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*Dungeons & Dragons
Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="Hussar" data-source="post: 5845057" data-attributes="member: 22779"><p>Ahh, see, now we're getting into a playstyle issue. I would guess, although I could be mistaken, that in Harlekin's game, loose rocks, sloping ground or low hanging vines would be stated up front before the player actually had to ask. Same goes with your other examples Andor - gas in a sewer and the like. The DM usually (or almost always) lets the player know of any mitigating factors before being prompted by the player. </p><p></p><p>Unless there are very specific reasons why the PC shouldn't know of course (a hidden trap at the edge of the pit for example).</p><p></p><p>I admit, my playstyle is far closer to Harlekin's. I do not enjoy the playstyle that forces me the player to constantly go down the shopping list of questions just to tease out the details of the situation. If the DM says there's a 15 foot pit, I know that's a DC 15 jump check with a running start and act on that knowledge. If I roll a 15 and fall into the pit because there were "loose stones" at the edge of the pit, I'm going to get cranky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I loathe pixel bitching and IMO, that's precisely what this is.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5845057, member: 22779"] Ahh, see, now we're getting into a playstyle issue. I would guess, although I could be mistaken, that in Harlekin's game, loose rocks, sloping ground or low hanging vines would be stated up front before the player actually had to ask. Same goes with your other examples Andor - gas in a sewer and the like. The DM usually (or almost always) lets the player know of any mitigating factors before being prompted by the player. Unless there are very specific reasons why the PC shouldn't know of course (a hidden trap at the edge of the pit for example). I admit, my playstyle is far closer to Harlekin's. I do not enjoy the playstyle that forces me the player to constantly go down the shopping list of questions just to tease out the details of the situation. If the DM says there's a 15 foot pit, I know that's a DC 15 jump check with a running start and act on that knowledge. If I roll a 15 and fall into the pit because there were "loose stones" at the edge of the pit, I'm going to get cranky. :D I loathe pixel bitching and IMO, that's precisely what this is. [/QUOTE]
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