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(Old) World of Kulan SH Character Thread
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<blockquote data-quote="Knightfall" data-source="post: 953839" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Thessa Simmial, Priestess of Baervan</strong></span></span></p><p><span style="font-size: 12px"><em>An original character for World of Kulan created by Robert Blezard.</em></span></p><p><span style="font-size: 12px"><em>Converted to 3rd Edition statistics by Robert Blezard.</em></span></p><p></p><p><span style="color: DarkOrange"><strong>Race:</strong></span> Gnome (rockwood)</p><p><span style="color: DarkOrange"><strong>Classes:</strong></span> 8th level cleric (Baervan)</p><p><span style="color: DarkOrange"><strong>Sex:</strong></span> Female</p><p><span style="color: DarkOrange"><strong>Age:</strong></span> 79</p><p><span style="color: DarkOrange"><strong>Alignment:</strong></span> Neutral good</p><p></p><p><span style="color: DarkOrange"><u><strong>Abilities</strong></u></span></p><p><strong>Strength:</strong> 10 (+0)</p><p><strong>Dexterity:</strong> 15 (+2)</p><p><strong>Constitution:</strong> 12 (+1)</p><p><strong>Intelligence:</strong> 10 (+0)</p><p><strong>Wisdom:</strong> 16 (+3)</p><p><strong>Charisma:</strong> 16 (+3)</p><p></p><p><span style="color: DarkOrange"><strong>Hit dice:</strong></span> 8d8+8</p><p><span style="color: DarkOrange"><strong>Hit points:</strong></span> 47</p><p><span style="color: DarkOrange"><strong>Initiative:</strong></span> +2 (Dex)</p><p><span style="color: DarkOrange"><strong>Speed:</strong></span> 20 ft.</p><p><span style="color: DarkOrange"><strong>Armor class:</strong></span> 17 (+2 Dex, +5 armor)</p><p><span style="color: DarkOrange"><strong>Base attack/grapple:</strong></span> +6/+2</p><p><span style="color: DarkOrange"><strong>Attack:</strong></span> +1 shortspear +7 melee (1d6+1) or +1 shortspear +9 ranged (1d6+1) or sling +8 ranged (1d4)</p><p><span style="color: DarkOrange"><strong>Full attack:</strong></span> +1 shortspear +7/+2 melee (1d6+1) or +1 shortspear +9/+4 ranged (1d6+1) or sling +8/+3 ranged (1d4)</p><p><span style="color: DarkOrange"><strong>Saves</strong></span> *<span style="color: DarkOrange"><strong>:</strong></span> Fort +7, Ref +5, Will +9</p><p style="margin-left: 20px">* +2 racial bonus to saving throws against illusions.</p><p></p><p><span style="color: DarkOrange"><strong>Special attacks:</strong></span> +1 racial bonus to attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids; spell-like abilities (see below); spells; turn undead, weapon familiarity (gnome hooked hammer).</p><p><span style="color: DarkOrange"><strong>Special qualities:</strong></span> +4 dodge bonus against giants; cannot cast evil spells; low-light vision; pass without trace; spontaneous casting (healing); spells.</p><p></p><p><span style="color: DarkOrange"><strong>Languages spoken:</strong></span> Common, Heverkent and Suar.</p><p></p><p><span style="color: DarkOrange"><strong>Skill points:</strong></span> 8 (1st level cleric) + 14 (2nd to 8th level cleric)</p><p><span style="color: DarkOrange"><strong>Skills:</strong></span> Diplomacy +6, Concentration +4, Craft (alchemy) +2, Knowledge (arcana) +2, Knowledge (nature) +3, Knowledge (religion) +3, Heal +8, Hide +6 *, Listen +5, Ride +3, Spellcraft +5.</p><p style="margin-left: 20px">* +4 racial bonus to Hide checks improves to +8 in a wooded area.</p><p></p><p><span style="color: DarkOrange"><strong>Feats:</strong></span> Brew Potion, Combat Casting, Endurance, Heavy Armor Proficiency (B), Light Armor Proficiency (B), Medium Armor Proficiency (B), Shield Proficiency (B), Simple Weapon Proficiency (B).