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(Old) World of Kulan SH Character Thread
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<blockquote data-quote="Knightfall" data-source="post: 953786" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Jeddar Silversun, Blade of the Tiger</strong></span></span></p><p><span style="font-size: 12px"><em>An original character for World of Kulan created by Robert Blezard (rblezard@telusplanet.net) and Dave Mondor.</em></span></p><p><span style="font-size: 12px"><em>Converted to 3rd Edition statistics by Robert Blezard.</em></span></p><p></p><p><span style="color: DarkOrange"><strong>Race:</strong></span> Half-Elf</p><p><span style="color: DarkOrange"><strong>Classes:</strong></span> 7th level bard, 2nd level blade of the tiger</p><p><span style="color: DarkOrange"><strong>Sex:</strong></span> Male</p><p><span style="color: DarkOrange"><strong>Age:</strong></span> 23</p><p><span style="color: DarkOrange"><strong>Alignment:</strong></span> Neutral good</p><p></p><p><span style="color: DarkOrange"><u><strong>Abilities</strong></u></span></p><p><strong>Strength:</strong> 14 (+2)</p><p><strong>Dexterity:</strong> 16 (+3)</p><p><strong>Constitution:</strong> 15 (+2)</p><p><strong>Intelligence:</strong> 17 (+3)</p><p><strong>Wisdom:</strong> 14 (+2)</p><p><strong>Charisma:</strong> 15 (+2)</p><p></p><p><span style="color: DarkOrange"><strong>Hit dice:</strong></span> 7d8+15 + 2d8+4</p><p><span style="color: DarkOrange"><strong>Hit points:</strong></span> 63</p><p><span style="color: DarkOrange"><strong>Initiative:</strong></span> +3 (Dex)</p><p><span style="color: DarkOrange"><strong>Speed:</strong></span> 30 ft.</p><p><span style="color: DarkOrange"><strong>Armor class:</strong></span> 16 (+3 Dex, +3 armor)</p><p><span style="color: DarkOrange"><strong>Base attack/grapple:</strong></span> +6/+8</p><p><span style="color: DarkOrange"><strong>Attack:</strong></span> Masterwork scimitar +9 melee (1d6) or +1 silver dagger +9 melee (1d4+1) or +1 composite shortbow +10 ranged (1d6+1)</p><p><span style="color: DarkOrange"><strong>Full attack:</strong></span> Masterwork scimitar +5 melee (1d6) and masterwork scimitar +5 melee (1d6) or masterwork scimitar +7 melee (1d6) and +1 silver dagger +7 melee (1d4+1) or +1 composite shortbow +10 ranged (1d6+1)</p><p><span style="color: DarkOrange"><strong>Saves</strong></span> *<span style="color: DarkOrange"><strong>:</strong></span> Fort +4, Ref +11, Will +10</p><p style="margin-left: 20px">* +2 racial saving throw bonus against Enchantment spells or effects.</p><p></p><p><span style="color: DarkOrange"><strong>Special attacks:</strong></span> Acrobatic strike (DC 25), countersong, fascinate (3 creatures), fearsome display (1) (DC 19), suggestion.</p><p><span style="color: DarkOrange"><strong>Special qualities:</strong></span> Bardic knowledge, elven blood, immune to sleep spells and similar magical effects, inspire courage +1, inspire competence, low-light vision, parry (1), weapon catching.</p><p></p><p><span style="color: DarkOrange"><strong>Languages spoken:</strong></span> Common, Dwarven, Elven, Halfling, and Sylvan.</p><p></p><p><span style="color: DarkOrange"><strong>Skill points:</strong></span> 36 (1st level bard) + 52 (2nd to 7th level bard) + 14 (1st to 2nd level blade of the tiger)</p><p><span style="color: DarkOrange"><strong>Skills:</strong></span> Balance +7 (+8), Bluff +7, Climb +1 (+2), Concentration +7, Decipher Script +8, Diplomacy +9, Escape Artist +2 (+3), Gather Information +4, Hide +2 (+3), Intimidate +7, Jump +7, Knowledge (geography) +7, Knowledge (history) +8, Listen +8, Move Silently +7 (+8), Perform (weapon drill) +7, Search +9, Sense Motive +6, Sleight of Hand +6 (+7), Spellcraft +8, Spot +8, Swim +7, Tumble +7 (+8), Use Magical Device +7.</p><p></p><p><span style="color: DarkOrange"><strong>Feats:</strong></span> Blind-Fight, Light Armor Proficiency (B), Martial Weapon Proficiency – composite shortbow (B), Martial Weapon Proficiency – rapier (B), Medium Armor Proficiency (B), Shield Proficiency (B), Simple Weapon Proficiency (B), Two-Weapon Fighting, Weapon Finesse, Weapon Focus – scimitar.</p><p></p><p><span style="color: DarkOrange"><strong>Bard spells known (6/4/4/2):</strong></span> 0th – daze, detect magic, ghost sound, mage hand, read magic, resistance; 1st – alarm, expeditious retreat, feather fall, ventriloquism; 2nd – blur, cat’s grace, scare, tongues; 3rd – blink, sculpt sound.