Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Chance" data-source="post: 4087318" data-attributes="member: 2795"><p><strong>More From Irish Mythology</strong></p><p></p><p><span style="color: limegreen">Here are some more entries inspired by Irish mythology:</span></p><p></p><p>[sblock=Fir Bolg (feer bul ug), pl. fir bolgs (CR 1/2)]</p><p>Medium Humanoid (Elf)</p><p><strong>Hit Dice:</strong> 1d8 (4 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Armor Class:</strong> 14 (+1 Dex, +3 studded leather), touch 11, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +1/+2</p><p><strong>Attack/Full Attack:</strong> spear +2 melee (1d8+1, x3), or javelin +4 ranged (1d6+1, 60 ft. range increment)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> spear throwing</p><p><strong>Special Qualities:</strong> elven traits, spear catching</p><p><strong>Saves:</strong> Fort +2, Ref +1, Will -1</p><p><strong>Abilities:</strong> Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8</p><p><strong>Skills:</strong> Climb +4*, Hide +2*, Jump +4*, Listen +1, Spot +1 (*Includes -1 armor check penalty.)</p><p><strong>Feats:</strong> Weapon Focus (javelin)</p><p><strong>Environment:</strong> Temperate hills and forests</p><p><strong>Organization:</strong> Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)</p><p><strong>Challenge Rating:</strong> 1/2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Usually chaotic neutral</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> +1</p><p></p><p>A fir bolg appears much like a high elf at first glance. A more careful study reveals differences. Fir bolgs tend to be taller than high elves but without the addition of much mass. Their ears rise to slightly forked points. They live on fruits and grains, though they occasionally hunt for fresh meat. Fir bolgs prefer dark or dully clothes, usually with a green-and-gray cloak that blends well with the colors of the forest.</p><p></p><p>Many fir bolg lands were long ago conquered by the fomors. While some fir bolgs continue to resist the fomors, a larger number have become collaborators, trading their service against the fomors' enemies in exchange for special privileges and status.</p><p></p><p>Fir bolgs speak Elven, and most also know Common and Giant. A fir bolg typically weighs 110 pounds and stands about 5-1/2 feet tall.</p><p></p><p><strong>Combat</strong></p><p>Given their prowess at throwing spears, fir bolgs prefer to start combat at range. A fir bolg warrior typically carries three or four javelins in addition to his spear. The stat block above shows a 1st-level fir bolg warrior. His unmodified ability scores are Str 13, Dex 11, Con 12, Int 10, Wis 9, and Cha 8.</p><p></p><p><strong>Spear Throwing (Ex):</strong> Adult fir bolgs are accomplished spear throwers and receive a +1 racial bonus on attack rolls when throwing spears or javelins. (This bonus is included in the stat block above.) Furthermore, when throwing a spear or a javelin only, fir bolgs are treated as if they have the Point Blank Shot and Far Shot feats.</p><p></p><p><strong>Elven Traits:</strong> Fir bolgs possess the following racial traits.</p><p>-- +2 Dexterity, -2 Constitution.</p><p>-- Medium size.</p><p>-- A fir bolg’s base land speed is 30 feet.</p><p>-- Immunity to <em>sleep</em> spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.)</p><p>-- Low-light vision.</p><p>-- Weapon Proficiency: Fir bolgs are automatically proficient with the javelin, lance, longspear, shortspear, and spear.</p><p>-- +2 racial bonus on Hide, Listen, and Spot checks.</p><p>-- Automatic Languages: Common, Elven. Bonus Languages: Giant, Gnoll, Gnome, Goblin, Orc, Sylvan.</p><p>-- Favored Class: Ranger.