</p><p></p><p><span style="color: DarkOrange"><strong>Spell-like abilities:</strong></span> 1/day – dancing lights, detect magic, ghost sound, Nystul’s magical aura, prestidigitation, read magic.</p><p><span style="color: DarkOrange"><strong>Domains:</strong></span> Animal, Travel</p><p><span style="color: DarkOrange"><strong>Domain granted powers:</strong></span> 1) 1/day – speak with animals. 2) 8 rounds/day – freedom of movement.</p><p><span style="color: DarkOrange"><strong>Spells per day:</strong></span> 6/5+1/4+1/4+1/2+1</p><p><span style="color: DarkOrange"><strong>Spells prepared:</strong></span> 0th – create water, detect poison, guidance, light, mending, purify food and drink; 1st – bless, calm animals *, deathwatch, detect evil, endure elements, protection from evil; 2nd – aid, animal messenger, bear’s endurance, hold animal *, remove paralysis; 3rd – create food and water, dispel magic, fly *, magic circle against evil, searing light; 4th – air walk, dimension door *, sending.</p><p style="margin-left: 20px">* Domain spells</p><p></p><p><span style="color: DarkOrange"><strong>Possessions:</strong></span> +1 shortspear, +3 leather armor, potion of cure moderate wounds (x2), potion of neutralize poison, backpack, belt pouch, bullseye lantern, chest, cleric’s vestments, explorer’s outfit, healer’s kit, magnifying glass, oil (2 pint flasks), sack, sling, small steel mirror, soap (1 lb.), spell component pouch, torch (x3), trail rations (5 days), wooden holy symbol (Baervan), warpony (equipped), waterskin.</p><p></p><p><span style="color: DarkOrange"><strong>Mount:</strong></span> Warpony w/ bit & bridle, feed (5 days), riding saddle, and saddlebags.</p><p></p><p><span style="color: DarkOrange"><strong>Personality:</strong></span> Friendly, quiet, and observant.</p><p></p><p><span style="color: DarkOrange"><strong>Description:</strong></span> Thessa is a beauty amongst her race with delicate facial features, as well as perfect grace and style. Thessa has woody brown skin, long blonde hair and cinnamon eyes, a rarity amongst her people. She most often wears clothing that is both practical and pleasing to the eye. In the southern lands, her homeland, she tends towards form fitting flowing garments made of silk and light cotton. When visiting her friends in the north, she dresses in warm bundles of heavy cotton or wool. Regardless, she always looks stylish. She stands 3 feet 10 inches tall and weighs 45 lbs.</p><p></p><p><span style="color: DarkOrange"><strong>Background:</strong></span> Thessa is the daughter of a rockwood gnome forester, Villey Simmial. She is the first daughter born to the Simmial family in two generations and has four older brothers. Pushed, from a very early age, to enter the priesthood of Gaerdal, Thessa found herself at odds with her father over the spiritual path that she should take.</p><p></p><p>Thessa’s parents had prayed fervently to Gaerdal for a girl after having had four sons. They had promised the god that Thessa would become a devote priestess to The Stern. Gaerdal was moved by the gnome couples devotion and blessed them with a girl. However, Baervan, known as the Masked Leaf, took a shine to the newborn gnome girl from an early age and bestowed upon her a love of nature and an insatiable desire to wander.</p><p></p><p>Thessa had no desire to follow the path of The Stern, even though she admires the Gnome God of Protection and War as much as any of her kin. She was always disappearing into the depths of Heverkent Forest to explore and play with the animals. As she spent more and more time following the path of Baervan, Gaerdal saw that forcing Thessa into his priesthood would only suffocate the young gnome girl’s spirit. He appeared to Thessa in a dream and gave his consent that Thessa was free to join Baervan’s clergy.