Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
(Old) World of Kulan SH Character Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 953759" data-attributes="member: 2012"><p>Ok, I'm going to use this thread to post random PCs and NPCs from my World of Kulan Story Hour.</p><p></p><p>However, the first few are definitely key to that storyline as I will be starting with Bactra, Dabuk and Jeddar. Note that these characters have never been played as 3E PCs and that these stats are basically conversions from 2E.</p><p></p><p>Comments are welcome and if you notice something that looks wrong, don't be afraid to speak up. Any help would be appreciated.</p><p></p><p><strong>Warning:</strong> If you're reading my World of Kulan Story Hour then I must warn you that these conversion detail the PCs at a much higher level then were the current story line is at the moment. I have tried to keep future events secret for those that don't want the story to be spoiled.</p><p></p><p>Cheers!</p><p></p><p>KF72</p><p>------------------------------</p><p>First up... Bactra, revised for 3.5E.</p><p></p><p></p><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Bactra Redwind</strong></span></span></p><p><span style="font-size: 12px"><em>An original character for World of Kulan created by Robert Blezard (rblezard@telusplanet.net) and Dan Fournel.</em></span></p><p><span style="font-size: 12px"><em>Converted to 3rd Edition statistics by Robert Blezard.</em></span></p><p></p><p><span style="color: DarkOrange"><strong>Race:</strong></span> Elf (forest)</p><p><span style="color: DarkOrange"><strong>Classes:</strong></span> 7th level wizard</p><p><span style="color: DarkOrange"><strong>Sex:</strong></span> Male</p><p><span style="color: DarkOrange"><strong>Age:</strong></span> 140</p><p><span style="color: DarkOrange"><strong>Alignment:</strong></span> N</p><p></p><p><span style="color: DarkOrange"><u><strong>Abilities</strong></u></span></p><p><strong>Strength:</strong> 15 (+2)</p><p><strong>Dexterity:</strong> 16 (+3)</p><p><strong>Constitution:</strong> 14 (+2)</p><p><strong>Intelligence:</strong> 17 (+3)</p><p><strong>Wisdom:</strong> 15 (+2)</p><p><strong>Charisma:</strong> 10 (+0)</p><p></p><p><span style="color: DarkOrange"><strong>Hit dice:</strong></span> 7d4+14</p><p><span style="color: DarkOrange"><strong>Hit points:</strong></span> 35</p><p><span style="color: DarkOrange"><strong>Initiative:</strong></span> +3 (Dex)</p><p><span style="color: DarkOrange"><strong>Speed:</strong></span> 30 ft.</p><p><span style="color: DarkOrange"><strong>Armor class:</strong></span> 15 (+3 Dex, +2 ring)</p><p><span style="color: DarkOrange"><strong>Base attack/grapple:</strong></span> +3/+5</p><p><span style="color: DarkOrange"><strong>Attack:</strong></span> Masterwork quarterstaff +6 melee (1d6+2) or dagger +5 melee (1d4+2) or spear +5 melee (1d8+2) or warhammer +5 melee (1d8+2)</p><p><span style="color: DarkOrange"><strong>Full attack:</strong></span> Masterwork quarterstaff (as double weapon) +2/-2 melee (1d6+2/1d6+1) or masterwork quarterstaff +6 melee (1d6+3) or dagger +5 melee (1d4+2) or spear +5 melee (1d8+2) or warhammer +5 melee (1d8+2)</p><p><span style="color: DarkOrange"><strong>Saves</strong></span> *<span style="color: DarkOrange"><strong>:</strong></span> Fort +4, Ref +7, Will +7</p><p style="margin-left: 20px">* +2 to saving throws vs. Enchantment spells.</p><p></p><p><span style="color: DarkOrange"><strong>Special attacks:</strong></span> Proficient with rapier, proficient with shortbow, longbow, composite longbow, and composite shortbow, spells</p><p><span style="color: DarkOrange"><strong>Special qualities:</strong></span> +2 to Concentration check DCs and -2 to attack rolls while underground, immune to sleep spells and similar magical effects, low-light vision, summon familiar</p><p></p><p><span style="color: DarkOrange"><strong>Languages spoken:</strong></span> Common, Draconic, Elven, Gnoll, and Sylvan.