</p><p><span style="color: DarkOrange"><strong>Spells per day:</strong></span> 3/4/3/1</p><p></p><p><span style="color: DarkOrange"><strong>Possessions:</strong></span> +1 composite shortbow, +1 silver dagger, Heward’s handy haversack, 20 arrows, bedroll, belt pouch, caltrops, cold weather outfit, flint and steel, ink (1 oz. vial, x2), inkpen, masterwork rapier (x2), parchment (x5), scroll/map case, signet ring, small steel mirror, spell component pouch, studded leather, torch (x3), trail rations (5 days), traveler’s outfit, waterskin, whetstone, winter’s blanket.</p><p></p><p><span style="color: DarkOrange"><strong>Personality:</strong></span> Admirable, passionate, and dark.</p><p></p><p><span style="color: DarkOrange"><strong>Description:</strong></span> Jeddar tend to stick out wherever he goes due to the crest he wears marking him as a Blade of the Tiger, an order associated with the Tiger Guild of Fruen. The crest is a tiger's head roaring towards those looking directly at it. The crest's eyes seem to follow you but it is only a trick of its design and is not magical.</p><p></p><p>As a half-elf, Jeddar doesn't tower over others. But he makes up for this with his striking glare, long pitch black hair (which he keeps braided in the back), and piercing green eyes. He has been known to intimidate others just by looking at them - especially humans. His features are always calm in the face of adversity unless he is dealing with the fops and hangers-on in the Silver Court of his homeland, the Kingdom of the Silver Leaves. He is as handsome as any elf but would never be mistaken for a full silver elf, as he often has a short, trimmed goatee that gives away his half-elven nature. Both elven and human lasses have swooned over him, much to his chagrin.</p><p></p><p>Jeddar wears mostly dark outer clothing – short breeches and a loose tunic – overtop of white, silk shirts and leggings. He has a fondness for clothes with ornate buckles that serve no purpose other than for show but does restrains himself, as not to have them interfere with his fighting talents or appear gaudy. He always wears the most comfortable clothes he can get to accentuate his strong, yet lithe body and flowing movements. He prefers lightweight boots made out of sturdy black-dyed leather. He wears his double masterwork scimitars at his sides with pride. A gift from his father at his Year of Ascension Ceremony when he was twenty.</p><p></p><p>Jeddar only wears his armor when he knows he is going to be adventuring or in situations that might call for it. He had his armor dyed black when he had it commissioned and is often mistaken for a warrior of Hades. He doesn't mind the comparison; it helps intimidate his foes.</p><p></p><p>His composite shortbow is made from polished cedar and is enchanted. He won it in a dual during his first year living in Fruen. His magical dagger was won the same way from a man who insisted the fight would be to the death. The dagger's hilt is made from adamantine and the blade is pure silver, carved with dwarven runes. He received his magical backpack from the Master of Bards of the Bardic College in Fruen upon his graduation to full membership.</p><p></p><p><span style="color: DarkOrange"><strong>Background:</strong></span> Jeddar is the adopted son of the High One of the Silver Leaves, Menkhar Silversun. Little is known of his elven family other than they might have been gray elves left without a home after the destruction of Caer Amylinyon. What is known is that his father, Teth Miger, a famous bandit known for raiding elven communities and robbing travelers up and down the Wind River, is the only lineage the young half-elf knows of. The old bandit raided an elven encampment on the edge of the Great Forest and would have put them all to the sword if the patriarch hadn't surrendered all their heirlooms and his youngest granddaughter to the human.</p><p></p><p>Teth tried to tempt Jeddar's mother for years, hoping she could learn to care for him, but she rejected him time and time again. Bitter and truly heartbroken the old man finally forced her to yield to his desires. It is said that Teth died that night – either from a broken heart or a dagger through his back. His mother's true name is lost to the tale that has become folklore down the length of the Wind River.