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<blockquote data-quote="moritheil" data-source="post: 2146917" data-attributes="member: 30610"><p>Old Haste: 7th? Thanks!</p><p></p><p>Old Stoneskin: think of it as more of a "legendary wizard" sort of spell, the ones you hear about in fables, where someone can just sit and yawn as dragons or something attempt to rend his flesh. I'm thinking this is perhaps 9th in the new system, due to the general drop in the effectiveness of wizard defense. Believe me, it isn't all that overpowered, especially since missed attacks and hits from spells (such as magic missile) strip away layers of protection even if they aren't physical attacks or do not connect.</p><p></p><p>Old Flight: Okay, I guess I'll check it out.</p><p></p><p>Old Fireshield: Yes, but that's EXACTLY the reason I want to stick it back in. As I said before, truly horrific amounts of damage output. That's what made the spell so useful. 3.5 fireshield isn't even a pale imitation of the original. This was the one spell that made heavy meleers think twice about tearing into the soft flesh of a mage. Plus, globe of invulnerability on the attacker would have negated it anyhow.</p><p></p><p>Old Time Stop: Thanks. Seems to be silly to have a Spellcraft check to balance it, though. I was wondering if you would recommend absurdly rare components, or a different limitation type (maybe the caster can attack, but he can't cast any teleport or buff spells).</p></blockquote><p></p>
[QUOTE="moritheil, post: 2146917, member: 30610"] Old Haste: 7th? Thanks! Old Stoneskin: think of it as more of a "legendary wizard" sort of spell, the ones you hear about in fables, where someone can just sit and yawn as dragons or something attempt to rend his flesh. I'm thinking this is perhaps 9th in the new system, due to the general drop in the effectiveness of wizard defense. Believe me, it isn't all that overpowered, especially since missed attacks and hits from spells (such as magic missile) strip away layers of protection even if they aren't physical attacks or do not connect. Old Flight: Okay, I guess I'll check it out. Old Fireshield: Yes, but that's EXACTLY the reason I want to stick it back in. As I said before, truly horrific amounts of damage output. That's what made the spell so useful. 3.5 fireshield isn't even a pale imitation of the original. This was the one spell that made heavy meleers think twice about tearing into the soft flesh of a mage. Plus, globe of invulnerability on the attacker would have negated it anyhow. Old Time Stop: Thanks. Seems to be silly to have a Spellcraft check to balance it, though. I was wondering if you would recommend absurdly rare components, or a different limitation type (maybe the caster can attack, but he can't cast any teleport or buff spells). [/QUOTE]
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