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(Old) World of Kulan SH Character Thread
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<blockquote data-quote="Knightfall" data-source="post: 955936" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Mesik Tindertwig, Rogue</strong></span></span></p><p><span style="font-size: 12px"><em>An original character for World of Kulan created by Robert Blezard.</em></span></p><p><span style="font-size: 12px"><em>Converted to 3rd Edition statistics by Robert Blezard.</em></span></p><p></p><p><span style="color: DarkOrange"><strong>Race:</strong></span> Halfling (hairfoot)</p><p><span style="color: DarkOrange"><strong>Classes:</strong></span> 6th level rogue</p><p><span style="color: DarkOrange"><strong>Sex:</strong></span> Male</p><p><span style="color: DarkOrange"><strong>Age:</strong></span> 37</p><p><span style="color: DarkOrange"><strong>Alignment:</strong></span> Lawful neutral</p><p></p><p><span style="color: DarkOrange"><u><strong>Abilities</strong></u></span></p><p><strong>Strength:</strong> 10 (+0)</p><p><strong>Dexterity:</strong> 19 (+4)</p><p><strong>Constitution:</strong> 15 (+2)</p><p><strong>Intelligence:</strong> 14 (+2)</p><p><strong>Wisdom:</strong> 15 (+2)</p><p><strong>Charisma:</strong> 10 (+0)</p><p></p><p><span style="color: DarkOrange"><strong>Hit dice:</strong></span> 6d6+12</p><p><span style="color: DarkOrange"><strong>Hit points:</strong></span> 35</p><p><span style="color: DarkOrange"><strong>Initiative:</strong></span> +4 (Dex)</p><p><span style="color: DarkOrange"><strong>Speed:</strong></span> 20 ft.</p><p><span style="color: DarkOrange"><strong>Armor class:</strong></span> 15 (+1 size, +4 Dex)</p><p><span style="color: DarkOrange"><strong>Base attack/grapple:</strong></span> +4/+0</p><p><span style="color: DarkOrange"><strong>Attack:</strong></span> +2 keen large dagger (Sheao, 17-20) +11 melee (1d6+2) or masterwork dagger +10 melee (1d4) or sling w / +1 bullets +11 ranged (1d4+1) or throwing-rock +10 ranged (1d3)</p><p><span style="color: DarkOrange"><strong>Full attack:</strong></span> +2 keen large dagger (Sheao, 17-20) +11 melee (1d6+2) or masterwork dagger +10 melee (1d4) or sling w / +1 bullets +11 ranged (1d4+1) or throwing-rock +10 ranged (1d3)</p><p><span style="color: DarkOrange"><strong>Saves</strong></span> *<span style="color: DarkOrange"><strong>:</strong></span> Fort +5, Ref +10, Will +5</p><p style="margin-left: 20px">* +2 morale bonus to saving throws against fear.</p><p></p><p><span style="color: DarkOrange"><strong>Special attacks:</strong></span> +1 racial attack bonus with slings or thrown rocks, sneak attack +3d6</p><p><span style="color: DarkOrange"><strong>Special qualities:</strong></span> +1 racial bonus to all saving throws, evasion, low-light vision, trap finding, trap sense +1, uncanny dodge (always receive Dex bonus).</p><p></p><p><span style="color: DarkOrange"><strong>Languages spoken:</strong></span> Common, Elven, and Halfling.</p><p></p><p><span style="color: DarkOrange"><strong>Skill points:</strong></span> 40 (1st level rogue) + 50 (2nd to 6th level rogue)</p><p><span style="color: DarkOrange"><strong>Skills:</strong></span> Balance +7, Bluff +4, Climb +4 (+6 *), Craft (mapmaking) +7, Decipher Script +7, Disable Device +8, Escape Artist +7, Gather Information +6, Hide +7, Jump +4, Knowledge (local) +6, Knowledge (religion) +7, Listen +6, Move Silently +7, Open Lock +9, Ride +7, Search +3, Sense Motive +2, Sleight of Hand +7, Spot +7, Survival +2, Swim +4, Tumble +7, Use Rope +9.</p><p style="margin-left: 20px">* With climber's kit.</p><p></p><p><span style="color: DarkOrange"><strong>Feats:</strong></span> Dodge, Light Armor Proficiency (B), Martial Weapon Proficiency - hand crossbow (B), Martial Weapon Proficiency - rapier (B), Martial Weapon Proficiency - shortbow (B), Martial Weapon Proficiency - short sword (B), Mobility, Simple Weapon Proficiency (B), Weapon Finesse.