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(Old) World of Kulan SH Character Thread
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<blockquote data-quote="Knightfall" data-source="post: 955991" data-attributes="member: 2012"><p><span style="color: DarkOrange"><span style="font-size: 12px"><strong>Crystal Tigerstorm, The Silver Witch</strong></span></span></p><p><span style="font-size: 12px"><em>An original character for World of Kulan created by Robert Blezard (rblezard@telusplanet.net).</em></span></p><p><span style="font-size: 12px"><em>Converted to 3rd Edition statistics by Robert Blezard.</em></span></p><p></p><p><span style="color: DarkOrange"><strong>Race:</strong></span> Human</p><p><span style="color: DarkOrange"><strong>Classes:</strong></span> 12th level wizard (ex-necromancer)</p><p><span style="color: DarkOrange"><strong>Sex:</strong></span> Female</p><p><span style="color: DarkOrange"><strong>Age:</strong></span> 31</p><p><span style="color: DarkOrange"><strong>Alignment:</strong></span> Neutral good</p><p></p><p><span style="color: DarkOrange"><u><strong>Abilities</strong></u></span></p><p><strong>Strength:</strong> 11 (+0)</p><p><strong>Dexterity:</strong> 13 (+1)</p><p><strong>Constitution:</strong> 14 (+2)</p><p><strong>Intelligence:</strong> 17 (+3)</p><p><strong>Wisdom:</strong> 14 (+2)</p><p><strong>Charisma:</strong> 16 (+3)</p><p></p><p><span style="color: DarkOrange"><strong>Hit dice:</strong></span> 12d4+24</p><p><span style="color: DarkOrange"><strong>Hit points:</strong></span> 60</p><p><span style="color: DarkOrange"><strong>Initiative:</strong></span> +5 (Dex, Improved Initiative)</p><p><span style="color: DarkOrange"><strong>Speed:</strong></span> 30 ft.</p><p><span style="color: DarkOrange"><strong>Armor class:</strong></span> 14 (+1 Dex, +3 ring)</p><p><span style="color: DarkOrange"><strong>Base attack/grapple:</strong></span> +6/+6</p><p><span style="color: DarkOrange"><strong>Attack:</strong></span> Staff of power +8 melee (1d6+2) or dagger +6 melee (1d4)</p><p><span style="color: DarkOrange"><strong>Full attack:</strong></span> Staff of power (as double weapon) +4/-1/-2 melee (1d6+2/1d6) or staff of power +8/+3 melee (1d6+2) or dagger +6/+1 melee (1d4)</p><p><span style="color: DarkOrange"><strong>Saves:</strong></span> Fort +8, Ref +7, Will +12</p><p></p><p><span style="color: DarkOrange"><strong>Special attacks:</strong></span> Spells</p><p><span style="color: DarkOrange"><strong>Special qualities:</strong></span> Bonus wizard feats, cannot cast Enchantment and Illusion spells, extra skill points and feat for being human, spells, summon familiar</p><p></p><p><span style="color: DarkOrange"><strong>Languages spoken:</strong></span> Abyssal, Common, Denila (regional), Draconic, Dwarven, and Elven.</p><p></p><p><span style="color: DarkOrange"><strong>Skill points:</strong></span> 62 (1st to 12th level wizard) + 16 (for being human)</p><p><span style="color: DarkOrange"><strong>Skills:</strong></span> Bluff +5, Concentration +11, Craft (alchemy) +11, Craft (bookbinding) +10, Heal +5, Intimidate +6, Knowledge (arcana) +11, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nobility and royalty) +7, Knowledge (the planes) +5, Knowledge (undead) +7, Spellcraft +11.</p><p></p><p><span style="color: DarkOrange"><strong>Feats:</strong></span> Combat Casting, Craft Magical Arms and Armor, Craft Wondrous Item, Empower Spell, Improved Initiative, Leadership, Quicken Spell, [Scribe Scroll].</p><p></p><p><span style="color: DarkOrange"><strong>Spellbook(s):</strong></span> <strong>1)</strong> 0th - arcane mark, detect magic, disrupt undead, light, mending, open/close, prestidigitation, ray of frost, read magic; 1st - burning hands, chill touch, comprehend languages, detect undead, feather fall, shocking grasp; 2nd - darkness, ghoul touch, protection from arrows, rope trick, scare, spectral hand; 3rd - clairaudience/clairvoyance, dispel magic, fireball, halt undead, haste, secret page, sepia snake sigil; 4th - arcane eye, contagion, fear, shout; 5th - magic jar, Rary's telepathic bond; 6th - circle of death.