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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
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<blockquote data-quote="Voadam" data-source="post: 9118858" data-attributes="member: 2209"><p>That fact was not in the 1e PH but secret knowledge in the DMG.</p><p></p><p>Light (Alteration) Reversible</p><p>Level: 1 Components: V, S</p><p>Range: 12” Casting Time: 4 segments</p><p>Duration: 6 turns + 1 turn/level Saving Throw: None</p><p>Area of Effect: 2” radius globe</p><p>Explanation/Description: This spell causes excitation of molecules so as to make them brightly luminous. The light thus caused is equal to torch light in brightness, but its sphere is limited to 4” in diameter. It lasts for the duration indicated (7 turns at 1st experience level, 8 at 2nd, 9 at 3rd, etc.) or until the caster utters a word to extinguish the light. The light spell is reversible, causing darkness in the same area and under the same conditions, except the blackness persists for only one-half the duration that light would last. If this spell is cast upon a creature, the applicable magic resistance and saving throw dice rolls must be made. Success indicates that the spell affects the area immediately behind the creature, rather than the creature itself. In all other cases, the spell takes effect where the caster directs as long as he or she has a line of sight or unobstructed path for the spell; light can spring from air, rock, metal, wood, or almost any similar substance.</p><p></p><p>Light (Alteration)</p><p>Level: 1 Components: V, S</p><p>Range: 6” Casting Time: 1 segment</p><p>Duration: 1 turn/level Saving Throw: None</p><p>Area of Effect: 2” radius globe</p><p>Explanation/Description: With the exceptions noted above, this spell is the same as the first level cleric light spell (q.v.).</p><p></p><p>DMG page 41:</p><p></p><p>Light: It should be noted that if this spell is cast upon the visage or before the visual organs of a creature, it will tend to blind it (rather as if a strong light were placed before its eyes), and its attacks and defenses will be a –4 on “to hit”, saving throws, and even armor class. Note also that the spell is not mobile, although it can be cast upon a movable or mobile object or creature.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9118858, member: 2209"] That fact was not in the 1e PH but secret knowledge in the DMG. Light (Alteration) Reversible Level: 1 Components: V, S Range: 12” Casting Time: 4 segments Duration: 6 turns + 1 turn/level Saving Throw: None Area of Effect: 2” radius globe Explanation/Description: This spell causes excitation of molecules so as to make them brightly luminous. The light thus caused is equal to torch light in brightness, but its sphere is limited to 4” in diameter. It lasts for the duration indicated (7 turns at 1st experience level, 8 at 2nd, 9 at 3rd, etc.) or until the caster utters a word to extinguish the light. The light spell is reversible, causing darkness in the same area and under the same conditions, except the blackness persists for only one-half the duration that light would last. If this spell is cast upon a creature, the applicable magic resistance and saving throw dice rolls must be made. Success indicates that the spell affects the area immediately behind the creature, rather than the creature itself. In all other cases, the spell takes effect where the caster directs as long as he or she has a line of sight or unobstructed path for the spell; light can spring from air, rock, metal, wood, or almost any similar substance. Light (Alteration) Level: 1 Components: V, S Range: 6” Casting Time: 1 segment Duration: 1 turn/level Saving Throw: None Area of Effect: 2” radius globe Explanation/Description: With the exceptions noted above, this spell is the same as the first level cleric light spell (q.v.). DMG page 41: Light: It should be noted that if this spell is cast upon the visage or before the visual organs of a creature, it will tend to blind it (rather as if a strong light were placed before its eyes), and its attacks and defenses will be a –4 on “to hit”, saving throws, and even armor class. Note also that the spell is not mobile, although it can be cast upon a movable or mobile object or creature. [/QUOTE]
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