</p><p></p><p><span style="color: DarkOrange"><strong>Possessions:</strong></span> Sheao (+2 keen large dagger), +1 sling bullets (10), amulet of the planes, everburning torch, backpack, bedroll, belt pouch (x3), climber's kit, cold weather outfit, flint and steel, good lock, grappling hook, ink (1 oz. vial), inkpen, map case, masterwork dagger, magnifying glass, masterwork thieves' tools, parchment (x3), sack, shovel, silk rope (100 ft.), sling, throwing-rocks (10), trail rations (3 days), traveler's outfit, waterskin, whetstone, winter blanket, wooden holy symbol (Hades).</p><p></p><p><span style="color: DarkOrange"><strong>Mount:</strong></span> Warpony w/ bit & bridle, feed (5 days), riding saddle, and saddlebags.</p><p></p><p><span style="color: DarkOrange"><strong>Personality:</strong></span> Tranquil, devout, and emotional.</p><p></p><p><span style="color: DarkOrange"><strong>Description:</strong></span> Mesik tend to dress as humans do to better blend in with his human associates in the Tiger Guild of Fruen. His taste in clothes tends toward darker shades and simple, non-obtrusive designs. Mesik never stands out unless that is his goal. Mesik tend to travel heavy, for a hairfoot halfling, but he always stows things orderly so he can find things quickly. On long journeys, however, he only packs his most important gear. Mesik's most prized possession is his <em>+2 keen medium-sized dagger</em> know as a <em>Sheao</em>. It was a gift from his friend Salisan Marg, a reef giant, and it has saved his life on more than one occasion. He stands 3 feet 2 inches tall and weighs 36 lbs. He has cropped flaxen hair, lightly tanned skin, and brown eyes.</p><p></p><p><span style="color: DarkOrange"><strong>Background:</strong></span> Mesik Tindertwig comes from an obscure hairfoot family, which use to call the Eastern Shores home. He is the last Tindertwig that he is aware of in the region. This left the hairfoot youth alone in the world, an awful state for one of Mesik’s race.</p><p></p><p>Thus, from an early age Mesik would do almost anything to fit and blend in, especially with humans. This made him an easy target for evil organizations looking to corrupt a young man in his prime. The result was his association with the evil organization known as the Dark Reborn and more specifically with the assassins known as Vespin’s Lost.</p><p></p><p>Mesik doesn’t talk about this time in his life but will say, to those that know, that he owes his survival to the Lord of the Dead, Hades and that death god’s priesthood. Most of his close friends know that he is devoted to Lord Hades, but very few will ever know the reason why or about his past association with Pantheon of Swords cults. Mesik’s guildmaster, Carl Tigerstorm, and the hairfoot’s friend Dabuk are the only two, in the Tiger Guild, that know the whole story.</p><p></p><p>Mesik found a home with the Tiger Guild of Fruen. He considers Carl to be like a surrogate father and the guild’s members to be his siblings. He is quite fond of Dabuk, as the hairfoot watched the half-elf ranger grow from boy to man. He is also very close with Jeddar and Dvalin, two fellow guild members and longtime friends. Lately, he has also become a friend and mentor to Bactra Redwind – Dabuk’s half-cousin. The four companions often adventure together, finding both excitement and danger on the road.</p><p></p><p>However, Mesik also has an ulterior motive for staying close to Dabuk and his friends. It is the will of Lord Hades that Mesik lookout for Dabuk, protecting him when the hairfoot can. It was the Lord of the Dead who put Mesik on the path towards joining the Tiger Guild and meeting Dabuk Tigerstorm. Mesik often asks himself why Dabuk should be protected, although he would give his life for the young man who has become his closest friend. However, not even Dabuk is aware of Mesik’s mission to watch over him in Lord Hades name, although Carl suspects something.