Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School : Tucker's Kobolds and Trained Jellies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5840598" data-attributes="member: 42582"><p>I think you are talking about the right things, but your account of the fictional posititionin in the new school (4e) example is out in one respect - the giant's distance from the cliff is a state of affairs in the fiction, which is a necessary input into the player's decision making and engagement with the mechanics.</p><p></p><p>This is a terrific explanation of martial dailies. In the fiction, as a general rule they are no different from martial at wills or encounter powers - they are just the fighter "doing his/her schtick", and doing it well. It is only for the <em>player</em> that the mechanical difference exists.</p><p>I take it that you don't want Fate/Hero points, because these are a metagame resource?</p><p></p><p>I think I understand you - in that, yes, if you add Fate Points to a game like Rolemaster you can get something more metagame-y in character, but you can't take a metagame-y game like 4e and easily turn it into something sparse like Runequest or (some versions of) Rolemaster.</p><p></p><p>This is true, but I'm not sure what follows from it. For example, 4e is a much better game for getting the gonzo fantasy experience it provides than would be Rolemaster with Fate Points put on top of it. And a game like Burning Wheel, which arguably fits the description of simulationinst mechanics plus Fate Points, has a lot of other stuff going on besides those Fate Points (at a minimimum, Let it Ride, its rules for PC advancement, and its guidelines for adjudicating failed checks) that differentiates it from Rolemaster, RQ, 3E etc, and that make it a good vehicle for narrativism.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5840598, member: 42582"] I think you are talking about the right things, but your account of the fictional posititionin in the new school (4e) example is out in one respect - the giant's distance from the cliff is a state of affairs in the fiction, which is a necessary input into the player's decision making and engagement with the mechanics. This is a terrific explanation of martial dailies. In the fiction, as a general rule they are no different from martial at wills or encounter powers - they are just the fighter "doing his/her schtick", and doing it well. It is only for the [I]player[/I] that the mechanical difference exists. I take it that you don't want Fate/Hero points, because these are a metagame resource? I think I understand you - in that, yes, if you add Fate Points to a game like Rolemaster you can get something more metagame-y in character, but you can't take a metagame-y game like 4e and easily turn it into something sparse like Runequest or (some versions of) Rolemaster. This is true, but I'm not sure what follows from it. For example, 4e is a much better game for getting the gonzo fantasy experience it provides than would be Rolemaster with Fate Points put on top of it. And a game like Burning Wheel, which arguably fits the description of simulationinst mechanics plus Fate Points, has a lot of other stuff going on besides those Fate Points (at a minimimum, Let it Ride, its rules for PC advancement, and its guidelines for adjudicating failed checks) that differentiates it from Rolemaster, RQ, 3E etc, and that make it a good vehicle for narrativism. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School : Tucker's Kobolds and Trained Jellies
Top