Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School : Tucker's Kobolds and Trained Jellies
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 5840707" data-attributes="member: 1879"><p>I've heard a fair number of "How we got out of that scrape" stories. I've never yet heard one boasting about how they resolved it with carrots, rubber dice and a hampster... at least not at the table level.</p><p></p><p>If I left the impression that I'm against coherant resolution mechanics, I am not. I am all for universal resolution mechanics.</p><p></p><p>Indeed I will go so far as to say I think 5e would do well to have something very like 4es page 42, and then assign bonuses to specific classes rather than have laundry lists of "Kick him in the shin so he falls back" and "Kick him in the shin so he falls down" abilities.</p><p></p><p>So a fighter might have +3 to hit with improvised abilities and get an extra square/5'/1" of movement to shove the badguys around with when using improvised abilities, whereas a rogue might get +1 and have an extra 1d6 damage, being a sneaky and vicious little git.</p></blockquote><p></p>
[QUOTE="Andor, post: 5840707, member: 1879"] I've heard a fair number of "How we got out of that scrape" stories. I've never yet heard one boasting about how they resolved it with carrots, rubber dice and a hampster... at least not at the table level. If I left the impression that I'm against coherant resolution mechanics, I am not. I am all for universal resolution mechanics. Indeed I will go so far as to say I think 5e would do well to have something very like 4es page 42, and then assign bonuses to specific classes rather than have laundry lists of "Kick him in the shin so he falls back" and "Kick him in the shin so he falls down" abilities. So a fighter might have +3 to hit with improvised abilities and get an extra square/5'/1" of movement to shove the badguys around with when using improvised abilities, whereas a rogue might get +1 and have an extra 1d6 damage, being a sneaky and vicious little git. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Old School : Tucker's Kobolds and Trained Jellies
Top