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Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="Hussar" data-source="post: 5842836" data-attributes="member: 22779"><p>How old days are we talking about here. Even in 1e, by 5th level, your wizard had 7 (IIRC) spells per day, many of which had some seriously long durations. By 9th, you generally had enough magical gew gaws plus your own goodies that you could blast away all day long.</p><p></p><p>There's a reason improvisation gets restricted - most DM's suck at making rules. You want to throw sand in the eyes and blind a target in AD&D (1st or 2nd, makes no nevermind). Ok, fair enough. What do you roll? How long does the blindness last? Considering a blinded target is pretty much boned - massive AC penalities, massive attack penalties, assuming he can actually target anything in the first place - just how much of an effect should this have?</p><p></p><p>The answer will vary massively from table to table. With one table winding up pretty happy and the next table ... not so much. And then the arguments start because one guy read some article in some magazine about how sand should blind you just <em>this</em> much. And the table winds up screwing around for half an hour trying to figure out how to adjudicate throwing sand in someone's eyes.</p><p></p><p>Now, how much you want to bet anyone at that table ever tries that again?</p><p></p><p>The reason we don't see so much "out of the box" thinking has a lot less to do with the size of the box and a lot more to do with people being damn sick and tired of arguing minutia at the table.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5842836, member: 22779"] How old days are we talking about here. Even in 1e, by 5th level, your wizard had 7 (IIRC) spells per day, many of which had some seriously long durations. By 9th, you generally had enough magical gew gaws plus your own goodies that you could blast away all day long. There's a reason improvisation gets restricted - most DM's suck at making rules. You want to throw sand in the eyes and blind a target in AD&D (1st or 2nd, makes no nevermind). Ok, fair enough. What do you roll? How long does the blindness last? Considering a blinded target is pretty much boned - massive AC penalities, massive attack penalties, assuming he can actually target anything in the first place - just how much of an effect should this have? The answer will vary massively from table to table. With one table winding up pretty happy and the next table ... not so much. And then the arguments start because one guy read some article in some magazine about how sand should blind you just [i]this[/i] much. And the table winds up screwing around for half an hour trying to figure out how to adjudicate throwing sand in someone's eyes. Now, how much you want to bet anyone at that table ever tries that again? The reason we don't see so much "out of the box" thinking has a lot less to do with the size of the box and a lot more to do with people being damn sick and tired of arguing minutia at the table. [/QUOTE]
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