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<blockquote data-quote="DreamChaser" data-source="post: 4065287" data-attributes="member: 1190"><p>No they don't. Any DM who observes any sense of ...</p><p></p><p>GP limitation by level</p><p>and</p><p>spell scribing costs</p><p></p><p>.. ensures that no wizard can have an unlimited spell book.</p><p></p><p></p><p></p><p>Yes...this is true but it is misleading as well. The opportunity cost is different. Wizards are the only core class in 3e who have a class ability directly dependent on spending money. Barbarians can't spend money to get a array of rage abilities, clerics automatically know their spells (all of them that the DM allows in the game no matter how broken), etc. So, when a wizard has a choice between say bracers of Armor +2, a headband of intellect +2, a staff +2, or 8000 in spell scrolls, this is a very different choice from the fighter trying to decide between a +1 flaming bastard sword, gloves of ogre strength, or +2 armor and +2 shield. The wizard has to decide whether or not to take advantage of the only thing that makes him more powerful than a sorcerer: versatility. </p><p></p><p>A sorcerer gains 43 spells over the course of a career, 9 of which are cantrips (20%); a wizard gains (for free) between 60 and 64 (depending on starting Intelligence), 19 of which are cantrips (30%). Take cantrips out of the mix and you have 34 (sorc, 54 of which he can cast per day, not including bonuses) vs. 45 (max wizard, 36 of which he can cast each day, not including bonuses). Those 11 spells are not much of a difference in "versatility" </p><p></p><p>So, in order to gain said versatility, a wizard must spend gold. Potentially lots of gold. </p><p></p><p>Remove the automatic spells and you strip the wizard of any practical way of becoming the most versatile spellcaster and you ensure that it will always be sub-par to the sorcerer.</p><p></p><p>UNLESS scribing spells becomes cheaper by far (10 gp per level? free?).</p><p></p><p>DC</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 4065287, member: 1190"] No they don't. Any DM who observes any sense of ... GP limitation by level and spell scribing costs .. ensures that no wizard can have an unlimited spell book. Yes...this is true but it is misleading as well. The opportunity cost is different. Wizards are the only core class in 3e who have a class ability directly dependent on spending money. Barbarians can't spend money to get a array of rage abilities, clerics automatically know their spells (all of them that the DM allows in the game no matter how broken), etc. So, when a wizard has a choice between say bracers of Armor +2, a headband of intellect +2, a staff +2, or 8000 in spell scrolls, this is a very different choice from the fighter trying to decide between a +1 flaming bastard sword, gloves of ogre strength, or +2 armor and +2 shield. The wizard has to decide whether or not to take advantage of the only thing that makes him more powerful than a sorcerer: versatility. A sorcerer gains 43 spells over the course of a career, 9 of which are cantrips (20%); a wizard gains (for free) between 60 and 64 (depending on starting Intelligence), 19 of which are cantrips (30%). Take cantrips out of the mix and you have 34 (sorc, 54 of which he can cast per day, not including bonuses) vs. 45 (max wizard, 36 of which he can cast each day, not including bonuses). Those 11 spells are not much of a difference in "versatility" So, in order to gain said versatility, a wizard must spend gold. Potentially lots of gold. Remove the automatic spells and you strip the wizard of any practical way of becoming the most versatile spellcaster and you ensure that it will always be sub-par to the sorcerer. UNLESS scribing spells becomes cheaper by far (10 gp per level? free?). DC [/QUOTE]
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