</p><p></p><p>Thessa’s father felt that his daughter owed it to Gaerdal to forgo her desires and join his clergy anyway. Villey knew that life, as a cleric of Baervan, would take his daughter away from him due to the priesthood’s dogma of traveling the world. He wished for his daughter to remain close to home and would have put his foot down had his wife, Anna, not interceded on her daughter’s behalf. Gaerdal had manifested a warning to Anna, telling her that tragedy would befall the gnomes of Mount Rockwood if Thessa wasn’t allowed to choose her own path.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 953839, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Thessa Simmial, Priestess of Baervan[/B][/SIZE][/COLOR] [SIZE=3][I]An original character for World of Kulan created by Robert Blezard. Converted to 3rd Edition statistics by Robert Blezard.[/I][/SIZE] [COLOR=DarkOrange][B]Race:[/B][/COLOR] Gnome (rockwood) [COLOR=DarkOrange][B]Classes:[/B][/COLOR] 8th level cleric (Baervan) [COLOR=DarkOrange][B]Sex:[/B][/COLOR] Female [COLOR=DarkOrange][B]Age:[/B][/COLOR] 79 [COLOR=DarkOrange][B]Alignment:[/B][/COLOR] Neutral good [COLOR=DarkOrange][U][B]Abilities[/B][/U][/COLOR] [B]Strength:[/B] 10 (+0) [B]Dexterity:[/B] 15 (+2) [B]Constitution:[/B] 12 (+1) [B]Intelligence:[/B] 10 (+0) [B]Wisdom:[/B] 16 (+3) [B]Charisma:[/B] 16 (+3) [COLOR=DarkOrange][B]Hit dice:[/B][/COLOR] 8d8+8 [COLOR=DarkOrange][B]Hit points:[/B][/COLOR] 47 [COLOR=DarkOrange][B]Initiative:[/B][/COLOR] +2 (Dex) [COLOR=DarkOrange][B]Speed:[/B][/COLOR] 20 ft. [COLOR=DarkOrange][B]Armor class:[/B][/COLOR] 17 (+2 Dex, +5 armor) [COLOR=DarkOrange][B]Base attack/grapple:[/B][/COLOR] +6/+2 [COLOR=DarkOrange][B]Attack:[/B][/COLOR] +1 shortspear +7 melee (1d6+1) or +1 shortspear +9 ranged (1d6+1) or sling +8 ranged (1d4) [COLOR=DarkOrange][B]Full attack:[/B][/COLOR] +1 shortspear +7/+2 melee (1d6+1) or +1 shortspear +9/+4 ranged (1d6+1) or sling +8/+3 ranged (1d4) [COLOR=DarkOrange][B]Saves[/B][/COLOR] *[COLOR=DarkOrange][B]:[/B][/COLOR] Fort +7, Ref +5, Will +9 [INDENT]* +2 racial bonus to saving throws against illusions.[/INDENT] [COLOR=DarkOrange][B]Special attacks:[/B][/COLOR] +1 racial bonus to attack rolls against kobolds, goblinoids, orcs, and reptilian humanoids; spell-like abilities (see below); spells; turn undead, weapon familiarity (gnome hooked hammer). [COLOR=DarkOrange][B]Special qualities:[/B][/COLOR] +4 dodge bonus against giants; cannot cast evil spells; low-light vision; pass without trace; spontaneous casting (healing); spells. [COLOR=DarkOrange][B]Languages spoken:[/B][/COLOR] Common, Heverkent and Suar. [COLOR=DarkOrange][B]Skill points:[/B][/COLOR] 8 (1st level cleric) + 14 (2nd to 8th level cleric) [COLOR=DarkOrange][B]Skills:[/B][/COLOR] Diplomacy +6, Concentration +4, Craft (alchemy) +2, Knowledge (arcana) +2, Knowledge (nature) +3, Knowledge (religion) +3, Heal +8, Hide +6 *, Listen +5, Ride +3, Spellcraft +5. [INDENT]* +4 racial bonus to Hide checks improves to +8 in a wooded area.[/INDENT] [COLOR=DarkOrange][B]Feats:[/B][/COLOR] Brew Potion, Combat Casting, Endurance, Heavy Armor Proficiency (B), Light Armor Proficiency (B), Medium Armor Proficiency (B), Shield Proficiency (B), Simple Weapon Proficiency (B). [COLOR=DarkOrange][B]Spell-like abilities:[/B][/COLOR] 1/day – dancing lights, detect magic, ghost sound, Nystul’s magical aura, prestidigitation, read magic. [COLOR=DarkOrange][B]Domains:[/B][/COLOR] Animal, Travel [COLOR=DarkOrange][B]Domain granted powers:[/B][/COLOR] 1) 1/day – speak with animals. 