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General Tabletop Discussion
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Older dragons don't seem to do much damage.
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<blockquote data-quote="Illithidbix" data-source="post: 6788872" data-attributes="member: 12283"><p>I perhaps envisage what classes and levels and feats mean in my worlds somewhat differently.</p><p>"High" Dex and feats aren't something that are just taught on target ranges, like levels and classes they're a function of the touch of destiny on characters and are talented . And the sort of people who it slaps doesn't hang about as foot soldiers in armies. The vast majority of trained soldiers have guard stats, a few embittered survivors are veterans; everyone with classes, levels and feats aren't about to be recruited into archery regiments because they're too busy running around being Robin Hood or stuck in the brig because they're Starbuck.</p><p>(I will concede a few NPCs like thugs end up being oddly competent compared to my paradigm.)</p><p></p><p>I also envisage monsters threatening cities somewhat differently, even Ancient Dragons would only do it with allies.</p><p> or perhaps that the very sight of a Ancient Dragon is scary enough that most archers will decide it's not worth their 2gp/day wage to try and aggravate it even as their captain yells "I've done the maths! We can toates kill it!" </p><p></p><p>However I do agree, iconic monsters can be surprisingly wussy if encountered by themselves and not part of a full adventuring day.</p><p>I think a fundamental problem is the six-eight medium/hard encounters of an adventuring day don't mesh with many iconic scenarios with a single awesome, set piece fight.</p><p>I normally greatly increase hit points and add legendary actions.</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6788872, member: 12283"] I perhaps envisage what classes and levels and feats mean in my worlds somewhat differently. "High" Dex and feats aren't something that are just taught on target ranges, like levels and classes they're a function of the touch of destiny on characters and are talented . And the sort of people who it slaps doesn't hang about as foot soldiers in armies. The vast majority of trained soldiers have guard stats, a few embittered survivors are veterans; everyone with classes, levels and feats aren't about to be recruited into archery regiments because they're too busy running around being Robin Hood or stuck in the brig because they're Starbuck. (I will concede a few NPCs like thugs end up being oddly competent compared to my paradigm.) I also envisage monsters threatening cities somewhat differently, even Ancient Dragons would only do it with allies. or perhaps that the very sight of a Ancient Dragon is scary enough that most archers will decide it's not worth their 2gp/day wage to try and aggravate it even as their captain yells "I've done the maths! We can toates kill it!" However I do agree, iconic monsters can be surprisingly wussy if encountered by themselves and not part of a full adventuring day. I think a fundamental problem is the six-eight medium/hard encounters of an adventuring day don't mesh with many iconic scenarios with a single awesome, set piece fight. I normally greatly increase hit points and add legendary actions. [/QUOTE]
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Older dragons don't seem to do much damage.
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