</p><p></p><p><span style="color: DarkOrange"><strong>Skill points:</strong></span> 20 (1st level wizard) + 23 (2nd to 7th level wizard)</p><p><span style="color: DarkOrange"><strong>Skills:</strong></span> Concentration +10, Craft (alchemy) +9, Craft (weaving) +8, Knowledge (arcana) +9, Listen +5 (+7 *), Profession (cook) +6, Ride +5, Search +6, Spellcraft +10, Spot +5 (+7 *), Survival +4.</p><p style="margin-left: 20px">* Granted by familiar when within arm’s reach.</p><p></p><p><span style="color: DarkOrange"><strong>Feats:</strong></span> Brew Potion, Craft Wand, Martial Weapon Proficiency (warhammer), Quicken Spell, Scribe Scroll (B), Simple Weapon Proficiency (spear).</p><p></p><p><span style="color: DarkOrange"><strong>Spellbook(s):</strong></span> <strong>1)</strong> 0th – arcane mark, dancing lights, detect magic, flare, ghost sound, mage hand, mending, read magic, prestidigitation; 1st – color spray, comprehend languages, reduce person, shield; 2nd – ice knife *, spider climb; 3rd – dispel magic, explosive runes, lightning bolt; 4th – arcane eye, dimension door, dimensional anchor, greater invisibility.</p><p style="margin-left: 20px">This is Bactra’s primary spellbook. It’s the one he grew up with and is both lightweight and filled with arcane notes. The book has the false name of ‘Elven Delicacies’ and is protected by an explosive runes spell.</p> <p style="margin-left: 20px">* Spell from Tome and Blood.</p><p><strong>2)</strong> 0th – arcane mark, detect magic, disrupt undead, message, ray of frost, read magic; 1st – burning hands, color spray, identify, mage armor, silent image, sleep, summon monster I, unseen servant; 2nd – arcane lock, blur, glitterdust, invisibility, Leomund’s trap, Melf’s acid arrow, magic mouth, minor image, summon monster II, summon swarm; 3rd – daylight, dispel magic, flame arrow, hold person, invisibility sphere, phantom steed, summon monster III.</p><p style="margin-left: 20px">This spellbook has the false name of <em>Exotic Salads</em> on the cover and spine. This spellbook use to belong to the evil wizard Hezra Blacktooth. Bactra has yet to add any spells to this book but has inscribed an explosive runes spell on it.</p><p><span style="color: DarkOrange"><strong>Spells per day:</strong></span> 4/5/4/3/1</p><p><span style="color: DarkOrange"><strong>Wizard spells memorized:</strong></span> 0th – dancing lights, detect magic, message, read magic; 1st – burning hands, color spray, ice knife; sleep, summon monster I; 2nd – blur, glitterdust, invisibility, Melf’s acid arrow; 3rd – daylight, dispel magic, lightning bolt; 4th – arcane eye.</p><p></p><p><span style="color: DarkOrange"><strong>Possessions:</strong></span> +2 ring of protection, rod of the elements, wand of fear, belt pouch, dagger, familiar (opossum), flint and steel, light warhorse (equipped), masterwork quarterstaff, sack (w/ 1 lb. saffron) *, scroll case (w/ globe of invulnerability, knock, reduce scrolls), spear *, spellbook, spell component pouch, trail rations (5 days), traveler’s outfit, warhammer *, waterskin, and winter blanket *.</p><p style="margin-left: 20px">* Keeps tied onto back of warhorse or stored in saddlebags.</p><p></p><p><span style="color: DarkOrange"><strong>Familiar:</strong></span> Opossum (named Spot); HD 7d8; hp 17; Spd 15 ft., climb 15 ft., AC 21; Atk bite +5 melee; Dmg 1d3-4; SA attach, can deliver touch spells; SQ empathic link, grants Alertness feat, grants +2 modifier on Ref saves, improved evasion, scent, share spells, speak with opossums, speak with master; SV Fort +2, Ref +2, Will +5; Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5; AL N.