</p><p><strong>2)</strong> 0th - detect poison, flare, mage hand, message, resistance; 1st - alarm, enlarge person, shield; 2nd - glitterdust, Melf's acid arrow, web; 3rd - explosive runes, water breathing; 4th - Evard's black tentacles, ice storm, wall of fire; 5th - cone of cold, contact other plane, permanency, secret chest, sending; 6th - antimagic field, control water, control weather, freezing sphere, globe of invulnerability.</p><p><span style="color: DarkOrange"><strong>Spells per day:</strong></span> 4/5/5/5/3/3/2</p><p><span style="color: DarkOrange"><strong>Wizard spells memorized:</strong></span> 0th - arcane mark, detect magic, disrupt undead, read magic; 1st - burning hands, chill touch, detect undead, feather fall, shield; 2nd - darkness, protection from arrows, scare, glitterdust, Melf's acid arrow; 3rd - dispel magic, fireball, halt undead, haste, water breathing; 4th - arcane eye, Evard's black tentacles, ice storm; 5th - cone of cold, contact other plane, Rary's telepathic bond; 6th - antimagic field, freezing sphere.</p><p></p><p><span style="color: DarkOrange"><strong>Possessions:</strong></span> +3 ring of protection, amulet of health (+2), ring of counterspells, staff of power (unique variant), belt pouch, courtier's outfit, dagger, explorer's outfit, spell component pouch, waterskin.</p><p></p><p><span style="color: DarkOrange"><strong>Personality:</strong></span> Devoted, imposing, and enigmatic.</p><p></p><p><span style="color: DarkOrange"><strong>Description:</strong></span> Crystal is 5 feet 11 inches tall with long, flowing blonde hair, deep blue eyes, and is incredibly beautiful (men tend to gawk with their mouths open). She used to be a necromancer and is still fond of wearing dark foreboding clothes. She always wears a silver-star pendant (her amulet of health (+2)), which was her mother's, as well as simple, yet elegant silver rings, bracelets, and fine metal cords braided into her hair on the left side. She always wears silver colored lipstick and nail polish. Her garments are always fine silk that are too revealing sometimes. She always wears more modest undergarments under these clothes coving her from just above the breast to just above the knees. She prefers soft leather boots, or sandals if she is going to be inside. She carries a powerful variant of a staff of power, shod in silver with a 3D silver star on the top (multiple star points in every direction - like a starburst).</p><p></p><p><span style="color: DarkOrange"><strong>Background:</strong></span> Crystal Tigerstorm is the granddaughter of Carl Tigerstorm and one of the most loyal members of the Tiger Guild of Fruen. Her youth is full of strife and darkness. Her father, Garth, knew nothing about her birth, as her mother, a woman Crystal doesn't remember, died in childbirth. Thus, Crystal was raised in an orphanage in Massalia, an old Sword Imperium city - totally oblivious to her birthright. Sold into the service of a local necromancer when she was eight, Crystal languished as common house servant for years under her master's harsh whip. Only when she started to show aptitude as a wizard did the old man stop beating her and made her his apprentice.</p><p></p><p>It was the first of several mistakes that would eventually cost him his life. For while Crystal eagerly took to the old wizard's teachings to heart, she hated the old man and used all her skills and wit to lull him into a false sense of security. As she grew to womanhood the old codger fell in love with her and she used all her charms and considerable beauty to trick the old necromancer into showing her his most spells. She then killed the old fool, flailing the skin from his body and burning his flesh and bones into ashes. The apprentice had become the master or mistress so to speak.</p><p></p><p>Crystal then set upon finding out who her parents were. She seduced all her master's colleagues in the Aras Guild of Massalia and forced the owner of the orphanage to spill his guts, literally. She used up all of her old master's magical items and possessions to buy powerful divination scrolls. Finally, she tracked down her grandfather in Fruen and went to confront the family that had abandoned her. What she found was a strong willed, righteous man that had didn't have a clue what the hell she was talking about. His son Garth had only ever had one relationship that he knew of and that was with a young elven druid, Eiithinia Starchild.