</p><p></p><p><strong>Spear Catching (Ex):</strong> A fir bolg with at least one hand free can catch spears, javelins, and other spear-like projectiles thrown at him. Once per round, a fir bolg that would normally be hit by a spear can make a Reflex save (DC 15) to catch it as a free action. If the projectile provides a magical bonus on attack rolls, the DC increases by that amount. The spear can immediately be thrown back at the original attacker (even though it isn’t the fir bolg's turn) or kept for later use. The fir bolg must not be flat-footed and must be aware of the attack in order to make a spear catching attempt.[/sblock]</p><p><strong>Child of Lir Template</strong></p><p>In ages past, Aoife (eef eh), a jealous sorceress, cursed King Lir's children, transforming them into immortal white swans. Only after nine centuries was the curse broken by another king named Lairgren (lye er gren). Lir's children changed from swans to aged humans and died peacefully. For freeing the children, Lairgren and his wife received a blessing from Fionnuala (fin noo la), Lir's eldest child. Her blessing bestowed magical powers to Lairgren's descendants down to the present day.</p><p></p><p>Of course, the magic of Fionnuala's blessing has been diluted by countless branches in Lairgren's family tree. Nevertheless, a Child of Lir still possesses some magical powers, including the ability to polymorph into a great swan (see below).</p><p></p><p>[sblock=Creating a Child of Lir]</p><p>"Child of Lir" is an inherited template that can be added to any human or half-human (hereafter called the base creature). "Child of Lir" uses all the base creature’s statistics and abilities except as noted here.</p><p></p><p><strong>Size and Type:</strong> The base creature's size and type do not change, but it does gain the shapechanger subtype.</p><p></p><p><strong>Hit Dice and Hit Points:</strong> A Child of Lir uses the base creature's Hit Dice and hit points in either form.</p><p></p><p><strong>Speed:</strong> In great swan form, a Child of Lir has a base speed of 10 feet, but can fly at a speed of 80 feet with average maneuverability.</p><p></p><p><strong>Armor Class:</strong> The base creature gains a +1 natural armor class bonus in both humanoid and great swan form.</p><p></p><p><strong>Attacks and Damage:</strong> In swam form, the Child of Lir attacks with its wings and bite, just as does a great swan.</p><p></p><p><strong>Special Attacks:</strong> The base creature retains its special attacks (if any), but these are not usable in great swan form. Regardless of form, the Child of Lir has the following special attacks.</p><p></p><p><em>Arcane's Foe (Ex):</em> Arcane spellcasters cannot cast defensively if within a space threatened by a Child of Lir. An arcane spellcaster who tries to do so automatically fails his Concentration check. Arcane spellcasters threatened by a Child of Lir are aware of the ability before trying to cast while threatened.</p><p></p><p><em>Disrupt Arcane (Su):</em> A Child of Lir who readies an action to disrupt an arcane spellcaster inflicts double damage if the attack is successful. This ability works only with a melee attack.</p><p></p><p><strong>Special Qualities:</strong> The base creature retains all special qualities (if any) regardless of form. The creature acquires these special qualities.</p><p></p><p><em>Alternate Form (Su):</em> A Child of Lir can shift into great swan form as though using the <em>polymorph</em> spell on itself, though its gear is not affected, and it does not regain hit points for changing form. It does not assume the ability scores of the great swan, but instead adds the animal’s physical ability score modifiers to its own ability scores (see below). Changing to or from great swan form is a standard action. A slain Child of Lir reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.</p><p></p><p><em>Damage Reduction (Ex):</em> In great swan form, a Child of Lir has damage reduction 5/cold iron.