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Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="Scribble" data-source="post: 5842483" data-attributes="member: 23977"><p>I think though it's not an issue with the rules creating a style vrs not creating a style, because that would mean that people who played spellcasters in earlier editions were most likely less creative then non spell casters (because the spell casters had more codified rules on their sheet to deal with situations.)</p><p></p><p>I would say the above is false, as I saw the same people try to use spells outside of the box, that also tried to use powers outside of the box.</p><p></p><p>As someone upstream said, it's a system neutral phenomenon. There are some people who will just naturally always try to accomplish more then the rules specifically say they can, and there are some that won't. </p><p></p><p></p><p>Sometimes a poor DM out there on his/her own making calls on the fly can get overwhelmed and either say yes to something way overpowered and then regret it, or they end up saying no to everything in an attempt to keep things flowing properly, or they just sit there paralyzing the game trying to determine if it's ok or not.</p><p></p><p>All Page 42 does is attempt to give DMs something to fall back on to help them arbitrate. It doesn't seek to replace creativity, or squelch it, it just tries to help the DM deal with it.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5842483, member: 23977"] I think though it's not an issue with the rules creating a style vrs not creating a style, because that would mean that people who played spellcasters in earlier editions were most likely less creative then non spell casters (because the spell casters had more codified rules on their sheet to deal with situations.) I would say the above is false, as I saw the same people try to use spells outside of the box, that also tried to use powers outside of the box. As someone upstream said, it's a system neutral phenomenon. There are some people who will just naturally always try to accomplish more then the rules specifically say they can, and there are some that won't. Sometimes a poor DM out there on his/her own making calls on the fly can get overwhelmed and either say yes to something way overpowered and then regret it, or they end up saying no to everything in an attempt to keep things flowing properly, or they just sit there paralyzing the game trying to determine if it's ok or not. All Page 42 does is attempt to give DMs something to fall back on to help them arbitrate. It doesn't seek to replace creativity, or squelch it, it just tries to help the DM deal with it. [/QUOTE]
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