</p><p></p><p>But to her surprise, he summoned for his son and swore that if Crystal was indeed family - she would be welcomed into the Tigerstorm family with open arms. Garth arrived at his father's guildhall in Fruen to find a charming young woman who looked exactly like a young priestess he had fought beside, and had fallen in love with, a long time ago. Crystal's mother had been a cleric of Jalivier named Dawn Almondsky who Garth believed had died near the end of the Second Ogre War. He hadn't seen her for forty years and was positive that he couldn't be Crystal's father. She was too young.</p><p></p><p>Crystal didn't believe him and swore she would make him suffer for denying her right to call herself a Tigerstorm. She stormed out of the room leaving the two men to speculate about the truth. After she had gone Carl asked his son, "Are you sure that she's not your daughter, after all she has your temperament." Garth left Fruen after that, while Carl tried to unravel the young woman's origin.</p><p></p><p>Crystal was angry, but more then that she was heartbroken. She was sure that she was a Tigerstorm she could feel it. If they would not admit she was one of them then she would take the Tiger Guild by force. She would claim her birthright, even if she had to kill them all. Years of abuse and frustration took over and she fell in league with the growing hordes of evil humanoids and soldiers planning to lay siege to Fruen. She rode near the front as the hordes moved towards the city. The armies of Thallin moved to meet them, with several prominent adventurers leading the charge, including Garth and his half-elven son, Dabuk.</p><p></p><p>Dabuk and Crystal met on the battlefield and something spoke to the young half-elven ranger. Somehow he felt he knew this person, felt a kinship with her. She too felt something and the two just stood there looking at each other. When Garth came across the two of them staring at each other, he knew they were indeed brother and sister. "I don't know how, but you are my daughter. Together, we will find the truth. I swear it by the love of a father who did not know."</p><p></p><p>Crystal's eyes swelled up with tears. No one had ever cared about her before, no one had truly ever loved her. But this man did - she could see it. What was she doing? This was her family she was a Tigerstorm! Her eyes went wide and she turned on her former allies. She rocked the hordes of darkness with lightning bolts and clouds of magical death. She rode into the fray with wild abandon hacking at gnolls and dark soldiers with her stiletto dagger in one hand and casting deadly necromantic magic with the other.</p><p></p><p>"Boy, does she ever have you temper." Garth could only nod his head at his son's words.</p><p>As time passed, Crystal gave up the Dark Arts completely. She traced her mother's ancestry to the city of Magdalene in Navirosov and claimed her birthright there as well. The granddaughter of a noblewoman, Lady Elaine Almondsky, who had given up hope after Dawn's disappearance. Finding Crystal was like getting her daughter back. Together they unraveled the mystery of Lady Almondsky's daughter.</p><p></p><p>Somehow after conception of her child, Dawn had become trapped in a magical stasis field and Garth was sure she was dead. However, before the body could be buried, it disappeared. The wizards of the Aras Guild had stolen the body intending to use it in some future, dark experimentation. For years Dawn laid dormant in the stasis field and it was only when a lowly apprentice figured out that the body was not decaying that she was brought to the attention of the masters of the guild.