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Old School One Shot Dungeon Crawl
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<blockquote data-quote="T. Foster" data-source="post: 3409218" data-attributes="member: 16574"><p>This is a good one. It's very "old school D&D" to have a big (in bulk, not necessarily in value -- e.g. chest of copper or silver pieces, tapestries, pile of ingots, etc.) treasure fairly early in the adventure that forces a choice on the players -- do they leave the dungeon with the treasure and risk compromising their goal (the bad guys will get reinforcements or set ambushes, the bad guys will leave, someone else will get the macguffin first, etc.)? do they carry the treasure with them and be burdened and less effective (move slower, make more noise, hands full, etc.)? do they leave it and decide to come back for it later (running the risk that someone else might take it before they can return, or that they might not return by this route at all, etc.)? and so on. These sorts of player-level risk-reward decisions are, at least to me, a big part of what "old school" D&D is all about (as both player and DM).</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3409218, member: 16574"] This is a good one. It's very "old school D&D" to have a big (in bulk, not necessarily in value -- e.g. chest of copper or silver pieces, tapestries, pile of ingots, etc.) treasure fairly early in the adventure that forces a choice on the players -- do they leave the dungeon with the treasure and risk compromising their goal (the bad guys will get reinforcements or set ambushes, the bad guys will leave, someone else will get the macguffin first, etc.)? do they carry the treasure with them and be burdened and less effective (move slower, make more noise, hands full, etc.)? do they leave it and decide to come back for it later (running the risk that someone else might take it before they can return, or that they might not return by this route at all, etc.)? and so on. These sorts of player-level risk-reward decisions are, at least to me, a big part of what "old school" D&D is all about (as both player and DM). [/QUOTE]
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