</p><p></p><p>His mother obviously escaped and gave birth to him but none know her name or clan. As for Jeddar was abandoned as an infant near Silverleaf by someone – whether it was his mother or someone else. It was the High One himself who found the child crying in the woods during a hunting trip. Silversun brought the starving babe to his wife's midwife, Corinesa, who raised Jeddar as Menkhar's adopted son. In fact, Corinesa is more like his mother than Menkhar's wife, Anithiia, is who never really warmed up to the boy. The Silver Council disagreed with Silversun's decision to raise the boy as his own but, as always, Menkhar had his way. It is often said that Jeddar was the child that launched a thousand debates amongst the council members.</p><p></p><p>Jeddar grew up quickly and was soon ready to choose his Life Quest. His choice shocked the High One and the council. It was well known at the time that the young man's gift for music was strong and his voice boomed like thunder over the Greystones. But none thought he would choose the life of a bard as his Quest, until he announced that he planned to attend the Bardic College in the Kingdom of Thallin. His father pleaded for him to try to learn to become a minstrel first before running off to some human city that he had never seen. But the human part of him was stubborn and he wouldn't budge. He would go to Fruen and that was that. The debate in the chambers of the Silver Council was intense that night.</p><p></p><p>Jeddar found human culture fascinating and was drawn together with three companions that would become his closest friends. Dvalin Thunderstone, a young dwarven fighter from the city of Milo, Mesik – halfling rouge – and a strong-minded half-elven ranger named Dabuk Tigerstorm. The four of them had a tendency to get into trouble throughout the city and when Dabuk's half-cousin, a elven wizard named Bactra Redwind, came to visit the five of them were a terror. Only the tempering influence of Dabuk's grandfather, Carl, and the Tiger Guild of Fruen kept them out of real trouble.</p><p></p><p>Soon Jeddar found himself not only enrolled in the Bardic College of Thallin but also enlisted as a junior member of the Tiger Guild where he learned the art of the sword. He was soon a master of song, sword, and magic. His return to Silverleaf in his graduating year was a triumph and even the Silver Council gave him his due. Only Anithiia still wouldn't accept him, which hurt Jeddar deeply. He had tried for years to win just some slight approval from his adopted mother but she refused to acknowledge him even after all his training. Disenchanted he left again – this time to stay with Bactra, in forest elven land of Knotwood in the southern portion of the Great Forest.</p><p></p><p>However, he and his friends were not content to stay in Woodknot, the capital of the forest elf lands. They adventured together for over a year to such places as Minar, the Wild Plains, the Far South of Harqual, and all the way to the continent known as the Fallenlands.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 953786, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Jeddar Silversun, Blade of the Tiger[/B][/SIZE][/COLOR] [SIZE=3][I]An original character for World of Kulan created by Robert Blezard (rblezard@telusplanet.net) and Dave Mondor. Converted to 3rd Edition statistics by Robert Blezard.[/I][/SIZE] [COLOR=DarkOrange][B]Race:[/B][/COLOR] Half-Elf [COLOR=DarkOrange][B]Classes:[/B][/COLOR] 7th level bard, 2nd level blade of the tiger [COLOR=DarkOrange][B]Sex:[/B][/COLOR] Male [COLOR=DarkOrange][B]Age:[/B][/COLOR] 23 [COLOR=DarkOrange][B]Alignment:[/B][/COLOR] Neutral good [COLOR=DarkOrange][U][B]Abilities[/B][/U][/COLOR] [B]Strength:[/B] 14 (+2) [B]Dexterity:[/B] 16 (+3) [B]Constitution:[/B] 15 (+2) [B]Intelligence:[/B] 17 (+3) [B]Wisdom:[/B] 14 (+2) [B]Charisma:[/B] 15 (+2) [COLOR=DarkOrange][B]Hit dice:[/B][/COLOR] 7d8+15 + 2d8+4 [COLOR=DarkOrange][B]Hit points:[/B][/COLOR] 63 [COLOR=DarkOrange][B]Initiative:[/B][/COLOR] +3 (Dex) [COLOR=DarkOrange][B]Speed:[/B][/COLOR] 30 ft. [COLOR=DarkOrange][B]Armor class:[/B][/COLOR] 16 (+3 Dex, +3 armor) [COLOR=DarkOrange][B]Base attack/grapple:[/B][/COLOR] +6/+8 [COLOR=DarkOrange][B]Attack:[/B][/COLOR] Masterwork scimitar +9 melee (1d6) or +1 silver dagger +9 melee (1d4+1) or +1 composite shortbow +10 ranged (1d6+1) [COLOR=DarkOrange][B]Full attack:[/B][/COLOR] Masterwork scimitar +5 melee (1d6) and masterwork scimitar +5 melee (1d6) or masterwork scimitar +7 melee (1d6) and +1 silver dagger +7 melee (1d4+1) or +1 composite shortbow +10 ranged (1d6+1) [COLOR=DarkOrange][B]Saves[/B][/COLOR] *[COLOR=DarkOrange][B]:[/B][/COLOR] Fort +4, Ref +11, Will +10 [INDENT]* +2 racial saving throw bonus against Enchantment spells or effects.