Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Old school/new school definitions -- meaningless?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="brehobit" data-source="post: 3038168" data-attributes="member: 12032"><p>Old school, IMO, can be summarized in three words:</p><p></p><p><strong>Life isn't fair.</strong></p><p></p><p>Broken down you get:</p><p></p><p><strong>You can die or get hosed really easily. </strong></p><p>As others have mentioned, traps, NPCs and opponents can be unfair. Things like a module for 4-7th level chars and a baddy who get 4 attacks, each doing d6 damage. And you have to make a save (vs. Spells) or be unable to survive out of water. Cured only by 4th level cleric spells.</p><p></p><p>I just ran a 3.5 game where I killed the PCs over a more-or-less random encounter. The opponents were tough, but they had a 1 day warning. The PCs played poorly and were making metagame assumptions about the baddies. This resulted in death. One player (who plays a LOT) commented it was the first PC he'd had killed (ever, in 3.0 I'm not sure).</p><p></p><p><strong>The balance part of "fair" isn't there. </strong></p><p></p><p>Balance in terms of magic items/gold is missing. One adventure you might get a lot of loot, the next one a rust monster might eat your stuff. Heck, there were baddies that had a % chance of causing even magical weapons to shatter! While our group (in 2nd ed) had a very small amount of this happen, happen it did.</p><p></p><p><strong>PCs weren't equal</strong></p><p>I'd claim most classes are getting closer and closer in power and flavor and PCs are getting more and more similar to eachother. The book of battle (whatever it is called) adds spell-like effects to warriors. Wizards are not horribly useless in hand-to-hand combat anymore. Folks argue all the time that there should be no d4 classes (and I agree). This is very new-school. In old-school a 3rd level wizard might well have 9 hit points. Rolling stats could easily give you a +0 CON modifier. Now, with point buy (which most use from what I can tell), CON is generally the 2nd highest stat for a wizard.</p><p></p><p>I'm not claiming one is better than the other. But they are different.</p><p></p><p></p><p>Kids these days....</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p></p><p>Mark</p></blockquote><p></p>
[QUOTE="brehobit, post: 3038168, member: 12032"] Old school, IMO, can be summarized in three words: [B]Life isn't fair.[/B] Broken down you get: [B]You can die or get hosed really easily. [/B] As others have mentioned, traps, NPCs and opponents can be unfair. Things like a module for 4-7th level chars and a baddy who get 4 attacks, each doing d6 damage. And you have to make a save (vs. Spells) or be unable to survive out of water. Cured only by 4th level cleric spells. I just ran a 3.5 game where I killed the PCs over a more-or-less random encounter. The opponents were tough, but they had a 1 day warning. The PCs played poorly and were making metagame assumptions about the baddies. This resulted in death. One player (who plays a LOT) commented it was the first PC he'd had killed (ever, in 3.0 I'm not sure). [B]The balance part of "fair" isn't there. [/B] Balance in terms of magic items/gold is missing. One adventure you might get a lot of loot, the next one a rust monster might eat your stuff. Heck, there were baddies that had a % chance of causing even magical weapons to shatter! While our group (in 2nd ed) had a very small amount of this happen, happen it did. [B]PCs weren't equal[/b] I'd claim most classes are getting closer and closer in power and flavor and PCs are getting more and more similar to eachother. The book of battle (whatever it is called) adds spell-like effects to warriors. Wizards are not horribly useless in hand-to-hand combat anymore. Folks argue all the time that there should be no d4 classes (and I agree). This is very new-school. In old-school a 3rd level wizard might well have 9 hit points. Rolling stats could easily give you a +0 CON modifier. Now, with point buy (which most use from what I can tell), CON is generally the 2nd highest stat for a wizard. I'm not claiming one is better than the other. But they are different. Kids these days.... :-) Mark [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Old school/new school definitions -- meaningless?
Top