Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mannahnin" data-source="post: 9462285" data-attributes="member: 7026594"><p>Well no naughty word. That's why I was talking about this being something I've "toyed with" as opposed to it being a core rule in my games. It is B/X, so M-Us are dagger-only, but sure, I could make another house rule to give them slings. BtB a bandolier of daggers would theoretically be an option, but for my taste that's mostly a funny meme or occasionally an option of necessity in certain games. The idea of the wand for that character is to give them something special that feels magical but allows a little more frequent (but not unlimited!) use.</p><p></p><p>And I explicitly talked about how this is a case of competing priorities I'm working to balance- the player's desire for their character to feel more magical with the paradigmatic difference of older-school D&D being about less-frequent but more individually powerful spells, contrasted with modern D&D's constant availability of magic via cantrips but individual spells being generally weaker and less impactful.</p><p></p><p></p><p></p><p></p><p></p><p>FOUL. Not the question he asked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The word was "occasionally". Not "anything other than constantly". If you only get to do your character's main shtick a fraction of the time, it's a common experience for players to feel like they're not getting quite the experience they expected and signed up for.</p><p></p><p>This is a matter of subjective taste, of course. Older editions (at least at low levels) don't give spell casters as many chances to cast spells, but they make those spells powerful and badass, as a rule.</p><p></p><p>Some players can play a 3rd level M-U and enjoy knowing that they've got the encounter nuke of Sleep on deck to save the party's bacon, Hold Portal for an emergency to help the party escape, and Knock to access a locked treasure which would be inaccessible otherwise, and relish the fun of those few moments they get to bust out a spell during the adventure. Other players don't have as much fun sitting back and waiting for those golden opportunities, and would prefer to be actively magical more than one to three times a session.</p><p></p><p>For my money both styles of magic in-world are fun, but I get why some players definitely prefer the latter. I was certainly more one of those when I was younger.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 9462285, member: 7026594"] Well no naughty word. That's why I was talking about this being something I've "toyed with" as opposed to it being a core rule in my games. It is B/X, so M-Us are dagger-only, but sure, I could make another house rule to give them slings. BtB a bandolier of daggers would theoretically be an option, but for my taste that's mostly a funny meme or occasionally an option of necessity in certain games. The idea of the wand for that character is to give them something special that feels magical but allows a little more frequent (but not unlimited!) use. And I explicitly talked about how this is a case of competing priorities I'm working to balance- the player's desire for their character to feel more magical with the paradigmatic difference of older-school D&D being about less-frequent but more individually powerful spells, contrasted with modern D&D's constant availability of magic via cantrips but individual spells being generally weaker and less impactful. FOUL. Not the question he asked. ;) The word was "occasionally". Not "anything other than constantly". If you only get to do your character's main shtick a fraction of the time, it's a common experience for players to feel like they're not getting quite the experience they expected and signed up for. This is a matter of subjective taste, of course. Older editions (at least at low levels) don't give spell casters as many chances to cast spells, but they make those spells powerful and badass, as a rule. Some players can play a 3rd level M-U and enjoy knowing that they've got the encounter nuke of Sleep on deck to save the party's bacon, Hold Portal for an emergency to help the party escape, and Knock to access a locked treasure which would be inaccessible otherwise, and relish the fun of those few moments they get to bust out a spell during the adventure. Other players don't have as much fun sitting back and waiting for those golden opportunities, and would prefer to be actively magical more than one to three times a session. For my money both styles of magic in-world are fun, but I get why some players definitely prefer the latter. I was certainly more one of those when I was younger. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
Top