[/INDENT] [COLOR=DarkOrange][B]Special attacks:[/B][/COLOR] Acrobatic strike (DC 25), countersong, fascinate (3 creatures), fearsome display (1) (DC 19), suggestion. [COLOR=DarkOrange][B]Special qualities:[/B][/COLOR] Bardic knowledge, elven blood, immune to sleep spells and similar magical effects, inspire courage +1, inspire competence, low-light vision, parry (1), weapon catching. [COLOR=DarkOrange][B]Languages spoken:[/B][/COLOR] Common, Dwarven, Elven, Halfling, and Sylvan. [COLOR=DarkOrange][B]Skill points:[/B][/COLOR] 36 (1st level bard) + 52 (2nd to 7th level bard) + 14 (1st to 2nd level blade of the tiger) [COLOR=DarkOrange][B]Skills:[/B][/COLOR] Balance +7 (+8), Bluff +7, Climb +1 (+2), Concentration +7, Decipher Script +8, Diplomacy +9, Escape Artist +2 (+3), Gather Information +4, Hide +2 (+3), Intimidate +7, Jump +7, Knowledge (geography) +7, Knowledge (history) +8, Listen +8, Move Silently +7 (+8), Perform (weapon drill) +7, Search +9, Sense Motive +6, Sleight of Hand +6 (+7), Spellcraft +8, Spot +8, Swim +7, Tumble +7 (+8), Use Magical Device +7. [COLOR=DarkOrange][B]Feats:[/B][/COLOR] Blind-Fight, Light Armor Proficiency (B), Martial Weapon Proficiency – composite shortbow (B), Martial Weapon Proficiency – rapier (B), Medium Armor Proficiency (B), Shield Proficiency (B), Simple Weapon Proficiency (B), Two-Weapon Fighting, Weapon Finesse, Weapon Focus – scimitar. [COLOR=DarkOrange][B]Bard spells known (6/4/4/2):[/B][/COLOR] 0th – daze, detect magic, ghost sound, mage hand, read magic, resistance; 1st – alarm, expeditious retreat, feather fall, ventriloquism; 2nd – blur, cat’s grace, scare, tongues; 3rd – blink, sculpt sound. [COLOR=DarkOrange][B]Spells per day:[/B][/COLOR] 3/4/3/1 [COLOR=DarkOrange][B]Possessions:[/B][/COLOR] +1 composite shortbow, +1 silver dagger, Heward’s handy haversack, 20 arrows, bedroll, belt pouch, caltrops, cold weather outfit, flint and steel, ink (1 oz. vial, x2), inkpen, masterwork rapier (x2), parchment (x5), scroll/map case, signet ring, small steel mirror, spell component pouch, studded leather, torch (x3), trail rations (5 days), traveler’s outfit, waterskin, whetstone, winter’s blanket. [COLOR=DarkOrange][B]Personality:[/B][/COLOR] Admirable, passionate, and dark. [COLOR=DarkOrange][B]Description:[/B][/COLOR] Jeddar tend to stick out wherever he goes due to the crest he wears marking him as a Blade of the Tiger, an order associated with the Tiger Guild of Fruen. The crest is a tiger's head roaring towards those looking directly at it. The crest's eyes seem to follow you but it is only a trick of its design and is not magical. As a half-elf, Jeddar doesn't tower over others. But he makes up for this with his striking glare, long pitch black hair (which he keeps braided in the back), and piercing green eyes. He has been known to intimidate others just by looking at them - especially humans. His features are always calm in the face of adversity unless he is dealing with the fops and hangers-on in the Silver Court of his homeland, the Kingdom of the Silver Leaves. He is as handsome as any elf but would never be mistaken for a full silver elf, as he often has a short, trimmed goatee that gives away his half-elven nature. Both elven and human lasses have swooned over him, much to his chagrin. Jeddar wears mostly dark outer clothing – short breeches and a loose tunic – overtop of white, silk shirts and leggings. He has a fondness for clothes with ornate buckles that serve no purpose other than for show but does restrains himself, as not to have them interfere with his fighting talents or appear gaudy. He always wears the most comfortable clothes he can get to accentuate his strong, yet lithe body and flowing movements. He prefers lightweight boots made out of sturdy black-dyed leather. He wears his double masterwork scimitars at his sides with pride. A gift from his father at his Year of Ascension Ceremony when he was twenty. Jeddar only wears his armor when he knows he is going to be adventuring or in situations that might call for it. He had his armor dyed black when he had it commissioned and is often mistaken for a warrior of Hades. He doesn't mind the comparison; it helps intimidate his foes. His composite shortbow is made from polished cedar and is enchanted. He won it in a dual during his first