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Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="pemerton" data-source="post: 5841240" data-attributes="member: 42582"><p>I don't see anything wrong with looking at the character sheet first. And I don't see any big in-principle difference between looking at the equipment list or looking at the class features or looking at the skills or powers. These create different aesthetics, and produce a focus on different elements of the fiction, but I don't find doing wacky stuff with improvised equipment inherently more exciting than (for example) tricking the enemies into a situation in which the PCs can bring their combat training to bear with maximal effectiveness.</p><p></p><p>I guess I'm not especially into the "carrots, rubber dice and hamster" aesthetic. I've just reread the REH Conan story "The Scarlet Citadel" and the only equipment that figures prominently is a sword (used in the conventional fashion), a torch (likewise used only as a light source) and some keys (stolen from a jailer). Doing wacky stuff with carrots doesn't figure prominently in LotR either, unless you count Sam's cooking efforts in Ithilien.</p><p></p><p>A recent session in my 4e game <em>did</em> involve the sorcerer trying to boost the speed of his flying carpet by drawing on the power inherent in a bottle of pure elemental fire - with explosive results when his Arcana check failed. But I tend to see this as comic relief rather than the mainstay of action resolution.</p><p></p><p>This is interesting, though seems to me different from wacky equipment oriented action resolution. It sounds a bit like Ars Magica-style spontaneous spell creation extended to the martial sphere.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5841240, member: 42582"] I don't see anything wrong with looking at the character sheet first. And I don't see any big in-principle difference between looking at the equipment list or looking at the class features or looking at the skills or powers. These create different aesthetics, and produce a focus on different elements of the fiction, but I don't find doing wacky stuff with improvised equipment inherently more exciting than (for example) tricking the enemies into a situation in which the PCs can bring their combat training to bear with maximal effectiveness. I guess I'm not especially into the "carrots, rubber dice and hamster" aesthetic. I've just reread the REH Conan story "The Scarlet Citadel" and the only equipment that figures prominently is a sword (used in the conventional fashion), a torch (likewise used only as a light source) and some keys (stolen from a jailer). Doing wacky stuff with carrots doesn't figure prominently in LotR either, unless you count Sam's cooking efforts in Ithilien. A recent session in my 4e game [I]did[/I] involve the sorcerer trying to boost the speed of his flying carpet by drawing on the power inherent in a bottle of pure elemental fire - with explosive results when his Arcana check failed. But I tend to see this as comic relief rather than the mainstay of action resolution. This is interesting, though seems to me different from wacky equipment oriented action resolution. It sounds a bit like Ars Magica-style spontaneous spell creation extended to the martial sphere. [/QUOTE]
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