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D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
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<blockquote data-quote="Lanefan" data-source="post: 9113826" data-attributes="member: 29398"><p>If I'm playing a low-level mage and I'm outta gas for the day I'm still going to find a way to contribute to the fight somehow, even if it doesn't mean I'm actually doing damage to the foes.</p><p></p><p>Also, I'm fine with the long-term trade-off where I support them now because at higher levels it'll be them supporting me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I always allow a player to run two characters at once, mostly so that if one of them dies (a frequent occurrence at low levels) they've still got the other.</p><p></p><p>MU was always intended to be the least-played class anyway. Gygax assumed that 40% of characters would be warriors (F,R,P), 30% Clerics/Druids*, 20% Thieves/Assassins*, and only 10% Mage types. (I don't know where Monks were supposed to fit in)</p><p></p><p>And over the years I've found there's rise-and-fall trends as to which class(es) generally don't get played. For a while nobody played Clerics. For another long while nobody played Thieves. There's been runs where nobody had a Mage. Warriors, however, are pretty much evergreen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Now I have made things a bit easier on low-level MUs in that they start with 3 slots a day (so do Clerics) instead of just 1, but that's about it.</p><p></p><p>The end result is that in grand total my games have been more or less 40-20-20-20 F-C-T-M (well, more like 38-19-19-19 with the remainder being a smattering of Monks and Bards); so if anything Mages have been more frequent than Gygax intended, not less..</p><p></p><p>* - or the reverse, I can <em>never</em> remember whether it's 30-Cleric 20-Thief or 30-Thief 20-Cleric.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9113826, member: 29398"] If I'm playing a low-level mage and I'm outta gas for the day I'm still going to find a way to contribute to the fight somehow, even if it doesn't mean I'm actually doing damage to the foes. Also, I'm fine with the long-term trade-off where I support them now because at higher levels it'll be them supporting me. :) I always allow a player to run two characters at once, mostly so that if one of them dies (a frequent occurrence at low levels) they've still got the other. MU was always intended to be the least-played class anyway. Gygax assumed that 40% of characters would be warriors (F,R,P), 30% Clerics/Druids*, 20% Thieves/Assassins*, and only 10% Mage types. (I don't know where Monks were supposed to fit in) And over the years I've found there's rise-and-fall trends as to which class(es) generally don't get played. For a while nobody played Clerics. For another long while nobody played Thieves. There's been runs where nobody had a Mage. Warriors, however, are pretty much evergreen. :) Now I have made things a bit easier on low-level MUs in that they start with 3 slots a day (so do Clerics) instead of just 1, but that's about it. The end result is that in grand total my games have been more or less 40-20-20-20 F-C-T-M (well, more like 38-19-19-19 with the remainder being a smattering of Monks and Bards); so if anything Mages have been more frequent than Gygax intended, not less.. * - or the reverse, I can [I]never[/I] remember whether it's 30-Cleric 20-Thief or 30-Thief 20-Cleric. [/QUOTE]
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