4/x3) [b]Melee (with charge)[/b] [i]+1 battleaxe[/i] +11 (2d8+10/x3); Spirited Charge [b]Melee (with charge)[/b] masterwork lance +11 (3d8+12/x3); Spirited Charge [b]Melee Touch[/b] touch +8 (1d8+1 plus 1 Con, Will 14 for half and no Con) [b]Ranged[/b] masterwork composite longbow (Str +4) +6 (1d8+4/x3, 110 ft. range increment) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. (10 ft. with lance) [b]Base Atk[/b] +4; [b]Grp[/b] +8 [b]Atk Options[/b] abyssal blast (Ref 14 half), fear aura, Mounted Archery, Mounted Combat ----- [b]Abilities[/b] Str 18, Dex 12, Con --, Int 9, Wis 13, Cha 12 [b]Skills[/b] Bluff +7, Diplomacy +8, Handle Animal +7, Intimidate +3, Knowledge (nobility & royalty) +5, Listen +4, Ride +9, Sense Motive +4, Spot +4 (Apply -6 armor check penalty where applicable.) [b]Feats[/b] Mounted Archery, Mounted Combat (B), Ride-By Attack, Spirited Charge [b]Possessions[/b] [i]+1 full plate, +1 battleaxe[/i], heavy steel shield, masterwork composite longbow (Str +4), masterwork lance ----- [b]Abyssal Blast (Su):[/b] 20-ft.-radius spread within 640 ft. 6d6 of damage. One-half damage is fire. The other half is divine power. Ref DC 14 half. [b]Fear Aura (Su):[/b] Affects creatures less than 5 HD within 15 ft. Will DC 14 negates. Effect equal to [i]fear[/i] cast by 6th-level sorcerer. [b]Turn Immunity (Ex):[/b] Cannot be turned, but [i]holy word[/i] banishes the death knight as if it were an evil outsider. [b]Followers:[/b] Put Sir Gonoszság on a fiendish light warhorse. Give him a personal guard of three wights. Populate the area around his lair with unaffiliated ghouls, ghasts, Medium skeletons, and Medium zombies. Don't forget to throw in some mortal allies who're glad that their master has returned from the grave.[/sblock] [/QUOTE]
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