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Old Times hardships and obstacles
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<blockquote data-quote="WayneLigon" data-source="post: 3640375" data-attributes="member: 3649"><p>It was very rare to ever have a campaign that lasted that long. The main reason was not that the challenges were harder (they were not; giants, trolls, even orcs are significantly harder opponents in 3E than their counterparts were in 1e/2e), or that recovering from death was unlikely (far from it after a certain level; if you had the gold, you got Raised or Ressurected), or that everyone started over from 1st level (never saw this happen; usually a new person came in one level below the loweest party member). The main reason for it was the exponentially increasing XP you needed to raise in level. 2nd level was something like 2000 XP away and you were getting a 1/5 or 1/6 cut of that 15xp Orc. Never once did I ever know anyone to give out XP=GP value of treasure found.</p><p></p><p>In all the years I played 1E and 2E, I think we got to 'name' level two or three times before the campaign folded.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3640375, member: 3649"] It was very rare to ever have a campaign that lasted that long. The main reason was not that the challenges were harder (they were not; giants, trolls, even orcs are significantly harder opponents in 3E than their counterparts were in 1e/2e), or that recovering from death was unlikely (far from it after a certain level; if you had the gold, you got Raised or Ressurected), or that everyone started over from 1st level (never saw this happen; usually a new person came in one level below the loweest party member). The main reason for it was the exponentially increasing XP you needed to raise in level. 2nd level was something like 2000 XP away and you were getting a 1/5 or 1/6 cut of that 15xp Orc. Never once did I ever know anyone to give out XP=GP value of treasure found. In all the years I played 1E and 2E, I think we got to 'name' level two or three times before the campaign folded. [/QUOTE]
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