</p><p></p><p><em>Low-Light Vision (Ex):</em> A Child of Lir has low-light vision in any form.</p><p></p><p><strong>Ability Scores:</strong> All Children of Lir gain a +2 bonus to Charisma. When in great swan form, it gains the following ability score bonuses: Strength +2, Dexterity +2, and Constitution +2.</p><p></p><p><strong>Skills and Feats:</strong> In great swan form, a Child of Lir receives a +8 racial bonus on Swim checks. The Child of Lir receives Alertness as a bonus feat.</p><p></p><p><strong>Organization:</strong> Solitary, pair, or family (3-4). A Child of Lir can often be found living among normal examples of the base creature.</p><p></p><p><strong>Challenge Rating:</strong> As base creature +1.</p><p></p><p><strong>Advancement:</strong> By character class.</p><p></p><p><strong>Level Adjustment:</strong> Same as the base creature +2.[/sblock]</p><p>[sblock=Sample Child of Lir (CR 4)]</p><p><strong>hp</strong> 16 (3 HD)</p><p>Fir bolg ranger 3</p><p>LE Medium humanoid (elf, shapechanger)</p><p><strong>Init</strong> +3; <strong>Senses</strong> low-light vision; Listen +11, Spot +11</p><p><strong>Languages</strong> Common, Elven, Giant</p><p>---</p><p><strong>AC</strong> 17, touch 13, flat-footed 14</p><p><strong>Immunity</strong> <em>sleep</em> spells and effects</p><p><strong>Fort</strong> +4, <strong>Ref</strong> +6, <strong>Will</strong> +1</p><p>---</p><p><strong>Speed</strong> 30 ft. (6 squares)</p><p><strong>Melee</strong> spear +4 (1d8+1, x3)</p><p><strong>Ranged</strong> javelin +8 (1d6+1, 60 ft. range increment), or</p><p><strong>Ranged</strong> javelin +6/+6 (1d6+1, 60 ft. range increment)</p><p><strong>Space</strong> 5 ft.; <strong>Reach</strong> 5 ft.</p><p><strong>Base Atk</strong> +3; <strong>Grp</strong> +4</p><p><strong>Atk Options</strong> arcane's foe, disrupt arcane, favored enemy +2 (humanoid [elf]), spear throwing</p><p><strong>Special Actions</strong> alternate form, spear catching, wild empathy +3</p><p>---</p><p><strong>Abilities</strong> Str 12, Dex 17, Con 12, Int 13, Wis 10, Cha 10</p><p><strong>SQ</strong> +2 racial saving throw bonus against enchantment spells or effects</p><p><strong>Feats</strong> Alertness (B), Endurance (B), Quick Draw, Rapid Shot (B), Track (B), Weapon Focus (javelin)</p><p><strong>Skills</strong> Bluff +6, Hide +11*, Move Silently +9*, Sense Motive +6, Survival +6</p><p><strong>Possessions</strong> chain shirt, plus other equipment totalling appropriate value</p><p>---</p><p><strong>Alternate Form (Su):</strong> A Child of Lir can shift into great swan form as though using the <em>polymorph</em> spell on itself, though its gear is not affected, and it does not regain hit points for changing form. It does not assume the ability scores of the great swan, but instead adds the animal’s physical ability score modifiers to its own ability scores (see below). Changing to or from great swan form is a standard action. A slain Child of Lir reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however.</p><p></p><p><strong>Arcane's Foe (Ex):</strong> Arcane spellcasters cannot cast defensively if within a space threatened by a Child of Lir. An arcane spellcaster who tries to do so automatically fails his Concentration check. Arcane spellcasters threatened by a Child of Lir are aware of the ability before trying to cast while threatened.</p><p></p><p><strong>Favored Enemy (Ex):</strong> Against elves, this Child of Lir enjoys a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.</p><p></p><p><strong>Disrupt Arcane (Su):</strong> A Child of Lir who readies an action to disrupt an arcane spellcaster inflicts double damage if the attack is successful. This ability works only with a melee attack.