year living in Fruen. His magical dagger was won the same way from a man who insisted the fight would be to the death. The dagger's hilt is made from adamantine and the blade is pure silver, carved with dwarven runes. He received his magical backpack from the Master of Bards of the Bardic College in Fruen upon his graduation to full membership. [COLOR=DarkOrange][B]Background:[/B][/COLOR] Jeddar is the adopted son of the High One of the Silver Leaves, Menkhar Silversun. Little is known of his elven family other than they might have been gray elves left without a home after the destruction of Caer Amylinyon. What is known is that his father, Teth Miger, a famous bandit known for raiding elven communities and robbing travelers up and down the Wind River, is the only lineage the young half-elf knows of. The old bandit raided an elven encampment on the edge of the Great Forest and would have put them all to the sword if the patriarch hadn't surrendered all their heirlooms and his youngest granddaughter to the human. Teth tried to tempt Jeddar's mother for years, hoping she could learn to care for him, but she rejected him time and time again. Bitter and truly heartbroken the old man finally forced her to yield to his desires. It is said that Teth died that night – either from a broken heart or a dagger through his back. His mother's true name is lost to the tale that has become folklore down the length of the Wind River. His mother obviously escaped and gave birth to him but none know her name or clan. As for Jeddar was abandoned as an infant near Silverleaf by someone – whether it was his mother or someone else. It was the High One himself who found the child crying in the woods during a hunting trip. Silversun brought the starving babe to his wife's midwife, Corinesa, who raised Jeddar as Menkhar's adopted son. In fact, Corinesa is more like his mother than Menkhar's wife, Anithiia, is who never really warmed up to the boy. The Silver Council disagreed with Silversun's decision to raise the boy as his own but, as always, Menkhar had his way. It is often said that Jeddar was the child that launched a thousand debates amongst the council members. Jeddar grew up quickly and was soon ready to choose his Life Quest. His choice shocked the High One and the council. It was well known at the time that the young man's gift for music was strong and his voice boomed like thunder over the Greystones. But none thought he would choose the life of a bard as his Quest, until he announced that he planned to attend the Bardic College in the Kingdom of Thallin. His father pleaded for him to try to learn to become a minstrel first before running off to some human city that he had never seen. But the human part of him was stubborn and he wouldn't budge. He would go to Fruen and that was that. The debate in the chambers of the Silver Council was intense that night. Jeddar found human culture fascinating and was drawn together with three companions that would become his closest friends. Dvalin Thunderstone, a young dwarven fighter from the city of Milo, Mesik – halfling rouge – and a strong-minded half-elven ranger named Dabuk Tigerstorm. The four of them had a tendency to get into trouble throughout the city and when Dabuk's half-cousin, a elven wizard named Bactra Redwind, came to visit the five of them were a terror. Only the tempering influence of Dabuk's grandfather, Carl, and the Tiger Guild of Fruen kept them out of real trouble. Soon Jeddar found himself not only enrolled in the Bardic College of Thallin but also enlisted as a junior member of the Tiger Guild where he learned the art of the sword. He was soon a master of song, sword, and magic. His return to Silverleaf in his graduating year was a triumph and even the Silver Council gave him his due. Only Anithiia still wouldn't accept him, which hurt Jeddar deeply. He had tried for years to win just some slight approval from his adopted mother but she refused to acknowledge him even after all his training. Disenchanted he left again – this time to stay with Bactra, in forest elven land of Knotwood in the southern portion of the Great Forest. However, he and his friends were not content to stay in Woodknot, the capital of the forest elf lands. They adventured together for over a year to such places as Minar, the Wild Plains, the Far South of Harqual, and all the way to the continent known as the Fallenlands. [/QUOTE]
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