</p><p><em>Skills and Feats:</em> Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +5; Weapon Finesse.</p><p><em>Attach (Ex):</em> On a hit with its bite attack, it automatically deals bite damage each round (attached AC 15).</p><p></p><p><span style="color: DarkOrange"><strong>Mount:</strong></span> Light warhorse w/ bit & bridle, feed (5 days), riding saddle, and saddlebags. </p><p></p><p><span style="color: DarkOrange"><strong>Personality:</strong></span> Charming and quick-tempered</p><p></p><p><span style="color: DarkOrange"><strong>Description:</strong></span> Bactra started off dirt poor, in life, but soon came to love the beautiful, fine things that adventuring allowed him to afford (sometimes), He doesn't dress in gaudy colors or fine silk. To him, fine clothes means warm, well-made clothes where it is cold and light, loose fitting clothes where it is hot. He will dress up for special occasions but tends to follow Dabuk's lead when it comes to being prepared for life on the road. He stands 5 feet 1 inches tall and weighs 113 lbs.</p><p></p><p><span style="color: DarkOrange"><strong>Background:</strong></span> Bactra is the son of one of the heroes of the Second Ogre War, Minonus Redwater. The young elf knows little of his father’s past heroics, as Minonus has gone out of his way to downplay his role in the war.</p><p></p><p>Both Minonus and Garth decided it was best that Bactra and Dabuk be kept in the dark for as long as possible in hopes that the boys’ lives would not be overshadowed by the past deeds of their fathers. And while this has worked to a degree the two were off adventuring together, as soon as they could survive on their own. Knowledge of their parents’ heroics soon came to light. However, Bactra is a little more in the dark than Dabuk.</p><p></p><p>While Dabuk is the somber, serious one, Bactra is the fun-loving one (for the most part). He is fond of human woman but is also a little unsure of himself unless encouraged. He bares some of his cousin's pain through the elven ritual that showed him Dabuk's nightmare. But he doesn't let that weigh on his soul the way his cousin does. After all, he needs to be there for Dabuk, which means keeping his mind alert and calm. He does have a tendency to go-off when he feels as though he has been really hurt emotionally.</p><p>------------------------------</p><p>Bactra and Dabuk image created by Kip the Bold. Colored by Chauzu.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 953759, member: 2012"] Ok, I'm going to use this thread to post random PCs and NPCs from my World of Kulan Story Hour. However, the first few are definitely key to that storyline as I will be starting with Bactra, Dabuk and Jeddar. Note that these characters have never been played as 3E PCs and that these stats are basically conversions from 2E. Comments are welcome and if you notice something that looks wrong, don't be afraid to speak up. Any help would be appreciated. [b]Warning:[/b] If you're reading my World of Kulan Story Hour then I must warn you that these conversion detail the PCs at a much higher level then were the current story line is at the moment. I have tried to keep future events secret for those that don't want the story to be spoiled. Cheers! KF72 ------------------------------ First up... Bactra, revised for 3.5E. [COLOR=DarkOrange][SIZE=3][B]Bactra Redwind[/B][/SIZE][/COLOR] [SIZE=3][I]An original character for World of Kulan created by Robert Blezard (rblezard@telusplanet.net) and Dan Fournel. Converted to 3rd Edition statistics by Robert Blezard.