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Olde Tyme Feel with Multi-Classing
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<blockquote data-quote="Velahrcu" data-source="post: 187737" data-attributes="member: 4565"><p><strong>Multi's</strong></p><p></p><p>My only gripe with the new multiclass rules is this:</p><p></p><p>Multi's such as Barb/Ftr/Rng, Wiz/Sor, and Pal/Rog for example, violate the "spirit" of the rules. I understand the 'advantage' of combining them. Ftr feat bonuses, Rng two-weapon fighting, etc., but to me, it feels like cheating in a way, and it's just about as easy to 'buy' Tracking if that's what you want, and/or Ambidexterity and Two-weapon fighting, and Rage away. </p><p></p><p>I like the archetypical types of 2e myself, substituting Druid for Cleric, Bard for Rogue, or Paladin, Ranger or Monk for a fighter multi (alignment conflicts notwithstanding).</p><p></p><p>I've been playing 20+ years, and I do like 3e a lot, but I really think DM's should take a hard look at what multiclasses they allow their players to put together. It should make sense RPwise, and not just be a way to circumvent the lack of certain abilities in their chosen class(es).</p><p></p><p>Yeah I know, I'm old, but ROLEPLAYING and realism is what it's all about, not just having every feat and skill in the book. Inherant weaknesses are what makes characters interesting to play. All-powerful ones become boring as the challenges become far fewer.</p></blockquote><p></p>
[QUOTE="Velahrcu, post: 187737, member: 4565"] [b]Multi's[/b] My only gripe with the new multiclass rules is this: Multi's such as Barb/Ftr/Rng, Wiz/Sor, and Pal/Rog for example, violate the "spirit" of the rules. I understand the 'advantage' of combining them. Ftr feat bonuses, Rng two-weapon fighting, etc., but to me, it feels like cheating in a way, and it's just about as easy to 'buy' Tracking if that's what you want, and/or Ambidexterity and Two-weapon fighting, and Rage away. I like the archetypical types of 2e myself, substituting Druid for Cleric, Bard for Rogue, or Paladin, Ranger or Monk for a fighter multi (alignment conflicts notwithstanding). I've been playing 20+ years, and I do like 3e a lot, but I really think DM's should take a hard look at what multiclasses they allow their players to put together. It should make sense RPwise, and not just be a way to circumvent the lack of certain abilities in their chosen class(es). Yeah I know, I'm old, but ROLEPLAYING and realism is what it's all about, not just having every feat and skill in the book. Inherant weaknesses are what makes characters interesting to play. All-powerful ones become boring as the challenges become far fewer. [/QUOTE]
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