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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
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<blockquote data-quote="Celebrim" data-source="post: 9114923" data-attributes="member: 4937"><p>So, dirty secret. In no edition of D&D, 1e AD&D through to 3e D&D, in 40 years of gaming have I ever seen a single classed M/U or Wizard survive past 6th level. I hear about how broken the class can be, and maybe it can, but I find as a DM the darn things are just two squishy. Sooner or later something comes along they aren't prepared for and they go "Splat!"</p><p></p><p>So the answer is, "I don't." In 1e AD&D I would start with a fighter specialized in dart and take it up to like 5th level, then dual class into M/U. Or, if I didn't quite have the stats for that I'd play a multiclass elven thief/M-U. </p><p></p><p>In third edition I'd start with fighter as well for like a 2 level dip, then switch into Wizard and maybe eventually into a prestige class. Is it optimal in the long run? No. But frankly, as DM I've squished so many players trying to single class in Wizard or Sorcerer that I'd never go that route as a player ever. The extra hit points aren't just nice, they are essential. </p><p></p><p>As for how you play, in 1e AD&D without a DM being merciful and giving you wands to flick, it's pretty darn boring. You are bad at everything, and you have few combat options. Spend all your spell slots on wide area of attack spells like sleep and web, stay behind the meat shields, touch nothing, and toss darts.</p><p></p><p>3e things get better because you get a few more spells per day and you are proficient with more weapons, but the general strategy is the same. </p><p></p><p>You start getting meaningful power at around 7th level, but like I said, if you go straight at it you'll never make it IME. I can only assume that tales of players that have level up straight from 1st level as single classed Wizards or M-U's are either apocryphal or else they had much gentler GMs than I am or I'm used to.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9114923, member: 4937"] So, dirty secret. In no edition of D&D, 1e AD&D through to 3e D&D, in 40 years of gaming have I ever seen a single classed M/U or Wizard survive past 6th level. I hear about how broken the class can be, and maybe it can, but I find as a DM the darn things are just two squishy. Sooner or later something comes along they aren't prepared for and they go "Splat!" So the answer is, "I don't." In 1e AD&D I would start with a fighter specialized in dart and take it up to like 5th level, then dual class into M/U. Or, if I didn't quite have the stats for that I'd play a multiclass elven thief/M-U. In third edition I'd start with fighter as well for like a 2 level dip, then switch into Wizard and maybe eventually into a prestige class. Is it optimal in the long run? No. But frankly, as DM I've squished so many players trying to single class in Wizard or Sorcerer that I'd never go that route as a player ever. The extra hit points aren't just nice, they are essential. As for how you play, in 1e AD&D without a DM being merciful and giving you wands to flick, it's pretty darn boring. You are bad at everything, and you have few combat options. Spend all your spell slots on wide area of attack spells like sleep and web, stay behind the meat shields, touch nothing, and toss darts. 3e things get better because you get a few more spells per day and you are proficient with more weapons, but the general strategy is the same. You start getting meaningful power at around 7th level, but like I said, if you go straight at it you'll never make it IME. I can only assume that tales of players that have level up straight from 1st level as single classed Wizards or M-U's are either apocryphal or else they had much gentler GMs than I am or I'm used to. [/QUOTE]
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