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Old Timers: How was D1 supposed to be run/go down?
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<blockquote data-quote="Baron Opal II" data-source="post: 8365645" data-attributes="member: 6794067"><p>You talk a lot and be choosy about conflicts. You pay your tolls / taxes and move on. It is entirely possible to have the whole module take an hour and pull out D2, because it is a "crossroads" between a major highway and a minor road (IIRC). You have entered the drow nation. There will be consequences of you attack the "local constabulary". You can do it but you have to be prepared and you are likely out numbered by competent foes, although possibly not outgunned.</p><p></p><p>When I ran it (AD&D) the players <em>polymorphed </em>themselves into drow, used disguise kits for the elves, or were in full armor. This allowed them to walk fairly unmolested by the intelligent humanoids as they weren't sure the PCs were not drow. A few encounters were fought, and usually the other denizens ignore what happens to the others. The drow don't really care about what happens to non-drow as long as the road remains open. There are a couple of overwhelming encounters, but I do think there is sufficient warning about them.</p></blockquote><p></p>
[QUOTE="Baron Opal II, post: 8365645, member: 6794067"] You talk a lot and be choosy about conflicts. You pay your tolls / taxes and move on. It is entirely possible to have the whole module take an hour and pull out D2, because it is a "crossroads" between a major highway and a minor road (IIRC). You have entered the drow nation. There will be consequences of you attack the "local constabulary". You can do it but you have to be prepared and you are likely out numbered by competent foes, although possibly not outgunned. When I ran it (AD&D) the players [I]polymorphed [/I]themselves into drow, used disguise kits for the elves, or were in full armor. This allowed them to walk fairly unmolested by the intelligent humanoids as they weren't sure the PCs were not drow. A few encounters were fought, and usually the other denizens ignore what happens to the others. The drow don't really care about what happens to non-drow as long as the road remains open. There are a couple of overwhelming encounters, but I do think there is sufficient warning about them. [/QUOTE]
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Old Timers: How was D1 supposed to be run/go down?
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