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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Old school wizards, how do you play level 1?
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<blockquote data-quote="GrimCo" data-source="post: 9467160" data-attributes="member: 7044462"><p>I don't. Played only one Wizard in 2ed. It died 20 minutes after first session started in stupid bar brawl. 2hp wizard killed by dwarf sailor with 1d3+1 knife. After that, i go MC route, first 2-3 levels of fighter, than go into wizard. </p><p></p><p>To be fair, lv 1 wizards weren't fun in 3ed. Hp got better, at least it's max hp at lv 1, and bonus hp starts with 12 con. Also, more spells (3 lv0, 1-2 lv1) so you have tiny bit more options to use actual magic. For low level campaigns, i much preferred warlocks. They at least felt like spell casters and were much more durable. D6 hp, light armor, 1d6 eldricht blast every round (60ft range touch attack), invocations. By the level 2, you have at will darkness and devil's sight to see in said darkness.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9467160, member: 7044462"] I don't. Played only one Wizard in 2ed. It died 20 minutes after first session started in stupid bar brawl. 2hp wizard killed by dwarf sailor with 1d3+1 knife. After that, i go MC route, first 2-3 levels of fighter, than go into wizard. To be fair, lv 1 wizards weren't fun in 3ed. Hp got better, at least it's max hp at lv 1, and bonus hp starts with 12 con. Also, more spells (3 lv0, 1-2 lv1) so you have tiny bit more options to use actual magic. For low level campaigns, i much preferred warlocks. They at least felt like spell casters and were much more durable. D6 hp, light armor, 1d6 eldricht blast every round (60ft range touch attack), invocations. By the level 2, you have at will darkness and devil's sight to see in said darkness. [/QUOTE]
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Old school wizards, how do you play level 1?
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