</p><p></p><p>Fearing that someone might learn of the woman's plight, the wizards removed the stasis field and had her dumped in the slums of Massalia. Dawn quickly came to term and died during the birth. It had been the stasis field that had given Crystal her uncanny gift of magic. Against the wishes of her new grandmother, who feared she'd lose her granddaughter like she did her daughter, Crystal returned to Massalia and brought the Aras Guild to justice - her justice (not that there is any real justice in Massalia). She then returned her mother's body to Magdalene and buried her in the Almondsky family crypt, taking a powerful magical staff with her from the fallen wizards' guild.</p><p></p><p>She then went back to Fruen to stay with her grandfather, vowing to her grandmother that she would visit her as often as possible. She swore fealty to the Tiger Guild and her grandfather and has not left his side since. She gets along well enough with her father but feels closer to Carl.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 955991, member: 2012"] [COLOR=DarkOrange][SIZE=3][B]Crystal Tigerstorm, The Silver Witch[/B][/SIZE][/COLOR] [SIZE=3][I]An original character for World of Kulan created by Robert Blezard (rblezard@telusplanet.net). Converted to 3rd Edition statistics by Robert Blezard.[/I][/SIZE] [COLOR=DarkOrange][B]Race:[/B][/COLOR] Human [COLOR=DarkOrange][B]Classes:[/B][/COLOR] 12th level wizard (ex-necromancer) [COLOR=DarkOrange][B]Sex:[/B][/COLOR] Female [COLOR=DarkOrange][B]Age:[/B][/COLOR] 31 [COLOR=DarkOrange][B]Alignment:[/B][/COLOR] Neutral good [COLOR=DarkOrange][U][B]Abilities[/B][/U][/COLOR] [B]Strength:[/B] 11 (+0) [B]Dexterity:[/B] 13 (+1) [B]Constitution:[/B] 14 (+2) [B]Intelligence:[/B] 17 (+3) [B]Wisdom:[/B] 14 (+2) [B]Charisma:[/B] 16 (+3) [COLOR=DarkOrange][B]Hit dice:[/B][/COLOR] 12d4+24 [COLOR=DarkOrange][B]Hit points:[/B][/COLOR] 60 [COLOR=DarkOrange][B]Initiative:[/B][/COLOR] +5 (Dex, Improved Initiative) [COLOR=DarkOrange][B]Speed:[/B][/COLOR] 30 ft. [COLOR=DarkOrange][B]Armor class:[/B][/COLOR] 14 (+1 Dex, +3 ring) [COLOR=DarkOrange][B]Base attack/grapple:[/B][/COLOR] +6/+6 [COLOR=DarkOrange][B]Attack:[/B][/COLOR] Staff of power +8 melee (1d6+2) or dagger +6 melee (1d4) [COLOR=DarkOrange][B]Full attack:[/B][/COLOR] Staff of power (as double weapon) +4/-1/-2 melee (1d6+2/1d6) or staff of power +8/+3 melee (1d6+2) or dagger +6/+1 melee (1d4) [COLOR=DarkOrange][B]Saves:[/B][/COLOR] Fort +8, Ref +7, Will +12 [COLOR=DarkOrange][B]Special attacks:[/B][/COLOR] Spells [COLOR=DarkOrange][B]Special qualities:[/B][/COLOR] Bonus wizard feats, cannot cast Enchantment and Illusion spells, extra skill points and feat for being human, spells, summon familiar [COLOR=DarkOrange][B]Languages spoken:[/B][/COLOR] Abyssal, Common, Denila (regional), Draconic, Dwarven, and Elven. [COLOR=DarkOrange][B]Skill points:[/B][/COLOR] 62 (1st to 12th level wizard) + 16 (for being human) [COLOR=DarkOrange][B]Skills:[/B][/COLOR] Bluff +5, Concentration +11, Craft (alchemy) +11, Craft (bookbinding) +10, Heal +5, Intimidate +6, Knowledge (arcana) +11, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nobility and royalty) +7, Knowledge (the planes) +5, Knowledge (undead) +7, Spellcraft +11. [COLOR=DarkOrange][B]Feats:[/B][/COLOR] Combat Casting, Craft Magical Arms and Armor, Craft Wondrous Item, Empower Spell, Improved Initiative, Leadership, Quicken Spell, [Scribe Scroll]. [COLOR=DarkOrange][B]Spellbook(s):[/B][/COLOR] [B]1)[/B] 0th - arcane mark, detect magic, disrupt undead, light, mending, open/close, prestidigitation, ray of frost, read magic; 1st - burning hands, chill touch, comprehend languages, detect undead, feather fall, shocking grasp; 2nd - darkness, ghoul touch, protection from arrows, rope trick, scare, spectral hand; 3rd - clairaudience/clairvoyance, dispel magic, fireball, halt undead, haste, secret page, sepia snake sigil; 4th - arcane eye, contagion, fear, shout; 5th - magic jar, Rary's telepathic bond; 6th - circle of death. [B]2)[/B] 0th - detect poison, flare, mage hand, message, resistance; 1st - alarm, enlarge person, shield; 2nd - glitterdust, Melf's acid arrow, web; 3rd - explosive runes, water breathing; 4th - Evard's black tentacles, ice storm, wall of fire; 5th - cone of cold, contact other plane, permanency, secret chest, sending; 6th - antimagic field, control water, control weather, freezing sphere, globe of invulnerability. [COLOR=DarkOrange][B]Spells per