Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
"Old School" Traveller: Best Books?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Korgoth" data-source="post: 5381537" data-attributes="member: 49613"><p>The Third Imperium is a ton of fun as a setting, since it strikes a nice balance between having the Big Picture background filled out for you (to be gleaned from reading the Library Data entries and the like), and giving you plenty of room for whatever you want to do with the details (since the Imperium rules not the individual planets but the space between them... so you can have a Totalitarian Dictatorship planet, a Hippie Planet and a Balkanized Eternal Warfare planet... the only thing the Imperium cares about is whether they pay their taxes, allow reservists to be called up, and don't break any Imperial property at the starport). You have plenty of room for virtually any story.</p><p></p><p>And since the Imperium is based on an Age of Sail information model (there's no FTL communication, only FTL travel via Jump drives... so the mail moves only at the speed of the fastest ship, and no faster), whole conflicts and wars can take place without the Emperor ever knowing (at least until after the fact). Thus the Sector Dukes and so on. Plus, since it is so enormous and outlying worlds so inefficient to patrol, you can even have exploration missions... "The Scout Service wants you to re-survey the Tricana system and see if anything has changed in the last 400 years. Also, please deliver to the mainworld, Tricana IV, this bill for back taxes. That is, if any habitation persists. Hail the Emperor!"</p><p></p><p>That being said, I also played around with making my own setting. The Terran Combine is a "small ship" setting, using only up to 5kton displacement hulls (i.e., only the rules in the original LBBs). No spinal weaponry, meson guns, etc. Just lasers and nukular missels. It is one mostly randomly-generated subsector, with Terra at the center. No aliens, no super tech, nothing like that. The Combine is a totalitarian but fairly benevolent polity that exists in the wake of a military coup against an ineffective Republic. There are a couple of independent clusters, but mostly the Terran Combine rules with an iron fist.</p><p></p><p>A recent one-shot in that setting had an amusing ending. After attempting to recover a contraband cargo from an asteroid field (the cargo being left over from the civil war), the PCs were bushwacked by space pirates, whom they defeated (one of the characters, a former Combine Marine, had a Cutlass skill of 4 (!) and was basically Duncan Idaho in melee). In time the Combine Navy showed up in a fast patrol ship that would easily catch their freighter. They were in a state of panic until they realized that they had not yet harvested the cargo... in fact, they had only broken a few minor laws, but had actually killed a bunch of pirates! So they played on the bloodthirsty attitude of the Combine Navy and got off easy. </p><p></p><p>It was funny seeing them have the epiphany that if you just killed half a dozen outlaws, you don't necessarily have to <em>run</em> from the fascist cops. If you can convince them that you're just harmless salvage scroungers, they might actually clap you on the shoulder and give you an "attaboy!"</p></blockquote><p></p>
[QUOTE="Korgoth, post: 5381537, member: 49613"] The Third Imperium is a ton of fun as a setting, since it strikes a nice balance between having the Big Picture background filled out for you (to be gleaned from reading the Library Data entries and the like), and giving you plenty of room for whatever you want to do with the details (since the Imperium rules not the individual planets but the space between them... so you can have a Totalitarian Dictatorship planet, a Hippie Planet and a Balkanized Eternal Warfare planet... the only thing the Imperium cares about is whether they pay their taxes, allow reservists to be called up, and don't break any Imperial property at the starport). You have plenty of room for virtually any story. And since the Imperium is based on an Age of Sail information model (there's no FTL communication, only FTL travel via Jump drives... so the mail moves only at the speed of the fastest ship, and no faster), whole conflicts and wars can take place without the Emperor ever knowing (at least until after the fact). Thus the Sector Dukes and so on. Plus, since it is so enormous and outlying worlds so inefficient to patrol, you can even have exploration missions... "The Scout Service wants you to re-survey the Tricana system and see if anything has changed in the last 400 years. Also, please deliver to the mainworld, Tricana IV, this bill for back taxes. That is, if any habitation persists. Hail the Emperor!" That being said, I also played around with making my own setting. The Terran Combine is a "small ship" setting, using only up to 5kton displacement hulls (i.e., only the rules in the original LBBs). No spinal weaponry, meson guns, etc. Just lasers and nukular missels. It is one mostly randomly-generated subsector, with Terra at the center. No aliens, no super tech, nothing like that. The Combine is a totalitarian but fairly benevolent polity that exists in the wake of a military coup against an ineffective Republic. There are a couple of independent clusters, but mostly the Terran Combine rules with an iron fist. A recent one-shot in that setting had an amusing ending. After attempting to recover a contraband cargo from an asteroid field (the cargo being left over from the civil war), the PCs were bushwacked by space pirates, whom they defeated (one of the characters, a former Combine Marine, had a Cutlass skill of 4 (!) and was basically Duncan Idaho in melee). In time the Combine Navy showed up in a fast patrol ship that would easily catch their freighter. They were in a state of panic until they realized that they had not yet harvested the cargo... in fact, they had only broken a few minor laws, but had actually killed a bunch of pirates! So they played on the bloodthirsty attitude of the Combine Navy and got off easy. It was funny seeing them have the epiphany that if you just killed half a dozen outlaws, you don't necessarily have to [I]run[/I] from the fascist cops. If you can convince them that you're just harmless salvage scroungers, they might actually clap you on the shoulder and give you an "attaboy!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"Old School" Traveller: Best Books?
Top