[/I][/SIZE] [COLOR=DarkOrange][B]Race:[/B][/COLOR] Elf (forest) [COLOR=DarkOrange][B]Classes:[/B][/COLOR] 7th level wizard [COLOR=DarkOrange][B]Sex:[/B][/COLOR] Male [COLOR=DarkOrange][B]Age:[/B][/COLOR] 140 [COLOR=DarkOrange][B]Alignment:[/B][/COLOR] N [COLOR=DarkOrange][U][B]Abilities[/B][/U][/COLOR] [B]Strength:[/B] 15 (+2) [B]Dexterity:[/B] 16 (+3) [B]Constitution:[/B] 14 (+2) [B]Intelligence:[/B] 17 (+3) [B]Wisdom:[/B] 15 (+2) [B]Charisma:[/B] 10 (+0) [COLOR=DarkOrange][B]Hit dice:[/B][/COLOR] 7d4+14 [COLOR=DarkOrange][B]Hit points:[/B][/COLOR] 35 [COLOR=DarkOrange][B]Initiative:[/B][/COLOR] +3 (Dex) [COLOR=DarkOrange][B]Speed:[/B][/COLOR] 30 ft. [COLOR=DarkOrange][B]Armor class:[/B][/COLOR] 15 (+3 Dex, +2 ring) [COLOR=DarkOrange][B]Base attack/grapple:[/B][/COLOR] +3/+5 [COLOR=DarkOrange][B]Attack:[/B][/COLOR] Masterwork quarterstaff +6 melee (1d6+2) or dagger +5 melee (1d4+2) or spear +5 melee (1d8+2) or warhammer +5 melee (1d8+2) [COLOR=DarkOrange][B]Full attack:[/B][/COLOR] Masterwork quarterstaff (as double weapon) +2/-2 melee (1d6+2/1d6+1) or masterwork quarterstaff +6 melee (1d6+3) or dagger +5 melee (1d4+2) or spear +5 melee (1d8+2) or warhammer +5 melee (1d8+2) [COLOR=DarkOrange][B]Saves[/B][/COLOR] *[COLOR=DarkOrange][B]:[/B][/COLOR] Fort +4, Ref +7, Will +7 [INDENT]* +2 to saving throws vs. Enchantment spells.[/INDENT] [COLOR=DarkOrange][B]Special attacks:[/B][/COLOR] Proficient with rapier, proficient with shortbow, longbow, composite longbow, and composite shortbow, spells [COLOR=DarkOrange][B]Special qualities:[/B][/COLOR] +2 to Concentration check DCs and -2 to attack rolls while underground, immune to sleep spells and similar magical effects, low-light vision, summon familiar [COLOR=DarkOrange][B]Languages spoken:[/B][/COLOR] Common, Draconic, Elven, Gnoll, and Sylvan. [COLOR=DarkOrange][B]Skill points:[/B][/COLOR] 20 (1st level wizard) + 23 (2nd to 7th level wizard) [COLOR=DarkOrange][B]Skills:[/B][/COLOR] Concentration +10, Craft (alchemy) +9, Craft (weaving) +8, Knowledge (arcana) +9, Listen +5 (+7 *), Profession (cook) +6, Ride +5, Search +6, Spellcraft +10, Spot +5 (+7 *), Survival +4. [INDENT]* Granted by familiar when within arm’s reach.[/INDENT] [COLOR=DarkOrange][B]Feats:[/B][/COLOR] Brew Potion, Craft Wand, Martial Weapon Proficiency (warhammer), Quicken Spell, Scribe Scroll (B), Simple Weapon Proficiency (spear). [COLOR=DarkOrange][B]Spellbook(s):[/B][/COLOR] [B]1)[/B] 0th – arcane mark, dancing lights, detect magic, flare, ghost sound, mage hand, mending, read magic, prestidigitation; 1st – color spray, comprehend languages, reduce person, shield; 2nd – ice knife *, spider climb; 3rd – dispel magic, explosive runes, lightning bolt; 4th – arcane eye, dimension door, dimensional anchor, greater invisibility. [INDENT]This is Bactra’s primary spellbook. It’s the one he grew up with and is both lightweight and filled with arcane notes. The book has the false name of ‘Elven Delicacies’ and is protected by an explosive runes spell. * Spell from Tome and Blood.[/INDENT] [B]2)[/B] 0th – arcane mark, detect magic, disrupt undead, message, ray of frost, read magic; 1st – burning hands, color spray, identify, mage armor, silent image, sleep, summon monster I, unseen servant; 2nd – arcane lock, blur, glitterdust, invisibility, Leomund’s trap, Melf’s acid arrow, magic mouth, minor image, summon monster II, summon swarm; 3rd – daylight, dispel magic, flame arrow, hold person, invisibility sphere, phantom steed, summon monster III. [INDENT]This spellbook has the false name of [I]Exotic Salads[/I] on the cover and spine. This spellbook use to belong to the evil wizard Hezra Blacktooth. Bactra has yet to add any spells to this book but has inscribed an explosive runes spell on it.