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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
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<blockquote data-quote="Voadam" data-source="post: 9115151" data-attributes="member: 2209"><p>My characterization is the opposite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There were a bunch of work arounds for a lot of limitations, but they were each fairly arcane and specific and limited, but the game rewarded you for figuring out and using such angles.</p><p></p><p>Having a minimum 15 strength and 17 int and being human is fairly specific and limited, but it allows you to use the 1e character with two classes rules to be a fighter who switches to magic-user who can use non-magic-user weapons and be a magic user with more hp and better weapon options (with a prohibition on gaining xp if he uses the fighter weapons before passing his old fighter level).</p><p></p><p>Demihumans can multiclass and benefit from the other class(es)'s increased weapon options. Being a magic user in plate mail can be a rewarding advantage for adventuring magic users.</p><p></p><p>Unearthed Arcana added <strong>slings</strong>, knives, and caltrops to the magic-user allowed weapons list. Which I misread as staff sling back in the day for lacrosse magic users. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2e added kits with options including for weapons.</p><p></p><p>Wanted a thief with better weapons? Multiclass or have the stats to be an assassin.</p><p></p><p>Want to be a fighter who casts spells? Demihuman multiclass, human with the stats and levels to switch class, human with the stats and levels in paladin or ranger. In 2e there was even a specialty priest of a sea god who had all the mechanics of a fighter plus a little bit of priest spell casting.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9115151, member: 2209"] My characterization is the opposite. :) There were a bunch of work arounds for a lot of limitations, but they were each fairly arcane and specific and limited, but the game rewarded you for figuring out and using such angles. Having a minimum 15 strength and 17 int and being human is fairly specific and limited, but it allows you to use the 1e character with two classes rules to be a fighter who switches to magic-user who can use non-magic-user weapons and be a magic user with more hp and better weapon options (with a prohibition on gaining xp if he uses the fighter weapons before passing his old fighter level). Demihumans can multiclass and benefit from the other class(es)'s increased weapon options. Being a magic user in plate mail can be a rewarding advantage for adventuring magic users. Unearthed Arcana added [B]slings[/B], knives, and caltrops to the magic-user allowed weapons list. Which I misread as staff sling back in the day for lacrosse magic users. :) 2e added kits with options including for weapons. Wanted a thief with better weapons? Multiclass or have the stats to be an assassin. Want to be a fighter who casts spells? Demihuman multiclass, human with the stats and levels to switch class, human with the stats and levels in paladin or ranger. In 2e there was even a specialty priest of a sea god who had all the mechanics of a fighter plus a little bit of priest spell casting. [/QUOTE]
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