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Old School : Tucker's Kobolds and Trained Jellies
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<blockquote data-quote="Hussar" data-source="post: 5845227" data-attributes="member: 22779"><p>That's a bit of a strawman and not what I actually said though.</p><p></p><p>What I said was that the DM would announce any features that might affect player decision processes before the player asks. </p><p></p><p>In your example of the barracks room, if the DM is in the middle of describing the scene and the players interrupt him, that's bad players. That's not edition specific. </p><p></p><p>Now, if the DM finishes his description and the players say, "We thoroughly search the room." does the DM presume they are taking 20 or not? What's the response?</p><p></p><p>In earlier versions of D&D, we had SOP's in place for pretty much "taking 20" in a room. The DM gave the room description and we said, "We toss the room" and had a thorough list of exactly what that meant, if the DM needed to reference it. And we did this back in AD&D, so it's not like this was something new.</p><p></p><p>Not everyone enjoys pixel bitching. "I look in this nook. Now I look in this cranny" DM: Ha ha, you didn't say you were looking at that hook, therefore, tough, you didn't find that treasure!" To me, that form of gaming is FAR too antagonistic. The DM is out to screw over the players by playing stupid and deliberately not understanding what the players are trying to accomplish.</p><p></p><p>We hated that twenty years ago and stopped doing it, so, why on earth would we go back to it now?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5845227, member: 22779"] That's a bit of a strawman and not what I actually said though. What I said was that the DM would announce any features that might affect player decision processes before the player asks. In your example of the barracks room, if the DM is in the middle of describing the scene and the players interrupt him, that's bad players. That's not edition specific. Now, if the DM finishes his description and the players say, "We thoroughly search the room." does the DM presume they are taking 20 or not? What's the response? In earlier versions of D&D, we had SOP's in place for pretty much "taking 20" in a room. The DM gave the room description and we said, "We toss the room" and had a thorough list of exactly what that meant, if the DM needed to reference it. And we did this back in AD&D, so it's not like this was something new. Not everyone enjoys pixel bitching. "I look in this nook. Now I look in this cranny" DM: Ha ha, you didn't say you were looking at that hook, therefore, tough, you didn't find that treasure!" To me, that form of gaming is FAR too antagonistic. The DM is out to screw over the players by playing stupid and deliberately not understanding what the players are trying to accomplish. We hated that twenty years ago and stopped doing it, so, why on earth would we go back to it now? [/QUOTE]
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