day:[/B][/COLOR] 4/5/5/5/3/3/2 [COLOR=DarkOrange][B]Wizard spells memorized:[/B][/COLOR] 0th - arcane mark, detect magic, disrupt undead, read magic; 1st - burning hands, chill touch, detect undead, feather fall, shield; 2nd - darkness, protection from arrows, scare, glitterdust, Melf's acid arrow; 3rd - dispel magic, fireball, halt undead, haste, water breathing; 4th - arcane eye, Evard's black tentacles, ice storm; 5th - cone of cold, contact other plane, Rary's telepathic bond; 6th - antimagic field, freezing sphere. [COLOR=DarkOrange][B]Possessions:[/B][/COLOR] +3 ring of protection, amulet of health (+2), ring of counterspells, staff of power (unique variant), belt pouch, courtier's outfit, dagger, explorer's outfit, spell component pouch, waterskin. [COLOR=DarkOrange][B]Personality:[/B][/COLOR] Devoted, imposing, and enigmatic. [COLOR=DarkOrange][B]Description:[/B][/COLOR] Crystal is 5 feet 11 inches tall with long, flowing blonde hair, deep blue eyes, and is incredibly beautiful (men tend to gawk with their mouths open). She used to be a necromancer and is still fond of wearing dark foreboding clothes. She always wears a silver-star pendant (her amulet of health (+2)), which was her mother's, as well as simple, yet elegant silver rings, bracelets, and fine metal cords braided into her hair on the left side. She always wears silver colored lipstick and nail polish. Her garments are always fine silk that are too revealing sometimes. She always wears more modest undergarments under these clothes coving her from just above the breast to just above the knees. She prefers soft leather boots, or sandals if she is going to be inside. She carries a powerful variant of a staff of power, shod in silver with a 3D silver star on the top (multiple star points in every direction - like a starburst). [COLOR=DarkOrange][B]Background:[/B][/COLOR] Crystal Tigerstorm is the granddaughter of Carl Tigerstorm and one of the most loyal members of the Tiger Guild of Fruen. Her youth is full of strife and darkness. Her father, Garth, knew nothing about her birth, as her mother, a woman Crystal doesn't remember, died in childbirth. Thus, Crystal was raised in an orphanage in Massalia, an old Sword Imperium city - totally oblivious to her birthright. Sold into the service of a local necromancer when she was eight, Crystal languished as common house servant for years under her master's harsh whip. Only when she started to show aptitude as a wizard did the old man stop beating her and made her his apprentice. It was the first of several mistakes that would eventually cost him his life. For while Crystal eagerly took to the old wizard's teachings to heart, she hated the old man and used all her skills and wit to lull him into a false sense of security. As she grew to womanhood the old codger fell in love with her and she used all her charms and considerable beauty to trick the old necromancer into showing her his most spells. She then killed the old fool, flailing the skin from his body and burning his flesh and bones into ashes. The apprentice had become the master or mistress so to speak. Crystal then set upon finding out who her parents were. She seduced all her master's colleagues in the Aras Guild of Massalia and forced the owner of the orphanage to spill his guts, literally. She used up all of her old master's magical items and possessions to buy powerful divination scrolls. Finally, she tracked down her grandfather in Fruen and went to confront the family that had abandoned her. What she found was a strong willed, righteous man that had didn't have a clue what the hell she was talking about. His son Garth had only ever had one relationship that he knew of and that was with a young elven druid, Eiithinia Starchild. But to her surprise, he summoned for his son and swore that if Crystal was indeed family - she would be welcomed into the Tigerstorm family with open arms. Garth arrived at his father's guildhall in Fruen to find a charming young woman who looked exactly like a young priestess he had fought beside, and had fallen in love with, a long time ago. Crystal's mother had been a cleric of Jalivier named Dawn Almondsky who