</p><p></p><p>Mesik is an excellent mapmaker and sneak thief, although he never uses his thieving skills for personal gain. He is one of the Tiger Guild’s best lookouts and information gathers, even though he is still young for a hairfoot. He also a virtuoso with locks and any intricate, dexterous procedures. Mesik is the undefeated champion of the guild’s Labyrinth Challenge, held each year, under the guildhall, for the last four years.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 955936, member: 2012"] [COLOR=DarkOrange][SIZE=3][b]Mesik Tindertwig, Rogue[/b][/SIZE][/COLOR] [SIZE=3][i]An original character for World of Kulan created by Robert Blezard. Converted to 3rd Edition statistics by Robert Blezard.[/i][/SIZE] [COLOR=DarkOrange][b]Race:[/b][/COLOR] Halfling (hairfoot) [COLOR=DarkOrange][b]Classes:[/b][/COLOR] 6th level rogue [COLOR=DarkOrange][b]Sex:[/b][/COLOR] Male [COLOR=DarkOrange][b]Age:[/b][/COLOR] 37 [COLOR=DarkOrange][b]Alignment:[/b][/COLOR] Lawful neutral [COLOR=DarkOrange][U][b]Abilities[/b][/U][/COLOR] [B]Strength:[/B] 10 (+0) [B]Dexterity:[/B] 19 (+4) [B]Constitution:[/B] 15 (+2) [B]Intelligence:[/B] 14 (+2) [B]Wisdom:[/B] 15 (+2) [B]Charisma:[/B] 10 (+0) [COLOR=DarkOrange][B]Hit dice:[/B][/COLOR] 6d6+12 [COLOR=DarkOrange][B]Hit points:[/B][/COLOR] 35 [COLOR=DarkOrange][B]Initiative:[/B][/COLOR] +4 (Dex) [COLOR=DarkOrange][B]Speed:[/B][/COLOR] 20 ft. [COLOR=DarkOrange][B]Armor class:[/B][/COLOR] 15 (+1 size, +4 Dex) [COLOR=DarkOrange][B]Base attack/grapple:[/B][/COLOR] +4/+0 [COLOR=DarkOrange][B]Attack:[/B][/COLOR] +2 keen large dagger (Sheao, 17-20) +11 melee (1d6+2) or masterwork dagger +10 melee (1d4) or sling w / +1 bullets +11 ranged (1d4+1) or throwing-rock +10 ranged (1d3) [COLOR=DarkOrange][B]Full attack:[/B][/COLOR] +2 keen large dagger (Sheao, 17-20) +11 melee (1d6+2) or masterwork dagger +10 melee (1d4) or sling w / +1 bullets +11 ranged (1d4+1) or throwing-rock +10 ranged (1d3) [COLOR=DarkOrange][B]Saves[/B][/COLOR] *[COLOR=DarkOrange][B]:[/B][/COLOR] Fort +5, Ref +10, Will +5 [INDENT]* +2 morale bonus to saving throws against fear.[/INDENT] [COLOR=DarkOrange][B]Special attacks:[/B][/COLOR] +1 racial attack bonus with slings or thrown rocks, sneak attack +3d6 [COLOR=DarkOrange][B]Special qualities:[/B][/COLOR] +1 racial bonus to all saving throws, evasion, low-light vision, trap finding, trap sense +1, uncanny dodge (always receive Dex bonus). [COLOR=DarkOrange][B]Languages spoken:[/B][/COLOR] Common, Elven, and Halfling. [COLOR=DarkOrange][B]Skill points:[/B][/COLOR] 40 (1st level rogue) + 50 (2nd to 6th level rogue) [COLOR=DarkOrange][B]Skills:[/B][/COLOR] Balance +7, Bluff +4, Climb +4 (+6 *), Craft (mapmaking) +7, Decipher Script +7, Disable Device +8, Escape Artist +7, Gather Information +6, Hide +7, Jump +4, Knowledge (local) +6, Knowledge (religion) +7, Listen +6, Move Silently +7, Open Lock +9, Ride +7, Search +3, Sense Motive +2, Sleight of Hand +7, Spot +7, Survival +2, Swim +4, Tumble +7, Use Rope +9. [INDENT]* With climber's kit.[/INDENT] [COLOR=DarkOrange][B]Feats:[/B][/COLOR] Dodge, Light Armor Proficiency (B), Martial Weapon Proficiency - hand crossbow (B), Martial Weapon Proficiency - rapier (B), Martial Weapon Proficiency - shortbow (B), Martial Weapon Proficiency - short sword (B), Mobility, Simple Weapon Proficiency (B), Weapon Finesse. [COLOR=DarkOrange][B]Possessions:[/B][/COLOR] Sheao (+2 keen large dagger), +1 sling bullets (10), amulet of the planes, everburning torch, backpack, bedroll, belt pouch (x3), climber's kit, cold weather outfit, flint and steel, good lock, grappling hook, ink (1 oz. vial), inkpen, map case, masterwork dagger, magnifying glass, masterwork