2) 8 rounds/day – freedom of movement. [COLOR=DarkOrange][B]Spells per day:[/B][/COLOR] 6/5+1/4+1/4+1/2+1 [COLOR=DarkOrange][B]Spells prepared:[/B][/COLOR] 0th – create water, detect poison, guidance, light, mending, purify food and drink; 1st – bless, calm animals *, deathwatch, detect evil, endure elements, protection from evil; 2nd – aid, animal messenger, bear’s endurance, hold animal *, remove paralysis; 3rd – create food and water, dispel magic, fly *, magic circle against evil, searing light; 4th – air walk, dimension door *, sending. [INDENT]* Domain spells[/INDENT] [COLOR=DarkOrange][B]Possessions:[/B][/COLOR] +1 shortspear, +3 leather armor, potion of cure moderate wounds (x2), potion of neutralize poison, backpack, belt pouch, bullseye lantern, chest, cleric’s vestments, explorer’s outfit, healer’s kit, magnifying glass, oil (2 pint flasks), sack, sling, small steel mirror, soap (1 lb.), spell component pouch, torch (x3), trail rations (5 days), wooden holy symbol (Baervan), warpony (equipped), waterskin. [COLOR=DarkOrange][B]Mount:[/B][/COLOR] Warpony w/ bit & bridle, feed (5 days), riding saddle, and saddlebags. [COLOR=DarkOrange][B]Personality:[/B][/COLOR] Friendly, quiet, and observant. [COLOR=DarkOrange][B]Description:[/B][/COLOR] Thessa is a beauty amongst her race with delicate facial features, as well as perfect grace and style. Thessa has woody brown skin, long blonde hair and cinnamon eyes, a rarity amongst her people. She most often wears clothing that is both practical and pleasing to the eye. In the southern lands, her homeland, she tends towards form fitting flowing garments made of silk and light cotton. When visiting her friends in the north, she dresses in warm bundles of heavy cotton or wool. Regardless, she always looks stylish. She stands 3 feet 10 inches tall and weighs 45 lbs. [COLOR=DarkOrange][b]Background:[/b][/COLOR] Thessa is the daughter of a rockwood gnome forester, Villey Simmial. She is the first daughter born to the Simmial family in two generations and has four older brothers. Pushed, from a very early age, to enter the priesthood of Gaerdal, Thessa found herself at odds with her father over the spiritual path that she should take. Thessa’s parents had prayed fervently to Gaerdal for a girl after having had four sons. They had promised the god that Thessa would become a devote priestess to The Stern. Gaerdal was moved by the gnome couples devotion and blessed them with a girl. However, Baervan, known as the Masked Leaf, took a shine to the newborn gnome girl from an early age and bestowed upon her a love of nature and an insatiable desire to wander. Thessa had no desire to follow the path of The Stern, even though she admires the Gnome God of Protection and War as much as any of her kin. She was always disappearing into the depths of Heverkent Forest to explore and play with the animals. As she spent more and more time following the path of Baervan, Gaerdal saw that forcing Thessa into his priesthood would only suffocate the young gnome girl’s spirit. He appeared to Thessa in a dream and gave his consent that Thessa was free to join Baervan’s clergy. Thessa’s father felt that his daughter owed it to Gaerdal to forgo her desires and join his clergy anyway. Villey knew that life, as a cleric of Baervan, would take his daughter away from him due to the priesthood’s dogma of traveling the world. He wished for his daughter to remain close to home and would have put his foot down had his wife, Anna, not interceded on her daughter’s behalf. Gaerdal had manifested a warning to Anna, telling her that tragedy would befall the gnomes of Mount Rockwood if Thessa wasn’t allowed to choose her own path. [/QUOTE]
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