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<blockquote data-quote="JahellTheBard" data-source="post: 4060372" data-attributes="member: 7294"><p>One of the things that upset me with 3 ed. is the idea that wizards, when gaining a level, just find a couple of new spell in their book ... coming from nowhere ( sorcerers as well, but they have a different story ..).</p><p></p><p>Most of youngest player i know do not even remember about wizards having a spell-book or the possibility to learn a new spell, other than waiting a free one at next level ... this is not the way i like wizards .. mind-less shooters and little else ( besides, the thrill for finding a new power full spell is part of the game, and is lost in 3 ed., where you can choose from every spell). </p><p></p><p>On the other side, i tried to balance the class, giving a few abilities that make up for the cost of writing their own spell book, and let it gain more flexibility.</p><p></p><p>Old School Wizard</p><p></p><p>Like 3.5 ed. wizards, except:</p><p></p><p><strong>1) After 1 level, OSW do not get free spells in the book, he must find and learn spell from books, scrolls, or other sources ...</strong></p><p><strong></strong></p><p><strong>2) OSW , in addition to usual spell slots, can canalize part of his magic strength in form of an energy bolt. OSW gets (Int Modifier + lev./2 E.B. for day). Energy bolts are not subject to armor check.</strong></p><p><strong></strong></p><p><strong>3) OSW use his intelligence to understand how to spellcast in difficult conditions .. OWS wearing light armor, gets armor check , for the porpouse of casting spell, reduced by one for every OSW level.</strong></p><p><strong></strong></p><p><strong>4) OSW learns how to optimize his magic writing skills ... every level cost of writing spell on his spell-book or scroll is lowered by 2%.</strong></p><p><strong></strong></p><p><strong></strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Energy bolt .. works as a ray spell, dealing 1D6 + caster level damage. Is considered a force effect, 1 level.</p><p>Energy bolt are discharges of magic energy, and not classic spell, they are not subject to armor check, and cannot be modified by any meta-magic feat. </p><p></p><p>Weapon focus : ray spell still applies.</p><p></p><p></p><p><strong>Optional Feat for OSW.</strong></p><p></p><p>Taking this feat, a OSW can convert any memorized spell in an Energy Bolt ( as clerics with healing).</p><p>Converted Energy Bolt deals (1D6 * original spell level) + level damage. </p><p></p><p></p><p>What do you think of this class? Is it balanced against 3.5 Wizard ?</p><p></p><p>Thanks for any suggestion!</p><p></p><p>P.S. Forgive my poor english ...</p></blockquote><p></p>
[QUOTE="JahellTheBard, post: 4060372, member: 7294"] One of the things that upset me with 3 ed. is the idea that wizards, when gaining a level, just find a couple of new spell in their book ... coming from nowhere ( sorcerers as well, but they have a different story ..). Most of youngest player i know do not even remember about wizards having a spell-book or the possibility to learn a new spell, other than waiting a free one at next level ... this is not the way i like wizards .. mind-less shooters and little else ( besides, the thrill for finding a new power full spell is part of the game, and is lost in 3 ed., where you can choose from every spell). On the other side, i tried to balance the class, giving a few abilities that make up for the cost of writing their own spell book, and let it gain more flexibility. Old School Wizard Like 3.5 ed. wizards, except: [B]1) After 1 level, OSW do not get free spells in the book, he must find and learn spell from books, scrolls, or other sources ... 2) OSW , in addition to usual spell slots, can canalize part of his magic strength in form of an energy bolt. OSW gets (Int Modifier + lev./2 E.B. for day). Energy bolts are not subject to armor check. 3) OSW use his intelligence to understand how to spellcast in difficult conditions .. OWS wearing light armor, gets armor check , for the porpouse of casting spell, reduced by one for every OSW level. 4) OSW learns how to optimize his magic writing skills ... every level cost of writing spell on his spell-book or scroll is lowered by 2%. [/B] :cool: Energy bolt .. works as a ray spell, dealing 1D6 + caster level damage. Is considered a force effect, 1 level. Energy bolt are discharges of magic energy, and not classic spell, they are not subject to armor check, and cannot be modified by any meta-magic feat. Weapon focus : ray spell still applies. [B]Optional Feat for OSW.[/B] Taking this feat, a OSW can convert any memorized spell in an Energy Bolt ( as clerics with healing). Converted Energy Bolt deals (1D6 * original spell level) + level damage. What do you think of this class? Is it balanced against 3.5 Wizard ? Thanks for any suggestion! P.S. Forgive my poor english ... [/QUOTE]
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