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Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="TheFindus" data-source="post: 5839339" data-attributes="member: 75791"><p>It is a question of plausibility. If you look at a character sheet and see a martial daily power you have to find a plausible way to explain why this martial power can only be used once. Why not 2, 3 many times.</p><p>And I think that some people have a hard time with that and therefore do not like 4E.</p><p></p><p>I also do not think that being able to narrate both actions and circumstances work against method acting. At least if you define method acting as being in the character's head. Because you are always in the character's head after defining the circumstances. Or does it make a difference whether you define the circumstances or somebody else, the GM, does that for you?</p><p></p><p>Of course, the question of creativity has nothing to do with old-school or modern roleplay. I wrote that because the OPs posts have the tendency to assume that mordern roleplaying is in any way less creative.</p><p></p><p>He wrote for example:</p><p></p><p>The notion that the modern way of gaming leeks out any sense of creativity out of roleplay is, of course, not true.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 5839339, member: 75791"] It is a question of plausibility. If you look at a character sheet and see a martial daily power you have to find a plausible way to explain why this martial power can only be used once. Why not 2, 3 many times. And I think that some people have a hard time with that and therefore do not like 4E. I also do not think that being able to narrate both actions and circumstances work against method acting. At least if you define method acting as being in the character's head. Because you are always in the character's head after defining the circumstances. Or does it make a difference whether you define the circumstances or somebody else, the GM, does that for you? Of course, the question of creativity has nothing to do with old-school or modern roleplay. I wrote that because the OPs posts have the tendency to assume that mordern roleplaying is in any way less creative. He wrote for example: The notion that the modern way of gaming leeks out any sense of creativity out of roleplay is, of course, not true. [/QUOTE]
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