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Old School One Shot Dungeon Crawl
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<blockquote data-quote="Reynard" data-source="post: 3367412" data-attributes="member: 467"><p>Here's the "catalog entry" for a one shot I will be running in a few weeks:</p><p></p><p>"No School Like the Old School"</p><p>aka "The Transmuter's Terrible Tower"</p><p></p><p>System: D&D 3.5</p><p>Players: 6</p><p>Time: Saturday noon to GoD time</p><p></p><p>Fluff: For two generations, the transmuter Darvath</p><p>Drakart terrorized the people of White Vale from his</p><p>tower on the slopes of the White Mountain. When his</p><p>vile experiments created montrous abominations of</p><p>natural animals, however, the druidic Order of Eight</p><p>shook the very foundations of the White Mountain and</p><p>burried the tower under an avalanche forever. Or so</p><p>everyone thought. One hundred years later, a second</p><p>(natural?) tremor has exposed the top of the Terrible</p><p>Tower. The Order of Eight has promised to destroy the</p><p>tower completely. Your band of foolhardy treasure</p><p>seekers has decided to explore the tower in search of</p><p>lost wealth and artifacts before the opportunity is</p><p>lost.</p><p></p><p>Crunch: 5th level, core rules/srd D&D 3.5 characters</p><p>with standard equipment,28 point buy, and 3/4 max hit</p><p>points (round up). Bring one if you like, otherwise</p><p>pregens will be provided. Note that wizards must</p><p>purchase scrolls to add spells to their spellbooks</p><p>above and beyond the starting spells and those gained</p><p>from level advancement. Please post any additional</p><p>questions, but *no* feats, classes, etc... from</p><p>outside the core/srd will be allowed (and no psionics</p><p>or UA variants).</p><p></p><p></p><p>I am looking for ideas on how to design the dungeon, what to fill it with, how long to make it, etc... Any of you grognards out there -- or any fans of relentless but rewarding play -- who can help, I'd be much obliged.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3367412, member: 467"] Here's the "catalog entry" for a one shot I will be running in a few weeks: "No School Like the Old School" aka "The Transmuter's Terrible Tower" System: D&D 3.5 Players: 6 Time: Saturday noon to GoD time Fluff: For two generations, the transmuter Darvath Drakart terrorized the people of White Vale from his tower on the slopes of the White Mountain. When his vile experiments created montrous abominations of natural animals, however, the druidic Order of Eight shook the very foundations of the White Mountain and burried the tower under an avalanche forever. Or so everyone thought. One hundred years later, a second (natural?) tremor has exposed the top of the Terrible Tower. The Order of Eight has promised to destroy the tower completely. Your band of foolhardy treasure seekers has decided to explore the tower in search of lost wealth and artifacts before the opportunity is lost. Crunch: 5th level, core rules/srd D&D 3.5 characters with standard equipment,28 point buy, and 3/4 max hit points (round up). Bring one if you like, otherwise pregens will be provided. Note that wizards must purchase scrolls to add spells to their spellbooks above and beyond the starting spells and those gained from level advancement. Please post any additional questions, but *no* feats, classes, etc... from outside the core/srd will be allowed (and no psionics or UA variants). I am looking for ideas on how to design the dungeon, what to fill it with, how long to make it, etc... Any of you grognards out there -- or any fans of relentless but rewarding play -- who can help, I'd be much obliged. [/QUOTE]
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