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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
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<blockquote data-quote="Li Shenron" data-source="post: 9118727" data-attributes="member: 1465"><p>Very old editions had this idea that some character concepts (classes) could become powerhouses later if you paid the price of lagging behind earlier, hence the Wizard of old. It also tied with the typical narrative of literature Wizards being old.</p><p></p><p>From a gaming point of view I was never a fan of that idea, because it assumed you were going to play the game always from the beginning and then for a very long time, which just doesn't happen that often. </p><p></p><p>But I did want to play spellcasters since the first time I played D&D (not that I could, since we were rolling stats in order, so it took quite a few PCs before qualifying).</p><p></p><p>It was certainly frustrating to have one single spell to cast per day, but generally it simply meant that you couldn't really play a 'roll-play' kind of D&D where players are constantly pressing buttons on their keyboard... meaning: rolling attacks, casting spells, using special abilities every single turn as well as out of combat constantly to solve whatever challenge they see. You had to play a game where it was the PLAYER doing most of the job and not the character. Which means for example, a game where deciding where to look for traps or what to tell the guard or how to hide from monsters mattered more than rolling a check. In such a game, you have plenty of decisions to make all the time without 'pressing buttons', so it is not that terrible to be out of spells as a Wizard in the same way as the Fighter player is not complaining 'I have nothing to do out of combat', and there was a lot less combat back then!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9118727, member: 1465"] Very old editions had this idea that some character concepts (classes) could become powerhouses later if you paid the price of lagging behind earlier, hence the Wizard of old. It also tied with the typical narrative of literature Wizards being old. From a gaming point of view I was never a fan of that idea, because it assumed you were going to play the game always from the beginning and then for a very long time, which just doesn't happen that often. But I did want to play spellcasters since the first time I played D&D (not that I could, since we were rolling stats in order, so it took quite a few PCs before qualifying). It was certainly frustrating to have one single spell to cast per day, but generally it simply meant that you couldn't really play a 'roll-play' kind of D&D where players are constantly pressing buttons on their keyboard... meaning: rolling attacks, casting spells, using special abilities every single turn as well as out of combat constantly to solve whatever challenge they see. You had to play a game where it was the PLAYER doing most of the job and not the character. Which means for example, a game where deciding where to look for traps or what to tell the guard or how to hide from monsters mattered more than rolling a check. In such a game, you have plenty of decisions to make all the time without 'pressing buttons', so it is not that terrible to be out of spells as a Wizard in the same way as the Fighter player is not complaining 'I have nothing to do out of combat', and there was a lot less combat back then! [/QUOTE]
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Old school wizards, how do you play level 1?
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