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Old Timers: How was D1 supposed to be run/go down?
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<blockquote data-quote="Jaeger" data-source="post: 8367264" data-attributes="member: 27996"><p>As the others who replied before I did have pointed out, this was not the design or play paradigm pre 3e D&D.</p><p></p><p>One needs to divest oneself of the idea of the "balanced encounter" with much of pre 3e D&D. There was simply no such notion!</p><p></p><p>Because this:</p><p></p><p></p><p></p><p></p><p></p><p>IMHO a lot of the change in paradigm shift in play revolves around the 3e redesign and the way they changed what character creation defined, and more importantly what rules from b/x 2e that were <em>dropped</em> from the expected mode of play. I think that the influence of the time of the idea of playing RPG's <em>explicitly</em> as 'storytelling' systems <em><em>cough</em></em>whitewolf<em><em>cough</em> </em>was a factor as well.</p><p></p><p>I think that this lead to the character being identified as a more <em>personal extension</em> of the player, thus making character death and TPK less palatable to to many coming into the hobby at that time that largely make up its ranks today.</p><p></p><p>But that is the subject of a whole 'nother thread!</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8367264, member: 27996"] As the others who replied before I did have pointed out, this was not the design or play paradigm pre 3e D&D. One needs to divest oneself of the idea of the "balanced encounter" with much of pre 3e D&D. There was simply no such notion! Because this: IMHO a lot of the change in paradigm shift in play revolves around the 3e redesign and the way they changed what character creation defined, and more importantly what rules from b/x 2e that were [I]dropped[/I] from the expected mode of play. I think that the influence of the time of the idea of playing RPG's [I]explicitly[/I] as 'storytelling' systems [I][I]cough[/I][/I]whitewolf[I][I]cough[/I] [/I]was a factor as well. I think that this lead to the character being identified as a more [I]personal extension[/I] of the player, thus making character death and TPK less palatable to to many coming into the hobby at that time that largely make up its ranks today. But that is the subject of a whole 'nother thread! [/QUOTE]
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Old Timers: How was D1 supposed to be run/go down?
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