Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 9113916" data-attributes="member: 50987"><p>I think it's simpler than that: the roll itself just wasn't as important.</p><p></p><p>In BECMI, dice rolls on the DM side of the screen were intended to be just numerical ranges--not probabilities. The DM rolled 3d6 when they needed a random number between 3 and 18, not when they needed a bell curve with an average result of 10.5 and a 2% probability of minimum/maximum. So it was perfectly reasonable for the DM to pick the number that worked best or, if they preferred, randomly determine one from the range however they liked.</p><ul> <li data-xf-list-type="ul">Most of the numerical ranges in the monster stat block were stated just as ranges ("No. Appearing: 3-21") instead of a specified dice roll and bonus. So it was left up to the DM to find a way to determine that number (in this case, you could roll 2d10+1, or you could roll 1d20+2 and ignore the result of 23, or you could just pick a number.)</li> <li data-xf-list-type="ul">And all over the Dungeon Master's Rulebook, you'd find the phrase "roll or choose" for everything from monster damage and random encounters, to treasure table results and wand charges.</li> </ul><p>Nowadays, the distribution curve is the all-important driver behind "game balance" and "bounded accuracy" and whatever. But back in the 1980s? The likelihood of getting the minimum, maximum, or average result on any given roll just wasn't that important...and it was okay because the game was built to support that.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9113916, member: 50987"] I think it's simpler than that: the roll itself just wasn't as important. In BECMI, dice rolls on the DM side of the screen were intended to be just numerical ranges--not probabilities. The DM rolled 3d6 when they needed a random number between 3 and 18, not when they needed a bell curve with an average result of 10.5 and a 2% probability of minimum/maximum. So it was perfectly reasonable for the DM to pick the number that worked best or, if they preferred, randomly determine one from the range however they liked. [LIST] [*]Most of the numerical ranges in the monster stat block were stated just as ranges ("No. Appearing: 3-21") instead of a specified dice roll and bonus. So it was left up to the DM to find a way to determine that number (in this case, you could roll 2d10+1, or you could roll 1d20+2 and ignore the result of 23, or you could just pick a number.) [*]And all over the Dungeon Master's Rulebook, you'd find the phrase "roll or choose" for everything from monster damage and random encounters, to treasure table results and wand charges. [/LIST] Nowadays, the distribution curve is the all-important driver behind "game balance" and "bounded accuracy" and whatever. But back in the 1980s? The likelihood of getting the minimum, maximum, or average result on any given roll just wasn't that important...and it was okay because the game was built to support that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
Top