Garth believed had died near the end of the Second Ogre War. He hadn't seen her for forty years and was positive that he couldn't be Crystal's father. She was too young. Crystal didn't believe him and swore she would make him suffer for denying her right to call herself a Tigerstorm. She stormed out of the room leaving the two men to speculate about the truth. After she had gone Carl asked his son, "Are you sure that she's not your daughter, after all she has your temperament." Garth left Fruen after that, while Carl tried to unravel the young woman's origin. Crystal was angry, but more then that she was heartbroken. She was sure that she was a Tigerstorm she could feel it. If they would not admit she was one of them then she would take the Tiger Guild by force. She would claim her birthright, even if she had to kill them all. Years of abuse and frustration took over and she fell in league with the growing hordes of evil humanoids and soldiers planning to lay siege to Fruen. She rode near the front as the hordes moved towards the city. The armies of Thallin moved to meet them, with several prominent adventurers leading the charge, including Garth and his half-elven son, Dabuk. Dabuk and Crystal met on the battlefield and something spoke to the young half-elven ranger. Somehow he felt he knew this person, felt a kinship with her. She too felt something and the two just stood there looking at each other. When Garth came across the two of them staring at each other, he knew they were indeed brother and sister. "I don't know how, but you are my daughter. Together, we will find the truth. I swear it by the love of a father who did not know." Crystal's eyes swelled up with tears. No one had ever cared about her before, no one had truly ever loved her. But this man did - she could see it. What was she doing? This was her family she was a Tigerstorm! Her eyes went wide and she turned on her former allies. She rocked the hordes of darkness with lightning bolts and clouds of magical death. She rode into the fray with wild abandon hacking at gnolls and dark soldiers with her stiletto dagger in one hand and casting deadly necromantic magic with the other. "Boy, does she ever have you temper." Garth could only nod his head at his son's words. As time passed, Crystal gave up the Dark Arts completely. She traced her mother's ancestry to the city of Magdalene in Navirosov and claimed her birthright there as well. The granddaughter of a noblewoman, Lady Elaine Almondsky, who had given up hope after Dawn's disappearance. Finding Crystal was like getting her daughter back. Together they unraveled the mystery of Lady Almondsky's daughter. Somehow after conception of her child, Dawn had become trapped in a magical stasis field and Garth was sure she was dead. However, before the body could be buried, it disappeared. The wizards of the Aras Guild had stolen the body intending to use it in some future, dark experimentation. For years Dawn laid dormant in the stasis field and it was only when a lowly apprentice figured out that the body was not decaying that she was brought to the attention of the masters of the guild. Fearing that someone might learn of the woman's plight, the wizards removed the stasis field and had her dumped in the slums of Massalia. Dawn quickly came to term and died during the birth. It had been the stasis field that had given Crystal her uncanny gift of magic. Against the wishes of her new grandmother, who feared she'd lose her granddaughter like she did her daughter, Crystal returned to Massalia and brought the Aras Guild to justice - her justice (not that there is any real justice in Massalia). She then returned her mother's body to Magdalene and buried her in the Almondsky family crypt, taking a powerful magical staff with her from the fallen wizards' guild. She then went back to Fruen to stay with her grandfather, vowing to her grandmother that she would visit her as often as possible. She swore fealty to the Tiger Guild and her grandfather and has not left his side since. She gets along well enough with her father but feels closer to Carl. [/QUOTE]
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