[/INDENT] [COLOR=DarkOrange][B]Spells per day:[/B][/COLOR] 4/5/4/3/1 [COLOR=DarkOrange][B]Wizard spells memorized:[/B][/COLOR] 0th – dancing lights, detect magic, message, read magic; 1st – burning hands, color spray, ice knife; sleep, summon monster I; 2nd – blur, glitterdust, invisibility, Melf’s acid arrow; 3rd – daylight, dispel magic, lightning bolt; 4th – arcane eye. [COLOR=DarkOrange][B]Possessions:[/B][/COLOR] +2 ring of protection, rod of the elements, wand of fear, belt pouch, dagger, familiar (opossum), flint and steel, light warhorse (equipped), masterwork quarterstaff, sack (w/ 1 lb. saffron) *, scroll case (w/ globe of invulnerability, knock, reduce scrolls), spear *, spellbook, spell component pouch, trail rations (5 days), traveler’s outfit, warhammer *, waterskin, and winter blanket *. [INDENT]* Keeps tied onto back of warhorse or stored in saddlebags.[/INDENT] [COLOR=DarkOrange][B]Familiar:[/B][/COLOR] Opossum (named Spot); HD 7d8; hp 17; Spd 15 ft., climb 15 ft., AC 21; Atk bite +5 melee; Dmg 1d3-4; SA attach, can deliver touch spells; SQ empathic link, grants Alertness feat, grants +2 modifier on Ref saves, improved evasion, scent, share spells, speak with opossums, speak with master; SV Fort +2, Ref +2, Will +5; Str 3, Dex 15, Con 10, Int 9, Wis 12, Cha 5; AL N. [I]Skills and Feats:[/I] Balance +10, Climb +11, Hide +13, Move Silently +9, Spot +5; Weapon Finesse. [I]Attach (Ex):[/I] On a hit with its bite attack, it automatically deals bite damage each round (attached AC 15). [COLOR=DarkOrange][B]Mount:[/B][/COLOR] Light warhorse w/ bit & bridle, feed (5 days), riding saddle, and saddlebags. [COLOR=DarkOrange][B]Personality:[/B][/COLOR] Charming and quick-tempered [COLOR=DarkOrange][B]Description:[/B][/COLOR] Bactra started off dirt poor, in life, but soon came to love the beautiful, fine things that adventuring allowed him to afford (sometimes), He doesn't dress in gaudy colors or fine silk. To him, fine clothes means warm, well-made clothes where it is cold and light, loose fitting clothes where it is hot. He will dress up for special occasions but tends to follow Dabuk's lead when it comes to being prepared for life on the road. He stands 5 feet 1 inches tall and weighs 113 lbs. [COLOR=DarkOrange][B]Background:[/B][/COLOR] Bactra is the son of one of the heroes of the Second Ogre War, Minonus Redwater. The young elf knows little of his father’s past heroics, as Minonus has gone out of his way to downplay his role in the war. Both Minonus and Garth decided it was best that Bactra and Dabuk be kept in the dark for as long as possible in hopes that the boys’ lives would not be overshadowed by the past deeds of their fathers. And while this has worked to a degree the two were off adventuring together, as soon as they could survive on their own. Knowledge of their parents’ heroics soon came to light. However, Bactra is a little more in the dark than Dabuk. While Dabuk is the somber, serious one, Bactra is the fun-loving one (for the most part). He is fond of human woman but is also a little unsure of himself unless encouraged. He bares some of his cousin's pain through the elven ritual that showed him Dabuk's nightmare. But he doesn't let that weigh on his soul the way his cousin does. After all, he needs to be there for Dabuk, which means keeping his mind alert and calm. He does have a tendency to go-off when he feels as though he has been really hurt emotionally. ------------------------------ Bactra and Dabuk image created by Kip the Bold. Colored by Chauzu. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
(Old) World of Kulan SH Character Thread
Top