</p><p></p><p><strong>Spear Throwing (Ex):</strong> Adult fir bolgs are accomplished spear throwers and receive a +1 racial bonus on attack rolls when throwing spears or javelins. (This bonus is included in the stat block above.) Furthermore, when throwing a spear or a javelin only, fir bolgs are treated as if they have the Point Blank Shot and Far Shot feats.</p><p></p><p><strong>Spear Catching (Ex):</strong> A fir bolg with at least one hand free can catch spears, javelins, and other spear-like projectiles thrown at him. Once per round, a fir bolg that would normally be hit by a spear can make a Reflex save (DC 15) to catch it as a free action. If the projectile provides a magical bonus on attack rolls, the DC increases by that amount. The spear can immediately be thrown back at the original attacker (even though it isn’t the fir bolg's turn) or kept for later use. The fir bolg must not be flat-footed and must be aware of the attack in order to make a spear catching attempt.[/sblock]</p><p>[sblock=Great Swan; CR 1]</p><p>Medium Animal</p><p><strong>Hit Dice:</strong> 2d8+4 (13 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 10 ft. (2 squares), fly 80 ft. (average)</p><p><strong>Armor Class:</strong> 14 (+1 Dex, +3 natural), touch 11, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +1/+2</p><p><strong>Attack:</strong> Slam +2 melee (1d4+1)</p><p><strong>Full Attack:</strong> 2 slams +2 melee (1d4+1) and bite -3 melee (1d3)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> --</p><p><strong>Special Qualities:</strong> Low-light vision</p><p><strong>Saves:</strong> Fort +4, Ref +4, Will +2</p><p><strong>Abilities:</strong> Str 12, Dex 13, Con 14, Int 2, Wis 14, Cha 8</p><p><strong>Skills:</strong> Listen +7, Spot +7, Swim +9</p><p><strong>Feats:</strong> Alertness</p><p><strong>Environment:</strong> Temperate coastal regions</p><p><strong>Organization:</strong> Solitary or pair</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Advancement:</strong> 3-6 HD (Medium)</p><p><strong>Level Adjustment:</strong> --</p><p></p><p>A great swan appears much like a normal swan except for its size. This majestic bird's wingspan reaches 10 feet. In many lands, great swans are considered sacred birds whom the gods use to deliver omens to mortals.</p><p></p><p><strong>Combat</strong></p><p>Great swans are not aggressive except when defending their nests. They feed on fish, frogs, and snakes. When defending itself, a great swan bludgeons its foe with its powerful wings and bites with its beak.</p><p></p><p><strong>Skills:</strong> A great swan receives a +8 racial bonus on Swim checks.</p><p></p><p><strong>Animal Companion:</strong> With the GMs permission, a 1st-level druid can choose a great swan as an animal companion.[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 4087318, member: 2795"] [b]More From Irish Mythology[/b] [color=limegreen]Here are some more entries inspired by Irish mythology:[/color] [sblock=Fir Bolg (feer bul ug), pl. fir bolgs (CR 1/2)] Medium Humanoid (Elf) [b]Hit Dice:[/b] 1d8 (4 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 30 ft. (6 squares) [b]Armor Class:[/b] 14 (+1 Dex, +3 studded leather), touch 11, flat-footed 13 [b]Base Attack/Grapple:[/b] +1/+2 [b]Attack/Full Attack:[/b] spear +2 melee (1d8+1, x3), or javelin +4 ranged (1d6+1, 60 ft. range increment) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] spear throwing [b]Special Qualities:[/b] elven traits, spear catching [b]Saves:[/b] Fort +2, Ref +1, Will -1 [b]Abilities:[/b] Str 13, Dex 13, Con 10, Int 10, Wis 9, Cha 8 [b]Skills:[/b] Climb +4*, Hide +2*, Jump +4*, Listen +1, Spot +1 (*Includes -1 armor check penalty.) [b]Feats:[/b] Weapon Focus (javelin) [b]Environment:[/b] Temperate hills and forests [b]Organization:[/b] Squad (2-4), company (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 20% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) [b]Challenge Rating:[/b] 1/2 [b]Treasure:[/b] Standard [b]Alignment:[/b] Usually chaotic neutral [b]Advancement:[/b] By character class [b]Level Adjustment:[/b] +1 A fir bolg appears much like a high elf at first glance. A more careful study reveals differences. Fir bolgs tend to be taller than high elves but without the addition of much mass. Their ears rise to slightly forked points. They live on fruits and grains, though they occasionally hunt for fresh meat. Fir bolgs prefer dark or dully clothes, usually with a green-and-gray cloak that blends well with the colors of the forest. Many fir bolg lands were long ago conquered by the fomors. While some fir bolgs continue to resist the fomors, a larger number have become collaborators, trading their service against the fomors' enemies in exchange for special privileges and status. Fir bolgs speak Elven, and most also know Common and Giant. A fir bolg typically weighs 110 pounds and stands about 5-1/2 feet tall. [b]Combat[/b] Given their prowess at throwing spears, fir bolgs prefer to start combat at range. A fir bolg warrior typically carries three or four javelins in addition to his spear. The stat block above shows a 1st-level fir bolg warrior. His unmodified ability scores are Str 13, Dex 11, Con 12, Int 10, Wis 9, and Cha 8. [b]Spear Throwing (Ex):[/b] Adult fir bolgs are accomplished spear throwers and receive a +1 racial bonus on attack rolls when throwing spears or javelins. (This bonus is included in the stat block above.) Furthermore, when throwing a spear or a javelin only, fir bolgs are treated as if they have the Point Blank Shot and Far Shot feats. [b]Elven Traits:[/b] Fir bolgs possess the following racial traits. -- +2 Dexterity, -2 Constitution. -- Medium size. -- A fir bolg’s base land speed is 30 feet. -- Immunity to [i]sleep[/i] spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. (Not reflected in the saving throw modifiers given here.) -- Low-light vision. -- Weapon Proficiency: Fir bolgs are automatically proficient with the javelin, lance, longspear, shortspear, and spear. -- +2 racial bonus on Hide, Listen, and Spot checks. -- Automatic Languages: Common, Elven. Bonus Languages: Giant, Gnoll, Gnome, Goblin, Orc, Sylvan. -- Favored Class: Ranger. [b]Spear Catching (Ex):[/b] A fir bolg with at least one hand free can catch spears, javelins, and other spear-like projectiles thrown at him. Once per round, a fir bolg that would normally be hit by a spear can make a Reflex save (DC 15) to catch it as a free action. If the projectile provides a magical bonus on attack rolls, the DC increases by that amount. The spear can immediately be thrown back at the original attacker (even though it isn’t the fir bolg's turn) or kept for later use. The fir bolg must not be flat-footed and must be aware of the attack in order to make a spear catching attempt.[/sblock] [b]Child of Lir Template[/b] In ages past, Aoife (eef eh), a jealous sorceress, cursed King Lir's children, transforming them into immortal white swans. Only after nine centuries was the curse broken by another king named Lairgren (lye er gren). Lir's children changed from swans to aged humans and died peacefully. For freeing the children, Lairgren and his wife received a blessing from Fionnuala (fin noo la), Lir's eldest child. Her blessing bestowed magical powers to Lairgren's descendants down to the present day. Of course, the magic of Fionnuala's blessing has been diluted by countless branches in Lairgren's family tree. Nevertheless, a Child of Lir still possesses some magical powers, including the ability to polymorph into a great swan (see below). [sblock=Creating a Child of Lir] "Child of Lir" is an inherited template that can be added to any human or half-human (hereafter called the base creature). "Child of Lir" uses all the base creature’s statistics and abilities except as noted