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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
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<blockquote data-quote="Voadam" data-source="post: 9119535" data-attributes="member: 2209"><p>Wow, SA in Dragon 64 gave out some terrible advice.</p><p></p><p><strong>Q</strong> When a character has one ability score low enough to be “forced” into a class, what happens if the character’s other ability scores are not high enough to qualify for that class?</p><p></p><p><strong>A</strong> Either you’re rolling cursed dice, or the DM is using a strange, special system for generating ability scores. In either case, the most obvious solution is to crumple up the piece of paper with those six terrible numbers on it, take a fresh sheet, and pretend that character never happened.</p><p>How and why would a player get in this kind of predicament to begin with? The player decides (in most character-generation systems) which ability to assign to which number — so why would anyone knowingly saddle a character with a super-low score (one of those “here or lower” numbers) and thereby commit that character to a class it is not qualified for? If you’re unlucky enough to roll a 3, 4, or 5 for an ability score, your choices become a lot more limited — but there still are choices. <strong>Assign the lowest of your six scores after you’ve figured out what to do with the highest rolls, not the other way around.</strong></p><p></p><p>If you assign your lowest scores last you can easily get into the situation the questioner hit. Did you prioritize constitution, dexterity, and wisdom with your highest rolls? Sink your 5 last into charisma as your dump stat? You can only be an assassin who requires a 12 strength, 11 intelligence and 12 dexterity.</p><p></p><p>If you have a 3-5 in one score you should assign that first in RAW 1e because it will determine which single class you can qualify for and all classes have at least a single minimum stat you must hit. Saving it for last after everything else is assigned means you can be tripped up by minimums for your one allowed class.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9119535, member: 2209"] Wow, SA in Dragon 64 gave out some terrible advice. [B]Q[/B] When a character has one ability score low enough to be “forced” into a class, what happens if the character’s other ability scores are not high enough to qualify for that class? [B]A[/B] Either you’re rolling cursed dice, or the DM is using a strange, special system for generating ability scores. In either case, the most obvious solution is to crumple up the piece of paper with those six terrible numbers on it, take a fresh sheet, and pretend that character never happened. How and why would a player get in this kind of predicament to begin with? The player decides (in most character-generation systems) which ability to assign to which number — so why would anyone knowingly saddle a character with a super-low score (one of those “here or lower” numbers) and thereby commit that character to a class it is not qualified for? If you’re unlucky enough to roll a 3, 4, or 5 for an ability score, your choices become a lot more limited — but there still are choices. [B]Assign the lowest of your six scores after you’ve figured out what to do with the highest rolls, not the other way around.[/B] If you assign your lowest scores last you can easily get into the situation the questioner hit. Did you prioritize constitution, dexterity, and wisdom with your highest rolls? Sink your 5 last into charisma as your dump stat? You can only be an assassin who requires a 12 strength, 11 intelligence and 12 dexterity. If you have a 3-5 in one score you should assign that first in RAW 1e because it will determine which single class you can qualify for and all classes have at least a single minimum stat you must hit. Saving it for last after everything else is assigned means you can be tripped up by minimums for your one allowed class. [/QUOTE]
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