thieves' tools, parchment (x3), sack, shovel, silk rope (100 ft.), sling, throwing-rocks (10), trail rations (3 days), traveler's outfit, waterskin, whetstone, winter blanket, wooden holy symbol (Hades). [COLOR=DarkOrange][B]Mount:[/B][/COLOR] Warpony w/ bit & bridle, feed (5 days), riding saddle, and saddlebags. [COLOR=DarkOrange][b]Personality:[/b][/COLOR] Tranquil, devout, and emotional. [COLOR=DarkOrange][b]Description:[/b][/COLOR] Mesik tend to dress as humans do to better blend in with his human associates in the Tiger Guild of Fruen. His taste in clothes tends toward darker shades and simple, non-obtrusive designs. Mesik never stands out unless that is his goal. Mesik tend to travel heavy, for a hairfoot halfling, but he always stows things orderly so he can find things quickly. On long journeys, however, he only packs his most important gear. Mesik's most prized possession is his [i]+2 keen medium-sized dagger[/i] know as a [i]Sheao[/i]. It was a gift from his friend Salisan Marg, a reef giant, and it has saved his life on more than one occasion. He stands 3 feet 2 inches tall and weighs 36 lbs. He has cropped flaxen hair, lightly tanned skin, and brown eyes. [COLOR=DarkOrange][b]Background:[/b][/COLOR] Mesik Tindertwig comes from an obscure hairfoot family, which use to call the Eastern Shores home. He is the last Tindertwig that he is aware of in the region. This left the hairfoot youth alone in the world, an awful state for one of Mesik’s race. Thus, from an early age Mesik would do almost anything to fit and blend in, especially with humans. This made him an easy target for evil organizations looking to corrupt a young man in his prime. The result was his association with the evil organization known as the Dark Reborn and more specifically with the assassins known as Vespin’s Lost. Mesik doesn’t talk about this time in his life but will say, to those that know, that he owes his survival to the Lord of the Dead, Hades and that death god’s priesthood. Most of his close friends know that he is devoted to Lord Hades, but very few will ever know the reason why or about his past association with Pantheon of Swords cults. Mesik’s guildmaster, Carl Tigerstorm, and the hairfoot’s friend Dabuk are the only two, in the Tiger Guild, that know the whole story. Mesik found a home with the Tiger Guild of Fruen. He considers Carl to be like a surrogate father and the guild’s members to be his siblings. He is quite fond of Dabuk, as the hairfoot watched the half-elf ranger grow from boy to man. He is also very close with Jeddar and Dvalin, two fellow guild members and longtime friends. Lately, he has also become a friend and mentor to Bactra Redwind – Dabuk’s half-cousin. The four companions often adventure together, finding both excitement and danger on the road. However, Mesik also has an ulterior motive for staying close to Dabuk and his friends. It is the will of Lord Hades that Mesik lookout for Dabuk, protecting him when the hairfoot can. It was the Lord of the Dead who put Mesik on the path towards joining the Tiger Guild and meeting Dabuk Tigerstorm. Mesik often asks himself why Dabuk should be protected, although he would give his life for the young man who has become his closest friend. However, not even Dabuk is aware of Mesik’s mission to watch over him in Lord Hades name, although Carl suspects something. Mesik is an excellent mapmaker and sneak thief, although he never uses his thieving skills for personal gain. He is one of the Tiger Guild’s best lookouts and information gathers, even though he is still young for a hairfoot. He also a virtuoso with locks and any intricate, dexterous procedures. Mesik is the undefeated champion of the guild’s Labyrinth Challenge, held each year, under the guildhall, for the last four years. [/QUOTE]
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