here. [b]Size and Type:[/b] The base creature's size and type do not change, but it does gain the shapechanger subtype. [b]Hit Dice and Hit Points:[/b] A Child of Lir uses the base creature's Hit Dice and hit points in either form. [b]Speed:[/b] In great swan form, a Child of Lir has a base speed of 10 feet, but can fly at a speed of 80 feet with average maneuverability. [b]Armor Class:[/b] The base creature gains a +1 natural armor class bonus in both humanoid and great swan form. [b]Attacks and Damage:[/b] In swam form, the Child of Lir attacks with its wings and bite, just as does a great swan. [b]Special Attacks:[/b] The base creature retains its special attacks (if any), but these are not usable in great swan form. Regardless of form, the Child of Lir has the following special attacks. [i]Arcane's Foe (Ex):[/i] Arcane spellcasters cannot cast defensively if within a space threatened by a Child of Lir. An arcane spellcaster who tries to do so automatically fails his Concentration check. Arcane spellcasters threatened by a Child of Lir are aware of the ability before trying to cast while threatened. [i]Disrupt Arcane (Su):[/i] A Child of Lir who readies an action to disrupt an arcane spellcaster inflicts double damage if the attack is successful. This ability works only with a melee attack. [b]Special Qualities:[/b] The base creature retains all special qualities (if any) regardless of form. The creature acquires these special qualities. [i]Alternate Form (Su):[/i] A Child of Lir can shift into great swan form as though using the [i]polymorph[/i] spell on itself, though its gear is not affected, and it does not regain hit points for changing form. It does not assume the ability scores of the great swan, but instead adds the animal’s physical ability score modifiers to its own ability scores (see below). Changing to or from great swan form is a standard action. A slain Child of Lir reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however. [i]Damage Reduction (Ex):[/i] In great swan form, a Child of Lir has damage reduction 5/cold iron. [i]Low-Light Vision (Ex):[/i] A Child of Lir has low-light vision in any form. [b]Ability Scores:[/b] All Children of Lir gain a +2 bonus to Charisma. When in great swan form, it gains the following ability score bonuses: Strength +2, Dexterity +2, and Constitution +2. [b]Skills and Feats:[/b] In great swan form, a Child of Lir receives a +8 racial bonus on Swim checks. The Child of Lir receives Alertness as a bonus feat. [b]Organization:[/b] Solitary, pair, or family (3-4). A Child of Lir can often be found living among normal examples of the base creature. [b]Challenge Rating:[/b] As base creature +1. [b]Advancement:[/b] By character class. [b]Level Adjustment:[/b] Same as the base creature +2.[/sblock] [sblock=Sample Child of Lir (CR 4)] [b]hp[/b] 16 (3 HD) Fir bolg ranger 3 LE Medium humanoid (elf, shapechanger) [b]Init[/b] +3; [b]Senses[/b] low-light vision; Listen +11, Spot +11 [b]Languages[/b] Common, Elven, Giant --- [b]AC[/b] 17, touch 13, flat-footed 14 [b]Immunity[/b] [i]sleep[/i] spells and effects [b]Fort[/b] +4, [b]Ref[/b] +6, [b]Will[/b] +1 --- [b]Speed[/b] 30 ft. (6 squares) [b]Melee[/b] spear +4 (1d8+1, x3) [b]Ranged[/b] javelin +8 (1d6+1, 60 ft. range increment), or [b]Ranged[/b] javelin +6/+6 (1d6+1, 60 ft. range increment) [b]Space[/b] 5 ft.; [b]Reach[/b] 5 ft. [b]Base Atk[/b] +3; [b]Grp[/b] +4 [b]Atk Options[/b] arcane's foe, disrupt arcane, favored enemy +2 (humanoid [elf]), spear throwing [b]Special Actions[/b] alternate form, spear catching, wild empathy +3 --- [b]Abilities[/b] Str 12, Dex 17, Con 12, Int 13, Wis 10, Cha 10 [b]SQ[/b] +2 racial saving throw bonus against enchantment spells or effects [b]Feats[/b] Alertness (B), Endurance (B), Quick Draw, Rapid Shot (B), Track (B), Weapon Focus (javelin) [b]Skills[/b] Bluff +6, Hide +11*, Move Silently +9*, Sense Motive +6, Survival +6 [b]Possessions[/b] chain shirt, plus other equipment totalling appropriate value --- [b]Alternate Form (Su):[/b] A Child of Lir can shift into great swan form as though using the [i]polymorph[/i] spell on itself, though its gear is not affected, and it does not regain hit points for changing form. It does not assume the ability scores of the great swan, but instead adds the animal’s physical ability score modifiers to its own ability scores (see below). Changing to or from great swan form is a standard action. A slain Child of Lir reverts to its humanoid form, although it remains dead. Separated body parts retain their animal form, however. [b]Arcane's Foe (Ex):[/b] Arcane spellcasters cannot cast defensively if within a space threatened by a Child of Lir. An arcane spellcaster who tries to do so automatically fails his Concentration check. Arcane spellcasters threatened by a Child of Lir are aware of the ability before trying to cast while threatened. [b]Favored Enemy (Ex):[/b] Against elves, this Child of Lir enjoys a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures. [b]Disrupt Arcane (Su):[/b] A Child of Lir who readies an action to disrupt an arcane spellcaster inflicts double damage if the attack is successful. This ability works only with a melee attack. [b]Spear Throwing (Ex):[/b] Adult fir bolgs are accomplished spear throwers and receive a +1 racial bonus on attack rolls when throwing spears or javelins. (This bonus is included in the stat block above.) Furthermore, when throwing a spear or a javelin only, fir bolgs are treated as if they have the Point Blank Shot and Far Shot feats. [b]Spear Catching (Ex):[/b] A fir bolg with at least one hand free can catch spears, javelins, and other spear-like projectiles thrown at him. Once per round, a fir bolg that would normally be hit by a spear can make a Reflex save (DC 15) to catch it as a free action. If the projectile provides a magical bonus on attack rolls, the DC increases by that amount. The spear can immediately be thrown back at the original attacker (even though it isn’t the fir bolg's turn) or kept for later use. The fir bolg must not be flat-footed and must be aware of the attack in order to make a spear catching attempt.[/sblock] [sblock=Great Swan; CR 1] Medium Animal [b]Hit Dice:[/b] 2d8+4 (13 hp) [b]Initiative:[/b] +1 [b]Speed:[/b] 10 ft. (2 squares), fly 80 ft. (average) [b]Armor Class:[/b] 14 (+1 Dex, +3 natural), touch 11, flat-footed 13 [b]Base Attack/Grapple:[/b] +1/+2 [b]Attack:[/b] Slam +2 melee (1d4+1) [b]Full Attack:[/b] 2 slams +2 melee (1d4+1) and bite -3 melee (1d3) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] -- [b]Special Qualities:[/b] Low-light vision [b]Saves:[/b] Fort +4, Ref +4, Will +2 [b]Abilities:[/b] Str 12, Dex 13, Con 14, Int 2, Wis 14, Cha 8 [b]Skills:[/b] Listen +7, Spot +7, Swim +9 [b]Feats:[/b] Alertness [b]Environment:[/b] Temperate coastal regions [b]Organization:[/b] Solitary or pair [b]Challenge Rating:[/b] 1 [b]Advancement:[/b] 3-6 HD (Medium) [b]Level Adjustment:[/b] -- A great swan appears much like a normal swan except for its size. This majestic bird's wingspan reaches 10 feet. In many lands, great swans are considered sacred birds whom the gods use to deliver omens to mortals. [b]Combat[/b] Great swans are not aggressive except when defending their nests. They feed on fish, frogs, and snakes. When defending itself, a great swan bludgeons its foe with its powerful wings and bites with its beak. [b]Skills:[/b] A great swan receives a +8 racial bonus on Swim checks. [b]Animal Companion:[/b] With the GMs permission, a 1st-level druid can choose a great swan as an animal companion.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Old School Nefarium - Road to Adventure Link (1/20/16)
Top